Odd-Eyes Pendulumgraph Dragon – #DIFO-EN034
Pendulum Effect – During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of “Odd-Eyes Pendulumgraph Dragon” once per turn.
Monster Effect – You can Ritual Summon this card with “Odd-Eyes Advent”. Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 “Odd-Eyes” monster from your Extra Deck.
Date Reviewed: July 1st, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Odd-Eyes Pendulumgraph Dragon begins July and ends our week. Also, may fall flat for non-sports fans, but Happy Bobby Bonilla Day!
Pendulum/Ritual, does not sound good off the bat but Pendulumgraph Dragon improves upon that immediately. As a Pendulum, Pendulumgraph Dragon is a scale of 4, which is decent. Ritual Spell searcher in the End Phase and then pops itself back to the hand immediately puts Pendulumgraph Dragon online next turn and saves one of your scales. Use your Pendulum Summon after playing Pendulumgraph during the turn, then get your search in the End Phase and the Ritual Monster the Spell will likely summon. If you choose to tech this into a Ritual Deck for some added search ability (even though you have to wait to the End Phase), you’ll have fodder for the Ritual Summon cost, Pendulumgraph being Level seven.
As a monster, Pendulumgraph Dragon can be summoned with the Spell it likely searched: “Odd-Eyes Advent”. If you Pendulum Summon Pendulumgraph Dragon it has to be from the hand, so no face-up in the Extra Deck for you. Soft burn damage to your opponent when they involve their Extra Deck, 300LP per Special Summon from the Extra Deck is nothing. It would have to be something like 1000LP and even then it may not matter. Pendulumgraph Dragon can move to the Pendulum Zone and negate a Spell or effect each turn, which will then pop itself back to the hand in the End Phase with a Ritual Spell search if applicable. The negation is great, and you can leave a Pendulum Zone open, especially if you previously bounced Pendulumgraph Dragon back to get that Ritual Spell search.
Pendulumgraph Dragon can get you straight to any of the potential 23 targets in the Extra Deck that are “Odd-Eyes” if you Ritual Summoned it and moved it to the Pendulum Zone using the previously-mentioned negation. The 23 includes Pendulum Monsters that may have ended up in there, if excluded, you have up to four different targets that will always be in your Extra Deck. Odd-Eyes Vortex Dragon is the best of the four, not needing to be Fusion Summoned or needing materials attached. It carries effect negation/destruction as long as you can cycle Pendulums back into the Deck from the Extra Deck, and off the Special Summon Vortex Dragon can bounce an attack monster of your opponents. Odd-Eyes Meteorburst Dragon can Special Summon something out of your Pendulum Zone, but Meteorburst can’t attack that turn and effect lockdown during the Battle Phase pails in comparison to Vortex’s negation ability.
Pendulumgraph Dragon, even as a Ritual/Pendulum is pretty good. The negation is good and can instantly pay you back with another Odd-Eyes monster from your Extra Deck if you have the Pendulum Zone open for it (and it was Ritual Summoned). You get the negation no matter what as long as you have the spot open for it, which is a definite plus, great stats for the level, and as a Pendulum Spell it sets up its own Ritual Summon the next turn.
Until Next Time
The week ends off with a card that is currently one of a kind right now until they make more like it: Odd-Eyes Pendulumgraph Dragon.
Pendulumgraph Dragon is a Level 7 Scale 4 LIGHT Dragon Ritual Pendulum (the only Ritual Pendulum in the game to date) with 2700 ATK and 2500 DEF. Pretty strong Level 7 stats, being a LIGHT Dragon is great, and Scale 4 isn’t too rough if you’re going a more pure Odd-Eyes route. Pendulum Effect of this triggers in the End Phase (similar to the original Odd-Eyes Pendulum Dragon) letting you add any Ritual Spell from your Deck or graveyard to youur hand and then return this card to the hand. It’s nice to be able to get any Ritual Spell, but you’ll only really run this in a Pendulum Deck, mainly Odd-Eyes, so you’re likely searching something to summon this specifically. Don’t like the End Phase search, but you do have a way to search the Odd-Eyes Ritual Spell without this at the very least, and there is a purpose to this effect honestly. Hard once per turn on the search, which I’d expect all search effects to have. Monster Effect first mentions you Ritual Summon this with Odd-Eyes Advent, the old Ritual Spell we got back when Odd-Eyes Gravity Dragon was released, which isn’t really a bad Ritual Spelll. It must either be Ritual Summoned or Pendulum Summoned from the hand, a balance we might expect on more future Ritual Pendulums to not completely kill the Ritual part of the strategies. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them, which is a nice little burn effect to inch you closer to game. Finally, we get a soft once per turn with a Quick Effect when the opponent activates a Spell Card or effect to place this card in the Pendulum Zone to negate that effect, then you can summon an Odd-Eyes monster from Deck if you placed this Ritual Summoned card to the Pendulum Zone. It’s nice negation with how common Spells are in many strategies. It gives more of a purpose to the Pendulum Effect adding a Ritual Spell and returning itself to hand once you do, ensuring you can Ritual Summon this again and restart the process that way instead of a Pendulum Summon. You would have to clear your Scales out to make sure this can place itself in the Pendulum Zone once you summon it, but Pendulums have several options to empty their Scales after Pendulum Summons. Pendulumgraph Dragon is a cool boss monster that’s extremely searchable since it’s a Pendulumgraph card as well. It’s a fun piece for an Odd-Eyes strategy.
