Metalfoes Vanisher
Metalfoes Vanisher

Metalfoes Vanisher – #BLVO-EN021

Pendulum Effect – If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 “Metalfoes” card from your GY to your hand, except “Metalfoes Vanisher”. You can only use this effect of “Metalfoes Vanisher” once per turn.
Monster Effect – While this card is in your hand: You can target 2 face-up cards you control, including a “Metalfoes” card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a “Metalfoes” card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of “Metalfoes Vanisher” once per turn.

Date Reviewed:  April 5th, 2021

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Metalfoes week begins on Pojo and a happy April to everyone. We’re starting with Metalfoes Vanisher.

First, as a Pendulum, Vanisher’s ability to retrieve from the grave fits perfectly with the motif of Metalfoes popping cards. Metalfoes card if a monster is destroyed by card effect is going to happen in a Metalfoes deck, that is what they do. Vanisher is a way to get more use from your Metalfoes spell/trap cards. A good 1-for-1, as long as you have a target in the graveyard for Vanisher to go after.

As a monster, its Level 9 status doesn’t hurt it. With the ability to Special Summon itself also rolled into the archetypes strategy, you will be cycling through your Metalfoes cards quicker. Cards have to be face-up, so no popping Fusion. A banish effect upon summon from any Metalfoes effect makes up for the lack of offensive power in regards to effects, but Vanisher is still a 2900ATK monster that any strategy that destroys cards of their own could play.

Vanisher is speed for the archetype. You were restricted to using each Metalfoes once per turn to pop, but Vanisher can do one from the Pendulum Zone and two as a monster, and thinning your deck can mean the difference between a win and a loss with this deck.

Advanced-3.5/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Konami doesn’t make as many Pendulums as they once have, so why not look at the new Metalfoes support? The week starts off with Metalfoes’ retrain of True King Agnimazud, the Vanisher with the appropriately named Metalfoes Vanisher.

Metalfoes Vanisher in the Pendulum Scale is a Scale 1, the perfect low scale, with the Pendulum Effect where if a monster(s) you control is destroyed by a card effect, except during the Damage Step, you can add 1 Metalfoes card from your graveyard to your hand, except Metalfoes Vanisher. Perfect synergy with the other Metalfoes and their Pendulum Effects to pop face-up cards to get to your Spells and Traps, you can now throw in recovery as well, and Metalfoes have no issue getting their cards in the grave, including their Pendulum Monsters. This is a hard once per turn effect on Vanisher, as you would expect.

As a monster, Metalfoes Vanisher is a Level 9 FIRE Psychic with 2900 ATK and 1900 DEF. Good stats, a fun Attribute, and a pretty fun type even beyond the Level 3 or lower side. While you have Vanisher in your hand, you can target 2 face-up cards you control, including a Metalfoes card, to destroy them and then Special Summon this card from the hand. Easy Special Summon effect since Metalfoes can’t normally Pendulum Summon this due to their Scales being 1 and 8 while this is Level 9. You load up the Extra Deck for a Pendulum Summon as well or pop your Metalfoes Combination for a search. If Vanisher is summoned by a Metalfoes effect, which its first effect does, you can target a monster the opponent controls or is in their graveyard and banish it, which is good removal. Gets around destruction effects, you’d just have to hope you can get around a banish effect as well. It basically mirrors its True King form perfectly with its Pendulum Effect and Monster Effect. Including the hard once per turns as well. Vanisher overall is a good piece of support for the archetype, easy to make use of as well. I’d say Vanisher is worth fitting in for the opportunities you have to trigger its effect in the Metalfoes archetype.

Advanced Rating: 3.5/5

Art: 4/5 True King has gone mecha. 


Dark Paladin's Avatar
Alex
Searcy

We haven’t looked at a Pendulum card in a minute, but here we are to open the week, with Metalfoes Vanisher.  Level 8, Fire/Psychic, not the most common combination, with an excellent 2900 attack and no so great 1900 defense.  The Monster effect lets you Target and destroy two face up cards you control to Special Summon this card.  This plays into the Theme, and you’re still giving up two cards, but you have more control and choice not being locked into having to Tribute two Monsters.  If Special Summoned by the effect of a Theme card, you can remove an opponent’s Monster from their Grave from play, or this can simply be a Monster they control.  Either way, you’re likely ridding the Field of something you can’t by normal means, or you’re removing an important resource from play, so both good options here.  As for the Pendulum side, Vanisher is only a 1 on the scale.  If a Monster you control is destroyed, outside the Damage Step, and by a card effect, you get a Theme card from your Grave to your Hand.  I love how that destruction doesn’t have to come by your opponent, so that makes it all the easier to accomplish.  A nice 1-for-1 at least in terms of resources, even if it has to come from your Graveyard.  All these effects are once per turn.

Rating:  3.75/5

Art:  5/5  So much awesome going on in this picture.  He even has a lightsaber of sorts 


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