Bystial Saronir
Bystial Saronir

Bystial Saronir – #DABL-EN007

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 “Bystial” monster or 1 “Branded” Spell/Trap from your Deck to the GY, except “Bystial Saronir”. You can only use each effect of “Bystial Saronir” once per turn.

Date Reviewed:  February 13th, 2023

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Bystial Saronir starts up our week of looking at the ongoing Albaz storyline through the Branded/Bystial side of things.

Sometimes forgotten because Magnamhut and Druiswurm, and soon Baldrake are all very good at getting you advantage that is more impactful. I digress, Saronir has the same summoning conditions as all Bystials, making it a hand trap of sorts to disrupt your opponent as long as they have a monster on the field and can put a big body on the field during your opponent’s turn. Saronir is a Foolish Burial for Bystials or a Foolish Burial Goods for Branded Spell/Trap cards when it hits the grave in any fashion.

Can’t really see why you would Foolish Burial a Bystial unless you had a direct way of bouncing it back to your hand. They don’t get their grave effects unless Special Summoned (minus Saronir). As for the Branded Spell/Trap you could send, Branded Opening to protect a Fusion Monster from destruction, and Branded Retribution can add a Branded Spell/Trap back to the hand, Branded Sword can add a monster that mentions Fallen of Albaz or Albaz himself back to the hand. If you are playing a dedicated Branded/Bystial build, you’ll likely send Branded Retribution to recycle one of your other Branded Spell/Trap cards back to the hand. If you are in the meta playing the Bystial monsters within another archetype you will send a Bystial to the grave because you won’t be playing many Branded Spell/Trap cards. The Foolish Burial of another Bystial will set up another Bystial Summon or some other monster that needs a DARK or Dragon-Type monster to banish.

Saronir isn’t the best of the Bystial monsters, but it is still a pretty good card. You can’t say too many bad things about a monster with 2500ATK that can disrupt your opponents turn with ease, Special Summon itself using an opponent’s recourse, and potentially get something into your graveyard.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

Bystial week is finally here and since we already looked at Druiswurm and Magnamhut on the Top 10 list and Baldrake will be saved for Photon Hypernova reviews, the only one left to look at is Bystial Saronir.

Saronir is a Level 6 DARK Dragon with 2500 ATK and 2000 DEF. All great qualities we loved to see on the other Bystial Level 6s. The first effect is the same as before, banish a LIGHT or DARK from either graveyard to Special Summon this, with this effect becoming a Quick Effect if the opponent controls a monster. It remains a great effect whether you play a LIGHT/DARK strategy to get an easy body on board, or if you’re against one to hit a key monster from their graveyard, though that might be less common with Tearlaments likely taking a step back. The unique effect of Saronir triggers if it’s sent to the graveyard via any means, letting you send a Bystial monster or Branded Spell/Trap from Deck to grave. It’s pretty good in dedicated Bystial/Branded builds. For one, you can easily get The Bystial Lubellion in grave if you didn’t draw it, or something like Branded Regained to get back onto the field with Branded Beast. On the other hand, for Despia Branded Decks you can send Branded Opening for protection, Branded Retribution for recovery of your Spells and Traps, or Branded in High Spirits to recover in the End Phase once you send a Fusion to the graveyard. Saronir is best in anything dedicating itself to the Bystial or Branded strategies, but in those strategies he is very important and worth having multiples of there, otherwise if you are just using Bystials for graveyard interruption, just use 1 probably.

Advanced Rating: 4/5

Art: 4/5 Really gives me a Beast-type vibe here, but of course I still see the Dragon.

Mighty Vee

This week begins (well, technically continues) our coverage of the Bystial archetype that debuted in Darkwing Blast. We already got a sneak peak at Bystial Magnamhut and Bystial Druiswurm during our 2022 countdown, so our first card is the slightly lesser-known Bystial Saronir. Like all the mini Bystials, it’s a level 6 DARK Dragon monster, and packs a solid statline of 2500 attack and 2000 defense. There’s almost no other combination you’d rather want to be than a DARK Dragon, so it’s clear why these guys are very popular in Dragon Link decks. 

Saronir has two hard once per turn effects, the first shared by all the other mini Bystials, banishing a LIGHT or DARK monster from either Graveyard to Special Summon itself from the hand, and it’s a Quick effect if your opponent controls a monster. As the other Bystials have demonstrated, this is a major annoyance for any deck that relies on LIGHT or DARK monsters for their combos (such as the ubiquitous Tearlaments), so you can see why everyone ran them in the previous format. Saronir’s unique effect is the most combo-oriented among them, letting you mill a Bystial monster (except another Saronir) or Branded Spell or Trap if it’s sent to the Graveyard. In decks that actually use Bystials as combo pieces, you’ll usually be milling another DARK Bystial as banish fodder or their sub-boss, which we’ll cover later this week. Branded decks using Bystials can use Saronir to dump Branded Spells to recycle them later with Despian Tragedy or Branded Retribution. Saronir’s easily the least splashable of the Bystials for generic usage, but that only makes it amazing in decks like Dragon Link since it’ll fill the Graveyard with Dragon fodder, and being DARK certainly doesn’t hurt. Bystials currently have an uncertain future in the meta with the nerfing of Tearlaments, but Saronir certainly has a home in Branded and Dragon Link.

Advanced: 3.25/5

Art: 2.75/5 Usually I’m pretty open-minded with Dragon designs, but this lion…goat…manticore thing is pretty ugly, even for Bystial standards.

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