Radha, Heir to Keld – Time Spiral Remastered
Date Reviewed: April 5, 2021
Commander [EDH]: 3.38
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
I always did like the colors in Radha’s original card’s art. Her later ones also look like comic book covers, but for different types of comic books. As far as I know, Radha, Heir to Keld never quite cracked the top tier of competitive decks, mostly because Dralnu and Dragonstorm were absolutely miserable opponents which demanded certain kinds of answers and Modern has stronger ways to get fast mana. Having said that, she gives you a great discount on combat tricks (Stonewood Invocation is a particularly brutal one), and since the concept of mana burn that existed in 2007 isn’t around now, you can even use her ability to bluff!
Radha is in interesting space mechanically: a two-mana mana dork with a bit of weird combat utility. Being able to generate two red mana on attack can be really nice in terms of fueling instant-speed tricks, like burn spells to blow up what board presence they have, and she doesn’t need to attack to be useful. While two-mana mana dorks anymore are markedly weaker than one-mana ones, they’re not wholly bereft of utility, and Radha benefits from well-supported tribal support (even if Elves aren’t usually in red) and potentially explosive bursts. She’s too slow for Modern, sadly, but she’ll acquit herself well in friendlier formats, and it’s cool to see that her future iterations kept this particular focus.
Commander: 3.75 (she’s not great, but she can definitely do some rude things if you let her)
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