Mirrorjade the Iceblade Dragon
Mirrorjade the Iceblade Dragon

Mirrorjade the Iceblade Dragon – #SDAZ-EN041

“Fallen of Albaz” + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 “Mirrorjade the Iceblade Dragon”. Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions “Fallen of Albaz” as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner’s control leaves the field because of an opponent’s card: You can destroy all monsters your opponent controls during the End Phase of this turn.

Date Reviewed:  June 3rd, 2022

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Mirrorjade the Iceblade Dragon is another new Albaz Dragon Fusion and the last card we’ll be reviewing this week.

As is often the case, you’ll need Albaz for the Fusion, this one also requiring a Fusion, Synchro, Xyz, or Link Monster. Boasting the flip of Lubellion the Searing Dragon’s stats, Mirrorjade has 3000ATK/2500DEF, the highest ATK and 2nd highest DEF of all Albaz Fusions. It’s effect may be a Quick-Effect, but it locks itself out of using that effect again the next turn, so it could also be considered a psudo-Trigger that can be used during either player’s turn. Foolish Burial a Fusion that mentions Albaz as a material to banish a monster on the field is great spot removal and the Foolish Burial will almost always get you something off the Fusion Monster you send to the grave. With the exception of Mirrorjade and Lubellion, the Albaz Fusion monsters will get you an Albaz Special Summon from the deck, a specific archetype Special Summon from the deck depending on the Fusion Monster sent to the grave, or Branded Spell/Trap, or Polymerization/Fusion Normal Spell in the case of Alba-Lenatus or Albion. End Phase board wipe of opponent’s monsters if Mirrorjade leaves the field via an opponent’s card effect makes it all but certain the opponent is going to lose something when getting rid of Mirrorjade.

Mirrorjade, while locking itself out of using its own Quick-Effect the next turn after, spot removes any troublesome monster that can start a players combos. It won’t negate it, but getting rid of it without destruction can be equally as beneficial. In addition, the Fusion Monster sent to the grave will in the End Phase get you the previously mentioned summon from the deck or Spell/Trap card search (also thinning your deck): making this effect a +1. Locking you out from using it immediately when the turn changes balances it as there are many monsters to choose from to send to the grave from your Extra Deck, and even with the effect restricted to only monsters it is still a powerful one.

It feels like the Albaz Fusion Monsters just kept getting more and more powerful as they are released and Mirrorjade is no different. Strong Fusion with easy requirements to get to it, not to mention if you used an Albaz Fusion as part of the materials you’d get that monster’s End Phase in grave effect on top of using this monster’s Quick Effect to get another Fusion in the grave for End Phase material recruitment. Strongest ATK of the Fusions, strong DEF, great effect, can encompass the other Fusion monsters. Yeah, it didn’t need negation on top of its banishing Quick-Effect, it’s powerful and balanced just enough to where it still is a big advantage for you.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

The week is ending off with the main boss monster of the Branded strategy: Mirrorjade the Iceblade Dragon.

Mirrorjade is a Level 8 DARK Wyrm Fusion with 3000 ATK and 2500 DEF. Great stats, great Attribute, and good Type, though weird it isn’t a Dragon like the other Fusions. Anyways, Fallen of Albaz and any Fusion, Synchro, Xyz, or Link Monster makes this, meaning it’s easy to summon at least when your Normal Summon a Fallen of Albaz you drew. You at least got Lubellion from last week to make this, which is the main way to make it, by shuffling itself and Albaz back to the Deck. In return, you do get a monster you can only control one of, but it has a soft once per turn that’s also a Quick Effect to send any Fusion Monster from your Extra Deck to the graveyard that mentions Fallen of Albaz to banish a monster on field. Easy spot removal while also sending one of your Fusions to the Extra Deck to likely trigger a graveyard effect is amazing. You can’t use this effect on the very next turn after it was used, but that’s only restrictive to while it’s on the field, because if you can summon another (though once you remove the first one) or you remove it from field and bring it back, you’re at least free to use the effect again and not be under that restriction. Final effect triggers if it was Fusion Summoned and leaves the field in its owner’s control via an opponent’s card, letting you destroy all monsters they control during the End Phase. So now we also got a monster that’s difficult to out, because once the opponent takes care of it, their board is getting removed at the end of the turn if they don’t end the game right there or summon monsters that don’t care for this destruction for various reasons. Still, it’s a great boss monster for this archetype with a powerful removal effect that helps generate advantage off what you send, mainly Albion the Branded Dragon to set Branded in Red from Deck to summon Guardian Chimera on the opponent’s turn. The difficulty to remove is also amazing, as your opponent really has to consider what they do to this. Staple in the Branded strategy.

