Decode Talker Heatsoul – #GFP2-EN005
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except “Decode Talker Heatsoul”.
You can only use this effect of “Decode Talker Heatsoul” once per turn.
Date Reviewed: July 2nd, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Weekend review 1 gives us a Link Monster in Decode Talker Heatsoul. Link 3, Fire/Cyberese, 2300 attack (fine for its Link) and requiring 2+ Cyberese Monster with different Attributes (easy enough, and more fun and challenging for the player). Link arrows are good with the bottom diagonals, as well as the direct top. 500 attack x the number of Monsters it’s Linked to is good. 4300 top there, one is even a formidable 2800 attack, so that’s a nice extra ability. 1000 Lifepoints to Draw a card is a fair and fun price, and attached as a Quick Effect is delicious in itself. If this results in your Lifepionts being 2000 or fewer, you then remove this card from play, and if successful, you Special Summon a Link 3 or lower Cyberese Monster (other than this card) from your Extra Deck, and this (while the Draw ability is not) is Once per Turn. So if you don’t want to mess with that, just use the Draw Effect when you’re above and will stay above 2000. But it’s still useful, and it’s a disgustingly easy way to Draw.
Art: 5/5 Love the suit, the fire animal, and even simply the background
In a rare weekend review, I’ll be chiming in on a card I’m particularly hyped about– Decode Talker Heatsoul, which was finally imported to TCG in Ghosts From the Past 2 after years of waiting. Though lore-wise it’s meant to be a mix of Code Talkers and Salamangreat, gameplay-wise it’s simply part of the Code Talker family, being a Link 3 FIRE Cyberse Link monster with their trademark 2300 attack. 2300 attack is about average for a Link 3 monster, and being a FIRE Cyberese means you could still play it in Salamangreat despite it not being one by name. Up, down left, and down right arrows are pretty good arrows in general, though this does make it very awkward for Extra Link combos. Heatsoul needs any two or more Cyberse monsters with different attributes, which should be very easy in most Cyberse decks considering Splash Mage exists (in fact, you’ll pretty much need Splash Mage to summon it in the predominantly FIRE Salamangreat deck). Power of the Elements will even introduce a new Mathmech monster that can make Heatsoul in one card, though we’ll talk about that when we get to it.
Much like the original Decode Talker, Heatsoul gains 500 attack for each monster it points to. Reaching 3300 attack with Heatsoul isn’t very difficult, but if you have the chance, Co-Linking it with Transcode Talker will reach the same amount of attack while also giving it targeting protection. It’ll also boost Transcode to a meaty 2800 attack as well, so there shouldn’t be many complaints about low attack. Heatsoul’s sole activated effect is a hard once per turn Quick effect, which allows you to pay 1000 Life points to draw one card, then if you have 2000 or less LP, you can banish Heatsoul to special summon any Link 3 or lower Cyberse monster from your Extra Deck. The banishing part won’t come up too often (or hopefully won’t come up), but it’s nice for bringing out Update Jammer, Splash Mage, or Transcode Talker for OTK plays or rebuilding your board. The more dangerous effect is the original effect, allowing you to essentially draw two cards if you draw as soon as possible during your opponent’s turn. When I first read this effect, I didn’t get the hype, but this effect is monstrously powerful in the Heatsoul Control build, which summons Heatsoul as soon as possible and packs the deck with hand Traps to make drawing essentially a disruption. While you might think paying 1000 LP every turn to draw might get you killed, it’s important to note that Code Talkers are very competent at OTKs; like I mentioned, you can easily summon Update Jammer in this deck and efficiently make Accesscode Talker, one of the premiere OTK tools in the current meta. Overall, a huge boost to Code Talker decks and Cyberse decks in general that can afford to make it.
Art: 4.5/5 It’s Heatleo, but as a Code Talker! Man, I really wish it was a Salamangreat too.
We enter the weekend with the newest addition to the Code Talker family as Decode Talker joins with Salamangreat Heatleo to create Decode Talker Heatsoul.
Heatsoul is a Link-3 FIRE Cyberse with 2300 ATK and arrows pointing Up, Bottom Left, and Bottom Right. Decent enough arrows, a fine ATK stat, Cyberse is a good Typing, and FIRE lets this work in Salamangreat at least. Materials are any 2+ Cyberse monsters with different Attributes, so it might work better in a Code Talker Deck. First effect lets it gain 500 for each monster it points to, just like Decode Talker, so it can get some decent stats. First effect is a Quick Effect, letting you pay 1000 LP to draw a card, which is really nice to create some advantage in Cyberse strategies seeing as you can draw every turn to hopefully hit hand traps for the opponent’s turn or extenders for yours. After you draw, you can apply the effect if your LP are 2000 or lower, letting you banish this card to summon a Link-3 or lower Cyberse from the Extra Deck that isn’t another Decode Talker Heatsoul, so it lets you swap your Link-3 for another without having to put forth the effort of making another. It’s a nice card really, mainly for the draw power in Cyberse Decks, which I’m sure most Cyberse strategies can find some way to summon this. Even Decks like Salamangreat might use non-FIRE extenders like Sea Archiver to help summon this.
Advanced Rating: 4/5
Art: 4/5 It’s a nice looking fusion of the two aces.
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