Paces, Light of the Ghoti
Paces, Light of the Ghoti

Paces, Light of the Ghoti – #POTE-EN086

You can banish this card you control; Special Summon 1 Fish monster from your hand, except “Paces, Light of the Ghoti”. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent’s Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of “Paces, Light of the Ghoti” once per turn.

Date Reviewed:  October 31st, 2022

Rating: 3.38

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Paces, Light of the Ghoti begins a Ghoti week on CoTD, was thinking we’d do Halloween stuff, but that’s okay. Also, HAPPY HALLOWEEN!!!

Paces is a Level 2, WATER, Fish Tuner with 0ATK/DEF. Right now, when you hear “Level 2” your mind immediately turns to Spright, though I’m not sure any of the Ghoti will be showing up there. Summon, banish Paces, and Special Summon any Fish monster from your hand is an easy way to get a huge Fish out of your hand like Superancient Deepsea King Coelacanth (Thursday’s choice), or any Fish you may need to push for an aggressive turn. Had it gotten any Fish from the hand or Deck it would’ve been amazing for the archetype, but this ensures some balance and still ensures it’ll be run in 3’s.

Special Summon effect the Standby Phase after you banish it is like having some kind of advanced Treeborn Frog and gives you a body on board during your opponent’s turn. Yang Zing style effect during that same turn, allowing for a Synchro Summon of a Fish-Type. Some Yang Zing had this effect but weren’t Tuner monsters (Konami, still hate how you DRASTICALLY nerfed Yang Zing from the start), however, Paces is a Tuner, so you’ve got at least one part of the puzzle. Limiting you to Fish Synchro monsters ensures no Trishula is coming out (would’ve been great), but that still gives you access to the four Ghoti Synchro Monsters, the four “White” Synchro Monsters, and Ravenous Crocodragon Archethys.

Great little monster for any Fish-based strategy and for sure a playset monster in the Ghoti archetype. One-way ticket to having the big guy (Superancient Deepsea King Coelacanth) easily summoned.

Advanced-3.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

We finish Power of the Elements in space as we look at the new TCG exclusive archetype, Ghoti, and start the week with one of their three Tuners: Paces, Light of the Ghoti.

Paces is a Level 2 WATER Fish Tuner with 0 ATK and DEF. Stats are nothing to write home about, but being a Level 2 WATER Fish Tuner are all nice traits. First effect lets you banish this card you control to summon a Fish monster from your hand, besides another Paces, which is nice to get your bigger Fish monsters out of the hand and onto the field. You do want to banish this, cause during the next Standby Phase after it was banished, it Special Summons itself back and it has a Quick Effect on the opponent’s turn if it was Special Summoned that turn to let you Synchro Summon any Fish using this card as material, so basically you can summon this back to summon one of your big, disruptive Fish Synchros on the opponent’s turn, which is nice. Every effect is a hard once per turn, which does ensure we keep things balanced, but hurts with multiple copies banished. Either way, this is probably the best of the Ghoti Tuners we have at this point and most likely the one that’ll be maxed out on in the Ghoti archetype.

Advanced Rating: 3.5/5

Art: 4/5 Like, there’s pretty things here, but what is it?

Dark Paladin's Avatar

I’m early this week, and (will) have my reviews for the week up here as I’m doing them all together and it’s only Friday.  Happy Halloween, let’s see if we have anything spooky left in our bag for today/this week.  Paces, Light of the Ghoti, is a Level 2, Fish/Aqua Monster, also a Tuner, with 0 atk and def.  Removing this card under your control from play gives you a Special Summon of any other Fish Monster from your Hand.  I don’t like you have to control it for that, but it’s still a nice enough 1-for-1 trade into a better Monster.  It does, however, Special Summon itself next Turn after having been removed, if you choose, but during the next Standby Phase.  Given that could be your opponent’s Turn, that does also seem troubling to me.  A Quick Effect, however, to make up for this seemingly, allows you to Synchro Summon a Fish Monster from your Extra Deck, using this as Material, of course, immediately after the resolution of it Special Summoning itself.  That helps you from keeping a dud on the Field, and it will also keep it from returning via its other Effect, as that’s removal.  The opponent’s Turn aspect is nice, but if you’re behind in advantage or board presence, this might not be that much of a help after all.  But the revival IS optional, so you should be able to play into it as you need it.  It’s a decent card, one that weighs itself down unnecessarily, and you’re not always going to capitalize on it.

Rating:  3.25/5

Art:  5/5 to start the week.  I’m not sure if this is supposed to have a space-ish theme about it, but I like what’s going on.  Also, fun fact, apparently Ghoti is a ‘different, yet accepted’ alternate English spelling for Fish (so says google).  

Mighty Vee

Fitting for Halloween, this week we’re covering the TCG premiere Ghoti archetype, which recently got new cards in Darkwing Blast. First up is Paces, Light of the Ghoti, a level 2 WATER Fish Tuner monster, like all of the Ghoti Tuners thus far. Interestingly, being level 2 opens up Spright combo possibilities, but frankly it’ll mostly be relevant for in-house Ghoti combos anyway. Not surprisingly, it has 0 attack and 0 defense, which is to be expected for a low-level Tuner, but that does mean you can search it with Piri Reis Map if you wish.

Paces has three hard once per turn effects, though the latter two are shared with its fellow Tuner, Shif, Fairy of the Ghoti. By banishing Paces from your side of the field, you can Special Summon any Fish monster from your hand except for another Paces. This is necessary for summoning any high-level Fish you probably have in the deck, and it’ll even trigger Paces’s second effect, so at least it synergizes with itself. Speaking of which, Paces can Special Summon itself during the Standby Phase of the next turn after it was banished, so if the first effect didn’t make much sense, it does now. Finally, Paces can Synchro Summon any Fish Synchro monster as a Quick effect during your opponent’s Main Phase as long as it was summoned that turn. Depressingly, the pool of Fish Synchro monsters is actually quite small; one notable out-of-house choice is White Aura Whale thanks to its powerful trigger effect. Ravenous Crocodragon Archethys would be a good choice, but its level is very awkward for Ghoti. Overall, a fairly balanced card; I would run 3 in a pure Ghoti deck, but you might get away with fewer in hybrid builds.

Advanced: 3.25/5

Art: 4.5/5 Takodachi…

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