Advanced Rating: 4.5/5

Art: 5/5 The best looking Albaz Fusion yet.

Dark Paladin's Avatar

Closing the week is a Fusion, in Mirrorjade the Iceblade Dragon.  Level 8, Dark is good, Wyrm is…not as good…and BEWD atk/def.  Fusion requires Fallen of Albaz specifically, + any 1 XYZ, Synchro, Fusion, or Link Monster.  Likely one you either all ready gained advantage off and want/need off the Field, or one you just dumped from your Extra Deck to your Grave.  So a Quick Effect lets you dump a Fusion (again from your Extra Deck) to Remove one card on the Field from play.  From either player, in any position, ANY card.  So we love that.  Lesse…that Effect also does NOT Target, so that makes this thing all but invaluable to a lot of powerful cards.  He can’t use that Effect the following Turn, I’m assuming if it Targeted, that wouldn’t be an issue (but I digress).  If this card leaves the Field (having been Fusion Summoned) by your opponent’s card (not even Effect, just CARD in general) you get to wipe your opponent’s Monsters at the End of said Turn.  So they’re either leaving this thing alone, (it can be played around to an extent, but it would be difficult for most) and it is optional, so if it actually would benefit you NOT to do so, don’t (and yes, there’s a scenario for everything, believe it or not).  You can only control 1 of these…I still don’t think the first Effect is THAT good that more than once couldn’t exist at a time, but it’s very powerful and so easy to drop to the Field.

Rating:  4/5

Art:  5/5  Yep, this is it  

Mighty Vee

Wrapping up the Albaz Strike structure deck is a card we’ve been hyping up for weeks, Mirrorjade the Iceblade Dragon, the newest addition to the Albaz family and their new boss monster. Mirrorjade is a level 8 DARK Wyrm Fusion monster (yet another non-Dragon dragon, for lore reasons!), making it fairly typical of Albaz fusions. It requires Fallen of Albaz as a fusion material alongside any Fusion, Xyz, Synchro, or Link monster, so summoning it naturally will take a bit of combo magic (cough Lubellion the Searing Dragon/Albion the Stigmata Dragon cough), but summoning it through Albaz just requires your opponent to field an Extra Deck monster. Mirrorjade also has a standard stat spread of 3000 attack and 2500 defense for a level 8 monster, which is meaty enough for most purposes.

Curiously, you can only control one Mirrorjade at a time, which isn’t seen often, but it’s necessary since neither of its other effects are hard once per turns. Mirrorjade’s first effect is a soft once per turn, allowing you to send an Albaz fusion from your Extra Deck to the Graveyard to banish one card on the field on a quick effect, though you can’t use it on the next turn. Non-targeting banish effects are among the most powerful removals in the game, on par with sending to the Graveyard, so this effect will remove most monsters in addition to just generally being good disruption. This effect isn’t just for offense either; you can even use Mirrorjade to banish your own Despia monsters for banish trigger effects, especially if you’re setting up combos for Guardian Chimera. Sending an Albaz fusion to the Graveyard is icing on the cake, since you can send Albion the Stigmata Dragon to get Branded in Red or another Branded Fusion during the End Phase, or Sprind the Irondash Dragon for another body on the board. Mirrorjade’s other effect is practically once per turn since you can only control one, destroying all of your opponent’s monsters during the End Phase if they remove it from the field (note that a recent ruling clarified that being bounced to the Extra Deck doesn’t count as “leaving the field”. Sad!). I underrated this effect when I first read Mirrorjade, though in practice it’s very annoying and makes you really plan ahead to make sure you can negate it or at the very least field some monsters that won’t be destroyed by Mirrorjade. Fortunately, it doesn’t trigger if your opponent gets rid of Mirrorjade themselves (namely, fusing for Guardian Chimera), so this effect isn’t as horrifying as it could’ve been. Mirrorjade’s only weakness is that it has no protection whatsoever, but when it’s relatively easy to summon in a deck that easily recycles its resources, that’s not really a problem. Overall an excellent boss monster that rounds out the lethality of Branded Despia.

Advanced: 4.5/5

Art: 4.5/5 Didn’t quite expect Albaz to suddenly start using ice swords, but here we are! In case anyone is confused about whether this is his Swordsoul or Icejade fusion, it’s actually both, which explains the ice stuff and being a Wyrm type.


