Machina Redeployment
Machina Redeployment

Machina Redeployment
– #SR10-EN023

Activate 1 of these effects.
● Discard 1 card; add 2 “Machina” monsters with different names from each other from your Deck to your hand.
● Discard 1 “Machina” card; add 2 “Machina” cards with different names from each other from your Deck to your hand, except “Machina Redeployment”.
You can only activate 1 “Machina Redeployment” per turn.

Date Reviewed: 
June 30th, 2020

Rating: 4.43

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Machina Redeployment is what Machina needed when first released.

Either of the effects is fantastic for the archetype and should be run in 3’s. A 2-for-2 that will thin the deck and get you to whatever you want. Search any Machina monsters (Gearframe and Fortress) and have your combo set after you search with Gearframe. If you ditch a Machina with Redeployment it gives you even more choices. Machina Overdrive may be the slowest of the three spell/trap options, but it has two effects and can function in the grave, while the Continuous Spells need your Machine-Type monsters to be destroyed to be useful. Defense Perimeter gives some good protection for lower level Machine monsters but many of the Machina monsters are higher level than the protection extends to. I think the best choice here would be a Machine-Type monster discarded to get two Machina with different names. The options are better at the moment for big plays.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

Next up we see a new Spell for the archetype to add more searching on top of cards like Gearframe and Metalcruncher: Machina Redeployment.

Redeployment is a Normal Spell with two effects. The first effect lets you discard any card to search 2 Machina monsters from Deck to hand. Nice ability to get free monsters. You can easily get to Fortress and something to discard off Fortress, or you can put a Gearframe or Metalcruncher to hand for more searching on their Summons. You also got the Level 8s in Air Raider and Irradiator on top of Machina Cannon and Machina Megaform. The second effect requires specifically a Machina discard and it lets you search 2 Machina cards instead, as long as you don’t search Redeployment. So it’s nice that this card basically lets you use it whether you discard a Machina or not, but discarding an archetypal monster lets you search the Spell and Trap lineup as well. You got their new Trap as an option or Machina Defense Unit to make sure all your Machines float. It’s a little bonus for discarding specific cards, and it isn’t bad since some Machinas don’t mind being in grave. You can only activate 1 Redeployement per turn, which is fitting on most search cards. It’s an important consistency piece for the archetype without a doubt, worthwhile to max this out in Machina builds.

Advanced Rating: 4.25/5

Art: 4.5/5 The machine army is coming, look at all the Fortresses.

Dark Paladin's Avatar

Machina Redployment is a Normal Magic card, and one hell of one at that.  So we have two similar but slightly different effects here.  The first lets you discard a card to add 2 differently named Machina Monsters from your Deck to your Hand.  

Secondly, discarding a Machina card specifically nets you any two Machina cards (excluding this itself, of course) from your Deck.  Both these are wonderfully balanced 2-for-2 trades.  

Getting any 2 cards in the Theme you want from your Deck is nothing to scoff at.  My only real issue here is that the later in the Duel you get this, the less likely it is to be of use to you.  I wouldn’t use more than 2, and you might be fine with 1.  

Rating:  4.5/5
Art:  4.5/5  Now this is appropriate and fitting artwork to the name.  I enjoy this.  

This is a powerful search card that makes a Machina deck more consistent and allows it to blend in better with other decks.

This card allows you to use Machina cards as an engine of sorts with the use of Trade-In and the usability of the GY in the archetype. The more straightforward uses, though, set up combo plays.

Being HOPT is mandatory on cards this powerful.

The art of this card is gorgeous. Definitely a step up on effort.

Versatility – 4
Rogue Plays – 5
Art – 5
Balance – 5
Uniqueness – 5

I score this card 5/5. It is a flexible addition to any deck that runs Machina cards (except Superheavy Samurais).

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