Number 60: Dugares the Timeless
You can detach 2 materials from this card, then activate 1 of the following effects:
● Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of “Number 60: Dugares the Timeless” once per turn.
August 27, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Number 60: Dugares the Timeless is the kind of card that can bring Xyz back to prominence in the game.
Generic Rank 4 with simple effects that can be suited for different situations. A one-time effect since you are detaching both materials. You’ll skip your next Phase depending on which effect you choose, but if you can close things out this turn or gain a tremendous advantage that restriction won’t matter. Draw 2, discard 1 is going to be the best effect. Even if you get only one card that is one card you didn’t have, let alone if you can activate effects off the discard or set up your grave. Special Summon a monster in your grave in defense sets up Link Summons and gives you another monster to activate effect(s). Double the ATK of a monster you have until the end of the turn can push for the damage you may need. It isn’t the original ATK, granting you OTK potential.
Each effect is great depending on the situation you are in. Losing out on a draw is like having a Reckless Greed, but with one less turn to wait. Skipping your Main Phase 1 can really be bad if your opponent has turned the tables, leaving you with just a Battle Phase and a Main Phase 2. Battle Phase lost can be tolerated, especially if you end the game with the double ATK effect the turn before.
Dugares can create an advantage for you or be a finishing blow. If your opponent does get a turn you could be in for trouble, but the reward outweighs the risks.
Until Next Time
Next up on Numbers week is the new Rank 4 to join the ever-so large pool of them, Number 60: Dugares the Timeless.
Number 60 is a Rank 4 FIRE Fiend Xyz with 1200 ATK and DEF. Stats are extremely poor on a Rank 4, FIRE is fine in the era of Salamangreat, and Fiend is fine with me. The summoning requirements are any 2 Level 4 monsters, and we know throughout the years how easy that is to achieve. You can detach 2 materials from this card to activate one of its effects, and you can only use Number 60’s effect once per turn:
Well this is mostly going to be useful when you feel like there won’t be a next turn. The first effect can be nice whenever you’re one card away from going for game and the third effect helps you get that extra damage on board, but that second effect will probably be the most useful to abuse certain monster effects in FTK decks. You want to use this and end the game ASAP, or you’ll probably feel the downsides of the effect you chose to use. Draw power is nice, though I wish it didn’t make you discard if it was skipping the Draw Phase next turn. The revival is great for combos and losing the next Main Phase 1 might matter the least when you’re already making a big board or going for an FTK. The double ATK boost is mostly going to be used when it’s what you need for game, since you’ll probably not want to skip your next Battle Phase after that and have that cost you the duel. Number 60 is basically a card meant to help you finish the game faster, because there are repercussions if you fail, but it’s still a pretty cool Rank 4 that will see some play in specific decks I’m sure, especially the aforementioned FTK decks where the next turn doesn’t matter.
Advanced Rating: 4.25/5
Art: 4/5 Not a lot to do with time I see unless you count him being at an old age, still like the artwork.
Number 60: Drgares the Timeless is a Fire (I don’t know why) Fiend type XYZ Monster, Rank 4, with a miserable 1200 attack and defense and generically needs two Level 4 Monsters for an XYZ Summon. By detaching two XYZ Materials from this card, you get to select and activate one of the following effects:
*Skip your Draw Phase to Draw two cards and then discard one card. This is a break even. You get the card you’d Draw next turn, lose that Draw Phase, and you discard a card (not the extra card you Draw per say, but the extra card balances this out to break even). An extra card (or two I suppose here) is good, even at losing a Draw Phase.
*Skip your next Main Phase 1, but Special Summon a Monster from your Graveyard in defense position. This is a fun enough way to get a Monster from the Graveyard, to bring an Extra Deck Monster out. It forces you to do your Normal Summon or Set during Main Phase 2 the next turn, and you can still Special Summon then also.
*Skip your next Battle Phase, but one of your Monsters has its attack doubled for this turn. This effect is phenomenal, because that should ideally win you the game if you use this. Even just a 2000 attacker becomes 4000 from this, and if that can be a direct shot (you’ll have this guy and his 1200 too) there’s potential for at least 5200 Damage.
FTK/OTK Decks have a new toy to play with, and that’s probably his best use. You can be hurt if your chosen effect doesn’t pan out or you don’t win quickly enough, but the payoff, especially from that last effect, can really be amazing. I like it
Art: 5/5 The seal, the armor, the detail, the colors floating and massing in the background, he’s definitely a Fiend. I don’t feel Timeless is quite appropriate in the name even given the effects, and his little staff doesn’t give me that feeling either. Still an amazing picture though.
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