Finally! We’ve been building up to this card for 2 weeks now. The newest boss of the Albaz line, Mirrorjade. I can’t tell if Albion is suped up with Swordsould power or Icejade power (or is there even a difference?)
This card isn’t the strongest boss monster ever made, but he’s still really good. His ease of access is one of his greatest assets. We’ve already covered Branded Fusion earlier this week and last week saw us reviewing Lubellion – 2 cards that easily go into Mirrorjade. Let’s not forget Albaz, himself!
Having the most generic materials of the Albaz fusions makes things even easier.

Besides rocking a whopping 3000 ATK, Mirrojade comes with a Quick Effect Banish of a monster. You must send an Albaz-related Fusion from your Extra Deck to the Grave as a Cost, but since Albaz fusions all Float in the End Phase, that actually works in your favor as well!
Not only that, but when Mirrorjade leaves the field in any matter (thanks to the Opponent), then he Raigeki’s the opponent in response – albeit, at the End of the Turn.

There’s a lot to like here and not much to not like. This is the sort of card that Albaz players have been waiting for and I foresee him being a threat for a long time to come.

Advanced Rating – 4.5/5
Art – 5/5 (This is about as cool as it gets…get it? Cool?)


Alright, let’s keep it short and sweet to wrap up our Albaz Strike theme weeks and send you off into the first proper summer weekend! I hope everyone had a great week, we are topping it off with Mirrorjade the Iceblade Dragon, the box cover boss monster from the most recent structure deck.

Mirrorjade the Iceblade Dragon is a level 8 DARK Wyrm Fusion Effect monster with 3000 attack and 2500 defense requiring “Fallen of Albaz” and one of either Fusion, Synchro, Xyz or Link monster as a material. If you have read Branded Fusion, you know how easy it is to get this thing out, although it is worth mentioning that you cannot send fusion material monsters from your extra deck with Branded Fusion, so keep that in mind.

Nevertheless, Mirrorjade is a force to be reckoned with and comes packed with a classic line of stats and a bunch of cool effects. You can only control one, which is probably for the best but will not come up often (or ever, really). Once per turn as a quick effect, you can send one fusion monster card from your extra deck to your graveyard that mentions “Fallen of Albaz” as a material, then banish 1 monster on the field. This effect cannot be used the turn after and also, if I read that correctly, doesn’t target, which is VERY powerful. I only have great things to say about this effect – both non-targeted destruction and banishing monsters are cherished abilities on cards these days, since so many boss monsters come with various inherent forms of protection LIKE non-targeting or non-destruction clauses. The fact that you have to wait for two turns to use it again is a bummer, but the threat of activation on this as a quick effect is also quite nice!

The second effect on Mirrorjade makes it a pretty cool protective card, because it states that when this leaves the field while fusion summoned under its owner’s control, all opponents’ monsters are destroyed during the end phase of that turn. Pretty complicated, but essentially this means: If you have properly fusion summoned Mirrorjade the Iceblade Dragon and it is under your control (you are the owner, since it came from your extra deck) and if it leaves the field because of your opponent’s card, its effect will trigger during that end phase, wiping the opposing field clean of monsters. Whew, that was a long and convoluted way to say that this punishes your enemies for getting rid of it, albeit with a slight delay and without actively protecting you from getting OTK’d.

Still, Mirrorjade the Iceblade Dragon is a formidable boss monster with great attack and a non-targeting banish effect, which is always very welcome in this game. The last effect is interesting, but overall weak to something like Lightning Storm/Raigeki and then getting killed that very same turn – still, if you can survive, you will almost surely face an opponent with a strongly diminished board and be in a position to easily retaliate. Overall, this is another piece to the Albaz puzzle that allows Branded Fusion-centered decks to be both versatile and dangerous on the battlefield. Just keep in mind that it is vulnerable to spells and traps, since it only interacts favorably with monsters. Since the game is dominated by various monster engines and their effects, though, this doesn’t lose too many points on that front.

Rating: 3,5/5


non-targeted banish as a quick effect is very strong, wipes opposing monsters after getting removed, its “vengeance Raigeki” effect is quite hard to negate as it doesn’t activate on the field


banishing a monster can only be done every other turn, thus punishing for waiting on it to use it as a quick effect, inherently weak to spells and traps, since it only interacts with monsters, does not actually protect itself or you in any way – you can still be killed the turn it is removed before its board wipe effect goes off

Art: 2,5/5

This is the definition of “meh” to me. Of course, this is a cool dragon (wyrm?) and the detail on the art is intricate, but the fact that its colors are so similar make it all become kind of a blur to me when viewed on the card itself. I just feel it somehow lacks some real personality and feels like “just another big bad dragon”, but this time with a dark face. Still, I love those red glowing runes on the floating iceblades all around it!

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