Neos Fusion – #MP20-EN027
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Date Reviewed: September 15th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Neos Fusion I mentioned earlier in the week and is the new Fusion card for Neos Fusions.
Normal Spell like most Fusion-based Spell cards, restrictive to Fusion Monsters that involve only two monsters and one has to be Elemental HERO Neos. This card is being played only if you run Neos, so generic HERO players aren’t playing this. Hand, Deck, or field are all available for sending the required two monsters, while monsters that are banished are off limits (or for Favorite Contact to use). Realistically, you can choose to get a double Foolish Burial off Neos Fusion. Ignoring Summoning conditions, love it. You get locked in to no more Special Summons of any kind after playing Neos Fusion, so play it last.
Banish Neos Fusion to prevent a Fusion Monster you control from cycling itself back or from being destroyed by battle or card effect is some really good protection. Since you are involving E-HERO Neos, you are likely getting a Neos Fusion Monster, and you need to prevent it from leaving the field even if your investment could be as little as deck thinning by two. It would be nice for Neos Fusion to have the effect of “while this is in the graveyard a Fusion Material monster involving “Elemental HERO Neos” in its text cannot cycle itself back to the Extra Deck” while also maintaining the banish ability. Players would have the best of both worlds: one-time protection and unlimited protection from cycling back until banished, and it could be even stronger if you had more than one Fusion Monster that would do that.
Can’t complain too much though. Neos Fusion is a great Spell that Fusion Summons several different targets and can provide a one-time prevention of cycling back for that Fusion Monster. It can work alongside Favorite Contact to help prevent destruction instead of the cycle effect because Favorite Contact can do that itself. It is a powerful Fusion card for those that play dedicated Neos Fusion builds of HERO.
Until Next Time
Throwback Thursday this week takes a look at one of the last Neos support cards we got before 2022, Neos Fusion.
Neos Fusion is a Normal Spell that Special Summons any Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including Elemental HERO Neos, by sending the materials from your hand, Deck, or field to the graveyard, ignoring summoning conditions. For the rest of the turn after this resolves, you cannot Special Summon monsters. So it’s a great and easy way to cheat out the Contact Fusions by using the materials from your Deck. Since the Triple Contact Fusions are pretty powerful, they made sure you couldn’t summon those with this, but you at least get to summon Rainbow Neos with this card, and that’s a beast of a boss monster. It also makes the decent Contact Fusions like Aqua Neos and Grand Neos look better since you don’t have to get their materials on board. Second effect banishes itself from the graveyard to protect your Neos Fusions from destruction by battle or card effect, as well as shuffling them back into the Extra Deck, so this at least helps you keep the Neos Fusions on field for a turn if they got the effect to bounce back to the Extra Deck and you don’t have Neo Space, letting you use the powerful effects of the Triple Contact Fusions returning to the Extra Deck to be saved for the end of the opponent’s turn where it’ll be better. Neos Fusion is another good Fusion Spell that helps cheat out certain Fusions much easier than before, similar to cards like Fusion Destiny and Red-Eyes Fusion. It also summons a card as amazing as Rainbow Neos as well, so there’s another plus.
Advanced Rating: 4/5
Art: 4/5 They didn’t put Air Hummingbird on the art cause we don’t talk about Air Neos anymore.
Neos Fusion is as good a choice for Throwback Thursday as any this week. Normal Magic letting you Special Summon a Fusion from the Extra Deck requiring exactly two Monsters as Material, to include Neos. A bit restrictive there, on both fronts, but still a decent way to go about this. Summoning conditions are ignored and Material can come from your Hand, Deck, or Field, so that’s a nice asset on the card here. Locked out of Special Summon completely after resolution of this, and THAT hurts, as this card is nowhere near as good or broken enough that it needs a restriction that heavy. The best part is definitely the end Effect, where your Fusion (so long as Neos was listed as Material) is protected from Battle, Card Effect, or returning to your Extra Deck via its own Effect by removing this from play. You only get to use that once, but it’s still something.
Art: 3/5 Rather bland on this too, but the background is definitely cooler than the shot of Neos here.
Duel Links players beware– Throwback Thursday brings us Neos Fusion, a Normal Spell as part of our Neos coverage. True to its name, Neos Fusion Special Summons a Fusion monster that lists two monsters as material, at least one of which must be Elemental HERO Neos itself, from your Extra deck by sending two monsters from your hand, deck, or field to the Graveyard (ignoring summoning conditions, of course). As a drawback, you can’t Special Summon at all for the rest of the turn. Additionally, you can banish Neos Fusion from your Graveyard to save one of your Fusion monsters that lists Neos as a Fusion material (you know, like the one you probably just summoned) from being destroyed by battle or card effect or being shuffled back into the Extra deck, which is neat but not something I’d go out of my way for. Your first thought might be, “why isn’t this card as insane as Fusion Destiny?”, and the answer is, most Neos Fusion monsters just aren’t that good. In Duel Links, Elemental HERO Brave Neos was the best target by far, being a fairly strong beater that could also send targets for your Cyberdark monsters to equip (long story, Cyberdark Neos was a strange deck). In the OCG and TCG, the best you’d usually do was send Neos Fusion off of Predaplant Verte Anaconda to summon Rainbow Neos, which is a fairly powerful boardbreaker, but it paled in comparison to the Red-Eyes Dark Dragoon engine (which itself saw little success in TCG). That said, in Neos decks it’s a cheap way to get out Elemental HERO Marine Neos, which does a hand rip, and you can even send Fairy Tail Snow with Brave Neos if you’re fine with running the original Neos as a brick. Overall, while it has its niche uses, it’s far from the scariest deck fuser in this game.
Art: 3/5 Not much to say here, just Neos and Aqua Dolphin.
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