Advanced Rating: 3.5/5
Art: 1/5 Oh man, what happened here?
Ritual/Pendulum say what? Closing the week is Odd-Eyes Pendulumgraph Dragon. Light/Dragon, Level 7, with 2700 atk (and 2500 def) all good there. Scale 4 which is okay for these guys too. Alt Summoning method (or card, at least) with Odd-Eyes Advent is appreciated, and we see for an oddity (see what I did there) you have to Pendulum or Ritual Summon this card from the Hand. 300 Damage to your opponent EACH time they Special Summon may not seem like much, but I promise, that’s a nice little admit to accumulate very quickly. A Once per Turn, Quick Effect, lets you place this card in your Pendulum Zone when your opponent activates a Magic Card or Effect. If you’re successful, you negate the Effect. Note, you do NOT Negate AND Destroy, simply negate. Finally, you also gain a Special Summon of an Odd-Eyes Monster from your Extra Deck when this Ritual Summoned card moves to the Pendulum Zone. As it should, so you should always be getting that, as well. It’s a combo card if there ever was one, but both sides help each other out. Speaking of…
On the Pendulum side, Scale 4 for this Theme can work, During the End Phase, you net a Ritual Magic (any Ritual Magic) from your Deck OR Graveyard to your Hand. Options for the Theme (and even more if you need) as well as versatility. You then return this card to your Hand, and that Effect is, of course, Once per Turn, as well. I like this card. The arsenal is only growing, and this is a really fun card.
Art: 4/5 There’s a LOT going on there
Finally! The week is over (but it won’t be the last of Pendulum for Dimension Force), ending with Odd-Eyes Pendulumgraph Dragon, a new boss for the Odd-Eyes, and by extension Pendulum and Performapal, archetypes. Pendulumgraph is a level 7 LIGHT Dragon Ritual Pendulum monster, currently the first and only one of its kind in Yugioh. There are plenty of ways to search it, from Duelist Alliance to Preparation of Rites, so accessing it isn’t a huge issue. Having a Pendulum scale of 4 is a little weird, since I’m only familiar with Performapals spamming level 4 monsters, but I guess it matches the original Odd-Eyes Pendulum Dragon. 2700 attack is fine for a level 7 monster, as is 2500 defense, so how does the first Ritual Pendulum stack up effect-wise?
Pendulumgraph’s Pendulum effect is a hard once per turn, allowing you to search a Ritual Spell or add one back to your hand from the Graveyard during the End Phase, returning Pendulumgraph to the hand afterwards. End Phase effects are usually lame, but in the context of this specific card, I think it’s okay, since you can do a little mini-loop with this guy. Of course, “can” is the key word, and we’ll get to why it’s not the best later.
Pendulumgraph’s suggested Ritual Spell is Odd-Eyes Advent, which makes sense, since the card already existed for the previous Odd-Eyes Ritual monster, Odd-Eyes Gravity Dragon. You have to either Ritual Summon it or Pendulum Summon if from the hand, so you can’t Pendulum Summon it from the Extra Deck at all. Each time your opponent Special Summons from the Extra Deck, they get burned for 300, which is a fairly pitiful amount but it can come in handy during time, I suppose. Pendulumgraph’s primary effect is a soft once per turn Quick effect, which lets you negate a Spell effect by placing it into a Pendulum Zone; additionally, if you Ritual Summoned Pendulumgraph, you can Special Summon any Odd-Eyes monster straight from your Extra Deck. One of the more popular choices is Odd-Eyes Vortex Dragon, which not only can bounce on summon, but also functions as an omni negate. The catch, unfortunately, is that you’d have to bait your opponent into activating a Spell that Pendulumgraph can negate. Spells are actually quite common in the current meta, between Branded Fusion, Emergency Teleport, and Swordsoul Emergence, but smarter opponents will dismantle Pendulumgraph with monsters first, or even just render it inert with Forbidden Droplet or Dark Ruler No More. Pendulumgraph isn’t a terrible card, but it’s hard to justify going through the effort of summoning it; I really think the negate should’ve been an omni negate instead of just a Spell negate.
Art: 2/5 Much like the Performapals, I’ve always found the Odd-Eyes family to be very disturbing, being dragon chicken abominations with random gems and all. Yuya needs better taste.
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