Elemental HERO Shining Neos Wingman – #POTE-EN041
“Elemental HERO Neos” + 1 “Wingman” Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of “Elemental HERO Shining Neos Wingman” once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster’s original ATK.
Date Reviewed: September 16th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Elemental HERO Shining Neos Wingman ends the week with the newest Neos Fusion.
As expected, you need “Elemental HERO Neos” so even a fake will work in a pinch. Any “Wingman” Fusion Monster, so this Fusion Monster is very specific, but there are three monsters to choose from to summon this (excluding another copy of Neos Wingman). The boost gets better the longer the game goes on presumably with more monsters in your grave. With 3100ATK it’s pretty big as is. Destruction protection against card effects is great, especially considering the steep cost to summon it without end-arounds. Elemental HERO Grandmerge can Special Summon Nose Wingman without any of the materials, but you then can’t attack monster equal or lower than the ATK of Neos Wingman…so you wn’t be attacking anything. Instant Contact to get Flare Wingman and then Poly with Neos traditionally seems like the easiest road.
Spot removal upon Special Summon equal to the different Attributes on the field should net you at least a 1-for-1 which is good enough in my book, but this effect encourages you to run many different HERO monsters to maximize this effect. It does include your opponent’s field, so maybe you’ll get a 2-for-1 or higher for your trouble. Battle effect like Flare Wingman, dealing burn damage via their original ATK, another reason why using Grandmerge is NOT the way you want to summon Neos Wingman.
With ATK that can get over almost every boss monster, great ATK gain ability, spot removal upon Special Summon, destruction via card effect protection, and burn damage via the opponent’s destroyed monster’s ATK, this is a boss of a boss fusion and should be considered in any HERO build. If you wanna include Neos in your build this is a for sure addition. It’s not as direct as some Fusion Monsters in the archetype, but it is for sure worth a playtest.
Until Next Time
The week ends off with the ultimate symbol of anime level boss monsters you could possibly give to HEROs: Elemental HERO Shining Neos Wingman.
Elemental HERO Shining Neos Wingman is a Level 8 LIGHT Warrior Fusion with 3100 ATK and 2500 DEF. The stats are very strong at least, plus the great combo of LIGHT and Warrior. Fusion Materials on this are Elemental HERO Neos and any Wingman Fusion Monster, which includes Elemental HERO Flame Wingman, Elemental HERO Shining Flare Wingman, Elemental HERO Wild Wingman, and this thing. Neos isn’t the hardest in the world to get to and we got easy ways to summon Flame Wingman with Instant Contact. Thankfully this isn’t a Contact Fusion, cause getting both materials on board would be a pain. It must be Fusion Summoned and it gains 300 ATK for each monster in your graveyard and it cannot be destroyed by card effects, so it gets stronger and it has decent protection for what you put into it. Upon this being Special Summoned, you can destroy cards your opponent controls up to the number of different Attributes on the field, so it’s decent removal, especially with Favorite Contact. It is a hard once per turn effect, but I imagine there’s no world you summon more than one of these in a turn. The final effect copies Flame Wingman and Shining Flare Wingman, dealing damage to the opponent equal to the ATK of a monster this thing destroys in battle, ensuring some nice damage. If we got this card without all the support for Neos to help summon it, I imagine you’ll never see this thing hit the field in a real game. All the cards Konami gave us recently does make this actually feasible to summon, and it overall isn’t bad once it hits the board. Overall, a nice homage to both of Jaden’s ace monsters.
Advanced Rating: 3.25/5
Art: 4.5/5 I like how it has Shining Flare Wingman’s armor when all the support they gave you makes it more likely you’ll just use the regular Flame Wingman as material for this.
Elemental HERO Shining Neos Wingman closes our week, and is a Level 8, Light/Warrior (awesome) Fusion, with a great 3100 atk and 2500 def. Fusion requirements are Neos and a Wingman Fusion Monster. Appropriate, but kinda sucks, even with alternate Fusion methods. Must be Fusion Summoned, never like to see that, but appropriately we see a 300 atk boost per each Monster in your Grave. That’s really cool, as it’s not just your Heroes, so all your guys are contributing to this. When Special Summoned, you can destroy a number of cards on your opponent’s Field equal to the number of total Attributes of the Monsters on the Field. That’s also rather nifty, that should be at least a couple at any given time, and you may capitalize on that more from time to time. This Effect, is Once per Turn, as it should be. Lastly, in true homage to the original Wingman and Shining Wingman, this card also inflicts Damage to your opponent when destroying a Monster equal to the original attack of said Monster. This guy can end some games, and he may only need a Turn to do it, depending on when he’s brought out, but the only thing this guy doesn’t have is any protection. Protecting this guy and using him properly will win you some games.
Art: 3.5/5 While I do like this picture (and again, awesome background) the wings seem a bit excessive.
Closing out the week is the combination of Jaden’s first ace monster and true ace monster: Elemental HERO Shining Neos Wingman, a level 8 LIGHT Warrior Fusion monster. Predictably, its Fusion materials are Elemental Hero Neos and any Wingman Fusion monster, so you can use Elemental HERO Flame Wingman or Elemental HERO Shining Flare Wingman if you’re crazy. It has a slightly above average 3100 attack for a level 8 Fusion monster, so it can beat over a lot of other bosses (though just barely), and a decent 2500 defense.
Like many HERO monsters, Neos Wingman must be Fusion Summoned, but as we’ve seen, Favorite Contact can bypass that (thankfully). It gains 300 attack for each monster in your Graveyard, so at minimum, you’re looking at 3700 attack from the Neos and Wingman you used as material, on top of whatever other monsters you might’ve used to combo; while it already met the threshold for beating over other 3000 attack monsters, having the extra 600 is insurance for that few that do exceed it. Additionally, Neos Wingman can’t be destroyed by effects, which is nice protection. Neos Wingman’s first activated effect is a hard once per turn, letting you destroy cards on your opponent’s field equal to the number of attributes on the field, which will be at least one from Neos Wingman’s LIGHT. Just one is already solid, so having two or more puts you in a fantastic position. Neos Wingman’s last effect is a carryover from the Wingman family, burning your opponent for the original attack of monsters it destroys by battle. It’s a nice touch and can help facilitate OTKS, so no complaints. While Neos Wingman is designed to be a finisher, you’ll also want to summon it on your opponent’s turn, which you can do with Favorite Contact, though you’ll need to finesse a bit to summon a Wingman (Instant Contact can bring one out). HERO decks have better options, but Neos Wingman is a good choice for more conservative Neos plays if Cosmo Neos and Nebula Neos feel too out-of-reach.
Art: 3.75/5 The monster himself MOSTLY looks good…I love the idea, but the pose is a little stiff for me. Also, is it just me or does the sword handle look like oozing yellow slime?!
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