Machina Ruinforce
Machina Ruinforce

 – #BODE-EN028

Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent’s LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished “Machina” monsters, whose total Levels equal 12 or less. You can only use each effect of “Machina Ruinforce” once per turn.

Date Reviewed:  January 14th, 2022

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G Avatar
Crunch$G

The week ends off with the Machina Force retrain we were waiting for after getting the DARK versions of all the old Machinas, and thankfully we don’t have a DARK version of Commander Covington to summon this. Here’s Machina Ruinforce.

Ruinforce is a Level 10 DARK Machine with 4600 ATK and 4100 DEF. Very strong stats overall, DARK is a great Attribute, and Machine is a good Type. Another case of a monster that cannot be Normal Summoned or Set, with this having to be Special Summoned from the grave by banshing other Machine monsters from your grave whose combined Levels equal 12 or more. Great revival effect and this is easy to get in grave with how much Machina put their cards in grave via discards or just sending from Deck. No HOPT here either, so you can swarm with 3 of these if you want for 3 4600 ATK bodies on board. The lack of a HOPT on the revival effect has created an FTK since this is a Level 10, meaning you get to use Gustav Max. Other effects this card has are HOPT with the first being a Quick Effect during the Battle Phase when your opponent uses a card or effect to negate that effect at the cost of half your LP, then you can half the opponent’s LP. Battle Phase negation is limited, but still solid and halving the opponent’s LP should ensure you a win nearly since this is still a big body. Final effect triggers upon destruction by battle or card effect to let you summon up to 3 of your banished Machina monsters whose total Levels equal 12 or less, replacing itself while also getting your cards out of the banished pile to go back to grave later so you can bring Ruinforce back again. This is such a great retrain over the original Machina Force, which itself wasn’t a good card. This seems worthy of being a Machina staple as it gives you a massive body you can keep swarming onto the field while recovering your banished monsters if it’s destroyed.

Advanced Rating: 4/5

Art: 4.5/5 Much cooler art over the bland artwork of Machina Force.


Dark Paladin's Avatar
Alex
Searcy

Whether you’re going to play the card or not, you’re probably at least going to read a card that has 4600 attack (and 4100 defense in this instance).  A new entry in the Machina lineup-Ruinforce (how cool is that) ends the week.  Level 10 (good for Machines, specifically things of the Max and Train line) Dark/Machine are fantastic together too and we see like yesterday this card can’t be Normal Summoned or Set.  Special Summon is only achieved by removing Machines from your Grave whose total Levels are 12 or more.  I like that you can go over the Level (10) of this card, but odd they didn’t just make it Level 12 to begin with.  So a Quick Effect can halve your opponent’s Lifepoints when they activate a Card of an Effect during the Battle Phase, by you initially paying half your Lifepoints.  Your opponent’s Lifepoints are then halved, if you’re successful.  That’s superb; in a word.  To reference Heroes again, Dogma was able to halve your opponent’s Lifepoints ONCE, and this guy can every Turn your opponent activates an Effect in the Battle Phase.  We’ve seen in so many cards (some Solemn card comes to mind, for one) that paying half your points is no big deal as long as you’re successfully negating/destroying things, so built in every Turn is enough to salivate over.  When destroyed, as we see is common with Machina, you can Special Summon up to 3 of your removed Machinas (that sounds familiar, where did we have to remove them and for what earlier?) whose Levels total 12 or less.  Odd you can remove any Machines to bring this out but only return Machinas, but that’s still 3 Monsters you get for losing 1, or up to 3 Monsters, anyway.  Great card for the Theme, insanely powerful, fast, and deadly.

Rating:  4.5/5

Art:  5/5  Yeah, I’d rather not fight that 


Mighty Vee
Mighty
Vee

Our last new card of the week, Machina Ruinforce, wraps up this batch of Burst of Destiny boss monsters. It’s a level 10 DARK machine monster, rather than EARTH, likely a call-back to the evil-looking DARK Machina monsters, and being level 10 gives it synergy with the Train pseudo-archetype (which we’ll get to later!). One of its more notable features is its comically high attack stat of 4600, beating over almost every monster in the game. 4100 is also a very high defense stat, just barely edging out the sizable number of monsters in the 4000 attack class in case you’re ever forced to switch it to defense position.

Predictably, Ruinforce can’t be normal summoned or set, so you’ll have to special summon it by its own effect, which requires it to be in the graveyard. You can special summon it simply by banishing machine monsters whose levels total 12 or more from your graveyard. While doing this is fairly trivial in Machina decks given their gimmick (in fact, Machina Redeployment alone can make this card with one discard), summoning it reliably outside of Machina is not as easy as it sounds since you’ll need to dump it alongside banish fodder to summon it. Both effects of Ruinforce are hard once per turn, which is a shame if you ever managed to summon multiple of them somehow. During either player’s battle phase, if your opponent activates an effect, you can pay half your LP to negate the effect and halve your opponent’s LP as well. If your opponent is foolish enough to trigger it, it’ll easily put them into OTK range for Ruinforce, though being restricted to effects in the battle phase dampens its usefulness by a lot since most effects will occur during the main phase. If Ruinforce gets destroyed by battle or card effect, which sadly is still very plausible considering it has no protection other than its sky-high attack, you can special summon up to 3 banished Machina monsters whose levels total 12 or less. This strongly incentivizes making Ruinforce with a level 8 and level 4 Machina so you can continuously revive it over and over again, making it a perpetual thorn in your opponent’s side. Outside of Machina, Ruinforce has seen competitive success in an FTK deck featuring trains, taking advantage of Reasoning to spam Superdreadnought Rail Cannon Gustav Max and burn your opponent to death, with Ruinforce itself operating as a fallback beater when it inevitably get disrupted. Overall, while Machina still needs a bigger boost to become a meta threat, Ruinforce is certainly a welcome addition simply for the offensive presence and its unique, non-once per turn summoning condition.

Advanced: 4/5

Art: 4/5 This is a very very evil robot, definitely the kind that would jumpstart the AI apocalypse.


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