Performage Damage Juggler
Performage Damage Juggler

Performage Damage Juggler
– #CORE-EN015

During either player’s turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player’s Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 “Performage” monster from your Deck to your hand, except “Performage Damage Juggler”. You can only use this effect of “Performage Damage Juggler” once per turn.

Date Reviewed: February 8, 2018

Rating: 4.25

Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.

Reviews Below:


I am so glad this card is back. Performage Damage Juggler is a Level 4 Light Spellcaster-type monster with 1500 Atk and 1000 Def. The stats aren’t terrible considering how good the effects are. The main reason this card was banned was the second effect that let you search any Performage monster to your hand when banishing Juggler from the grave. Apparently, even once per turn was too much for Konami. Anyway, the other effects have more utility now as well. The first effect lets you negate and destroy a card when you would take effect damage by ditching juggler from your hand. Or you can negate 1 battle damage during the battle phase for the same cost, but you don’t destroy anything. So it’s good if it is in your hand and good if it’s in your grave. I do like to say that defense doesn’t win games, but the search effect is enough to warrant a high score. Now if only I had Construct back….

Score: 4/5     Art: 4/5


A card I thought is healthy to return to the game at one, but didn’t really expect it to happen, but it did. Performage Damage Juggler is back to bring back those Performages and Pals nightmares.

Damage Juggler is a Light Spellcaster Level 4 with 1500 ATK and 1000 DEF. Stats are whatever, Level is the best in the game, type is good, attribute is amazing. None of that is really what makes Damage Juggler good though, excluding maybe Level and Attribute. During either player’s turn, when a card or effect is activated that would deal damage to you, you can discard this card to negate the activation and destroy that card. This was great for negating Wavering Eyes back in Performage Pendulum or Performages and Pals days, you never want to take too much damage or let your opponent gain advantage in the case of Wavering Eyes. You can also discard Damage Juggler to reduce the next battle damage you take that turn to 0. Again, you don’t want to take too much damage, Damage Juggler is great for stopping that. What breaks Damage Juggler with those effects is the last effect he has, where you can banish him from the GY to add a Performage card from the deck to the hand. This can get you Hat Tricker to extend combos or it used to get Plushfire to explode on your opponent, which I would of argued Plushfire could of came back to 1 before Electurmite was a thing. Damage Juggler is a great card, and as I mentioned earlier this week adds to the Brilliant Fusion engine. You can only play one copy, but it is worth considering if you use Brilliant Fusion.

Advanced Rating: 4.5/5

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