Askaan, the Bicorned Ghoti
Askaan, the Bicorned Ghoti

Askaan, the Bicorned Ghoti – #POTE-EN089

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of “Askaan, the Bicorned Ghoti” once per turn.

Date Reviewed:  November 1st, 2022

Rating: 3.44

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Askaan, the Bicorned Ghoti is one of those Synchro Fish that Paces can help Synchro Summon during your opponent’s turn.

Generic materials needed for this Level 8 2700ATK/0DEF monster, good stats. When Synchro Summoned, Askaan has a nice 1-for-1 banish ability needing only a Fish-Type of yours to do so. Any card is available to be banished of your opponents, making Askaan a problem-solver of sorts. Easily setup through Paces and Superancient Deepsea King Coelacanth’s effect.

If you banish Askaan, for whatever reason, Askaan can Special Summon itself for the price of banishing a Fish from your grave. So far, the Ghoti archetype seems built around making Superancient Deepsea King Coelacanth an amazing card (finally). If Askaan’s effect was a Quick-Effect and not a Trigger, it would allow you to Synchro during your opponent’s turn with Paces and activate the 1-for-1 banish, but like we’ve said so many times before, gotta balance out cards. I’m so happy that neither of the first two monsters we’ve reviewed this week have been restricted to “Ghoti” monsters only, that would have severely crippled their playability.

Askaan, the Bicorned Ghoti is easily Synchro Summoned, has a great 1-for-1 banish, and can bring itself back if banished. You can Synchro Summon during your opponent’s turn and trigger its banish ability 1-for-1, or do it during your own turn. Flexibility is nice to have in an under-supported Type.

Advanced-3.5/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

From little fish to big fish, we got a monster you might want to summon off the effect of your Ghoti Tuners on the opponent’s turn: Askaan, the Bicorned Ghoti.

Askaan is a Level 8 WATER Fish Synchro with 2700 ATK and 0 DEF. The ATK is pretty good for a Level 8, plus we remain in the realm of being a WATER Fish. Summoning requirements are any Tuner and non-Tuner(s), so it’s actually generic. First effect triggers upon being Synchro Summoned, letting you target a Fish monster youu control and a card the opponent controls and banishes it, technically giving any Deck that can summon Level 8 Synchros a generic way to banish an opponent’s card, but it’s mainly good for Ghoti to banish your Fishes while clearing a card off the opponent’s board. Second effect does work with the first, where if this card is banished, you can banish a Fish monster from your graveyard to summon this card from the banished zone, getting you a way to get your 2700 ATK monster back on board after it wipes something from the opponent if this was the only Fish target on board. Hard once per turn for each effect of course. Askaan is a pretty good Level 8 for Ghoti to make, and honestly might be the better of the two they currently have. This is likely one of the Synchros you’ll run if you choose to play Ghoti.

Advanced Rating: 3.5/5

Art: 4.5/5 Now I can tell this is some giant space fish monster.


Dark Paladin's Avatar
Alex
Searcy

Speaking of Fish Synchro Monsters, and an obvious option for use into yesterday’s card, here’s Askaan, the Bicorned Ghoti.  Level 8, Fish/Water, 2700 atk but 0 def, and requiring any 1 Tuner and 1+ non-Tuners.  So, if you’re using yesterday’s card, you need at least a Level 6 Monster (or two or more to combo there up to Level 8).  Synchro Summon grants an optional double removal, of one of your Fish (again, yesterday’s card?) and any Monster your opponent controls.  Ridding an opponent’s Monster, ideally an Extra Deck and/or Boss that easily, especially if you’re removing something that’s going to eventually return, and possibly turn into this or whatever else is certainly a bargain.  If this card is removed, removing a Fish from your Grave (and for once, it can be another copy of itself) Special Summons this back to your Field.  That’s fun enough, and certainly easy, to drop a 2700 atk body back to the Field.  Each Effect here is Once per Turn.  This card, akin to yesterday, seems good, but unnecessarily brought down by its own Effects.  This card needs to be removed to be revived, so you’re likely going to have to do that yourself, unless your opponent doesn’t care.  And for the first Effect, it’s useless if, at the time, your opponent doesn’t control any Monsters.  I see this as a minor step up from yesterday, but it doesn’t protect, and the removal aspect is fun, but it’s not GOOD good.

Rating:  3.5/5

Art:  5/5 again, the Monster here looks just stellar, and I’m still digging the background water as well.  


Mighty Vee
Mighty
Vee

Naturally, you cannot Synchro Summon without a Synchro monster; Askaan, the Bicorned Ghoti is a sub-boss for the Ghoti archetype, being a level 8 WATER Fish Synchro monster. Level 8 Synchros used to be rather awkward to make in Ghoti, but with their new support, it’s actually very easy now. It has generic requirements of only one Tuner and any non-Tuners, so technically any deck with access to level 8 Synchro monsters can make it. 2700 attack is solid for a level 8 Synchro monster, though 0 defense is quite pitiful, so despite the fear of Lightning Storm, you should probably summon it in attack position.

Both of Askaan’s effects are hard once per turn, so there’s no real use in summoning two of them. Askaan’s first effect triggers if it’s Synchro summoned, letting you target one of your Fish monsters and one of your opponent’s cards to banish them both. This pairs excellently with the fact that Ghoti specialize in Synchro Summoning on your opponent’s turn, so since Askaan can target itself, it can function as both removal and disruption. Askaan’s other effect triggers if it’s banished, letting you banish any Fish from your Graveyard to Special Summon Askaan, essentially counteracting the “drawback” of the first effect while possibly setting up your Ghoti combos. Askaan’s a good card, but in the grand scheme of Ghoti as a deck, it’s a bit too low-impact for me. Honestly, it’s kind of difficult to justify it over stronger generic level 8 Synchros like Draco Berserker of the Tenyi, so its usage will probably be limited to Ghoti decks as an alternative to White Aura Whale in some scenarios. 

Advanced: 3.25/5

Art: 4/5 All of the Ghotis have sublime artwork, though I wonder what fish Askaan is supposed to be.


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