Numeron Chaos Ritual – #MGED-EN050
If a face-up “Number C1: Numeron Chaos Gate Sunya” you control was destroyed by a monster effect this turn: You can target 1 of your “Numeron Network”, and 4 of your “Number” Xyz Monsters, that are banished or in your GY; Special Summon 1 “Number C1000: Numerounius” from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
Date Reviewed: December 7th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Numeron Chaos Ritual we referenced yesterday as a way of summoning Number C1000: Numerounius.
Restrictive card to say the least. Not a Ritual Spell so no searching it with generic ritual support. Need Number C1: Numeron Chaos Gate Sunya to be destroyed by a monster effect to be able to activate NCR…at least you can be the one destroying Sunya with a monster effect. Target Numeron Network (so you need that out as well) and 4 Number Xyz Monsters that are banished or in your grave…so Numeron Calling had to be used through Numeron Network previously. After all those things are met you get your Number C1000: Numerounius that now has 10,000/10,000, whoop de doo! Even getting five materials onto that C1000 and potentially having all those materials transfer to another Numberonius monster. Sure, the whole idea of Numerons is to use Network to use Calling and get to your big Numeron monsters much easier, but there isn’t enough flexibility to do it in one turn and it is unlikely that your opponent will allow you to continue your move the next turn.
Numeron Chaos Ritual should’ve allowed you to destroy Sunya so you could go forward with your move rather than have to wait a turn.
Until Next Time
Now we find out the real way to summon yesterday’s card, as convoluted as it is, with Numeron Chaos Ritual.
Numeron Chaos Ritual is a Normal Spell that if a face-up Number C1: Numeron Chaos Gate Sunya is destroyed by a monster effect this turn, you can target 1 of your Numeron Networks and 4 of your Number Xyzs that are banished or in your grave to Special Summon your Number C1000: Numerounius from the Extra Deck by using the 5 cards as material, also you can only Normal/Special Summon once for the rest of the turn. So without Number C1’s anime effect where it destroys itself once Numeron Network is gone, this is going to be much harder to resolve. You’ll have to use one of your monsters or hope the opponent actually destroys your Number C1 for some reason, then you have to either hard draw this assuming Numeron Network is in grave, or resolve another Numeron Network on field while one is already in grave since this cannot attach the Numeron Network from the field. It’s very convoluted, but at the very least you get the 10,000 ATK and 1000 DEF on your Number C1000. You lose your abilities to summon cause I guess your 10,000 body doesn’t need help. I mean, you have to build your Deck around pulling this off if you want to run it, and either ensure it happens yourself or the opponent helps you out, which isn’t optimal. It’s fun to pull off, but good luck trying.
Advanced Rating: 1.5/5
Art: 4.5/5 I mean, this is pretty sick even if it results in our chicken friend from yesterday.
So this card, Numeron Chaos Ritual, is supposed to ease in Summoning yesterday’s card…and I suppose one could argue it does. If we’re to consider this easier. You have to have a specific Monster (Number C1) and said Monster has to be destroyed by a specific manner (Monster Effect) to get to its next hoop, BUT, at least you can destroy your own Monster…which still seems needlessly complicated just to bring out another card. Then, you have to have 5 other cards (one more specific, and four of a specific type) to get C1000 out who gets 10000 attack. It gains all 5 cards you Targeted earlier with this, which you’d expect, and you’re locked into ONE Normal or Special Summon for the rest of the Turn. As we’ve seen and is common knowledge in this game, while 10000 attack (or any asinine attack amount) is irrelevant without protection. This thing can hit the board, as can C1000, and just be nuked by about any varying Effect, and you’ve invested a crap ton of resources and hoops just to get C1, and then here, and then beyond. Too much investment without enough return.
Art: 3.5/5 This is pretty as well. Ritual cards tend to have either nice art or quite craptacular art.
Following up on Numerounius is the one card that makes it actually possible to summon– Numeron Chaos Ritual, a normal spell card (and not actually a ritual spell). Unfortunately, “possible” does not always mean “easy”. The conditions for activating this card are very strict; you have to activate it the same turn a Number C1: Numeron Chaos Gate Sunya is destroyed by monster effect, AND you need Numeron Network and 4 valid Number XYZ monsters in the graveyard or banished. This means, even after Sunya is blown up, either by your hand (Unchained saves the day) or an unwitting opponent, you still need to find a way to get Numeron Network in the graveyard, though thankfully through the effect of Numeron Calling (which you did use, right?) you should have more than enough XYZ monsters to fuel the effect. Once everything is in order, you target Numeron Network and the 4 Number XYZ monsters, then special summon yesterday’s Number C1000: Numerounius and attach all of them as material while giving it its trademark 10k attack stat. As if all the hoops weren’t enough, you’re given another slap in the face by restricting you to one summon for the rest of the turn. While Numerounius isn’t a horrible monster by itself, the insane conditions for Numeron Chaos Ritual are easily the main reason Numeron is largely a joke.
Art: 3/5 It is fairly creepy I guess
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