Magicians of Bonds and Unity
Magicians of Bonds and Unity

Magicians of Bonds and Unity – #DUNE-EN000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.

Date Reviewed:  September 1st, 2023

Rating: 1.33

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Magicians of Bonds and Unity wraps up the week and…it’s kinda lackluster.

Understandable theme: 25th anniversary so make it 25 theme all-around, but there in lies its flaw. 2500/2500 for a Level 8 isn’t bad, but when you start it with “Cannot be Normal Summoned/Set” it isn’t good. Could the Special Summon effect save it from that text? Yes, but in this case it doesn’t. You need 25 or more cards in your grave just to Special Summon this monster…we don’t have That Grass Looks Greener anymore in the TCG so that’s not happening. The double this card’s ATK/DEF if your opponent has 25 or more cards in their grave is equally absurd. If your opponent and you have those number of cards in your grave the game should be long over.

Amazing artwork, the theme is captured in the stats and effect(s), but as a playable card it is not. It is at best a 2500 beater and there are better ones than this card to be that. It’s a shame too, it feels like they do this for their anniversary cards: make them unplayable.

Advanced-1/5

Art-5/5

Until Next Time

KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off with a special card that celebrates the 25th anniversary of the game, and a card you can get in the next 4 core sets with different arts: Magicians of Bonds and Unity.

Magician of Bonds and Unity is a Level 8 LIGHT Spellcaster with 2500 ATK and DEF. Stats are to help force the point of the 25th anniversary home, but LIGHT and Spellcaster is good. It cannot be Normal Summoned or Set and must be Special Summoned from your hand by having 25 or more cards in your graveyard. It’s not really impossible, just a very hefty requirement and one you’ll likely have to wait til late game to pull off. If the TCG had That Grass Looks Greener, it’d probably be easier to do in earlier turns, but besides that it’s kind of stuck to hyper-combo Decks that use a lot of cards and put them in the grave. If you reach this requirement, then you get a monster who gains 2500 ATK and DEF if the opponent has 25 or more cards in the graveyard, so hope you got a way to force a ton of the opponent’s cards in the graveyard if you want those 5000/5000 stats. This honestly is another Ten-Thousand Dragon situation where the card isn’t meant to be practical for play, just something cute to celebrate a milestone. The effects overall are not good, 25 cards in the graveyard is a high requirement. It’s overall just a cool collector’s piece to remember the anniversary, just good luck finding the Quarter Century Secrets of this card in 4 different sets to get all 4 arts, probably gonna be the only way to ever obtain this.

Advanced Rating: 1.25/5 (Had to sneak a 25 in there somehow.) 😉

Art: 5/5 The changes in art are likely gonna be the color of background and outfit, and I expect green, yellow, red, and blue. In that case it’ll probably be a matter of preference to color, but overall the art is very nice.



Aeolus

Hello there Pojo fans! My name is Aeolus and this will be my first card review!

Today we are looking at a Quarter Century Rare from Dueling Nexus called Magicians of Bonds and Unity (MOBU for short because I love to use acronyms whenever I can.)

MOBU is a level 8 Spellcaster with a nice stat line of 2500 attack and 2500 defense (I see what you did there Konami.) It cannot be Normal Summoned/Set and It can be Special Summoned (from your hand) by having a whopping 25 or more cards in your Graveyard. If your opponent has 25 or more cards in their Graveyard, MOBU gains an additional 2500 attack and defense.

Starting with the positives, the card looks stunning as a QCR and is certainly worth showing off to friends at locals (assuming you did crack open enough packs to buy a small country). That it has no hard OPT in its summoning condition and gets up to 5,000 attacks is pretty cool. In theory.

The good news stops there sadly. 25 cards in both graves is a big ask for effects like these.

Having no built-in protection, interruptions, or other beneficial effects severely limits what value you can get from MOBU. This is not a card you want to draw in top deck war with your opponent.

With all that being said, I know MOBU wasn’t designed to be the next broken meta threat to be topping events. If you are a collector, then this card’s rating is much higher. For everyone else, there are much better Spellcasters to use in your deck.

See you next time!

Advanced: 1.25/5

Art 5/5 I am quite impressed by how good this card looks as a QCR. It would be pretty cool if these Magicians became actual cards someday.


Closing the week is a very special card with Yugioh’s 25th anniversary approaching; Magicians of Bonds and Unity is a level 7 LIGHT Spellcaster, seemingly parallel to Dark Magician, though not being DARK does make it lose out on some synergy. Fitting for a 25th anniversary monster, it has 2500 attack and defense, a solid stat spread but not particularly high.

Magicians can’t be Normal Summoned or Set; instead, you can only Special Summon it from your hand while you have 25 or more cards in your Graveyard. With the premiere self-mill deck gutted by the banlist, there aren’t particularly many options, since even Lightsworn will struggle to get that many cards in the Graveyard. Obviously, some combo-heavy decks will easily achieve that amount, though none of them can reliably search Magicians, much less want to summon it in the first place. Magicians second effect is continuous, increasing both of its stats by 2500 if your opponent has 25 or more cards in their Graveyard. As amusing as it is to have a 5000/5000 monster, I don’t have to explain why gambling on your opponent playing a mill deck is a bad idea! In practical terms, the only real reason to play Magicians is in a mill deck that can profit off of a level 7 body, and even then it’s questionable why it can’t summon itself from the Graveyard as well. That said, Magicians is meant to be a collector’s card anyway, so most critique is largely moot. Fun beater for casual mill decks!

Advanced: 1.5/5 (as much as I’d love to give it a 2.5)

Art: 4.25/5 Not sure why they didn’t just go with Dark Magician and Dark Magician Girl, but these expies also look good!


Mighty Vee
Mighty
Vee

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