Libromancer Displaced
Libromancer Displaced

Libromancer Displaced – #DIFO-EN010

Target 1 “Libromancer” monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent’s monster. If your “Libromancer” monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 “Libromancer Displaced” per turn.

Date Reviewed:  August 10th, 2022

Rating: 2.88

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Libromancer Displaced is a defensive or offensive Trap that reminds me a little bit of Crackdown.

Pop any Libromancer monster back to your hand to take control of an opponent’s monster. However, unlike Crackdown, you can activate effects and attack with that monster. The only restriction on Displaced is that the monster you stole gets bounced at the End Phase if you didn’t pop back a Libromancer Ritual Monster to your hand. This clause is fair, considering you’d want to bounce a non-Ritual Monster if given the choice, and you could do a lot before losing that monster, if at all. Attack and use it for a Link Summon, finish the other player off with their own monster clearing the way or attacking their LP, use its effect(s) to make way for your Libromancer cards, draw out a negation. There’s also the perfectly reasonable use of Displaced as just a way to get that targeted monster out of the way and have it bounce back to their hand at the End Phase. Any Extra Deck monster is going back to the Extra Deck so that is a win-win for you, but lets face it, you are using that monster as part of your Ritual Summon if using Displaced on your own turn.

As a defensive card, you are saving your Libromancer monster and stalling out your opponent. If not a Ritual Monster that you bounced, it is a double win since they will lose their monster at the End Phase anyways. Stealing a big boss monster early on and keeping it for yourself can swing the game and your opponent may not recover despite how easy it feels some archetypes/decks can recover. Honestly, sometimes it feels like decks have short-term memory loss the way they keep going.

A Normal Trap that can be useful either turn, but more as an offensive card. A -1 technically, but if you get something out of it besides the monster you will break even or make advantage, depending how you use their monster.

Advanced-3/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

We needed more than 1 Trap for the archetype and now we have another option with Libromancer Displaced.

Displaced is a Normal Trap that lets you target a Libromancer monster you control and a monster the opponent controls, letting you return your monster to the hand and steal the opponent’s. One thing to mention, you have to return the monster during the End Phase unless you returned a Ritual Monster to the hand. It’s a nice card to steal the opponent’s  monsters, whether it ends up being temporary or forever, and you are getting more material for your Ritual Summons unless you take an Xyz or Link. Giving the archetype the ability to steal monsters for their Ritual Summons overall is pretty nice, though you got to be sure to do it on your turn if it wasn’t a Ritual you bounced. Hard once per turn, which is standard. It’s a good card for the archetype, to be honest. More good Traps in the archetype to set off Doombroker are good to have.

Advanced Rating: 3.5/5

Art: 4.5/5 This is some of the peak Libromancer art.

Dark Paladin's Avatar

Naturally as you regular readers know, here we look at a Trap, in Libromancer Displaced. A rather odd Effect on this Normal Trap lets you Target a Theme Monster of yours, as well as one Monster of your opponent’s.  Your Monster returns to the Hand, and if successful, you take control of your opponent’s Monster.  This IS a -1, you’re giving up a Trap, as well as Monster return, just to take control of one belonging to your opponent.  I freely admit that sure, there will be times that -1 means nothing, especially if you’re taking a big, bad Boss Monster, one you may not have had an immediate answer to, but it’s worth noting the -1.  The Monster returns to your opponent the following Turn if the Monster you returned of yours wasn’t a Ritual.  THAT I don’t like at all.  Yeah, it’s easy for it to be a Ritual Monster, but regardless of the ease of dropping them in the Theme, relatively speaking, that’s still a hefty cost and investment just to keep their Monster.  There are better and easier ways to steal Monsters.

Rating:  2.25/5

Art:  4/5  I like this too, maybe my favorite this week so far.

Mighty Vee

Libromancer finally gets another Trap to search with Libromancer Doombroker, but how does it stack compared to Libromancer Intervention? Libromancer Displaced is a Normal Trap and is a hard once per turn. On activation, you target one of your Libromancer monsters and one of your opponent’s monsters, returning the Libromancer to the hand and taking control of the opponent’s monster (if you returned a non-Ritual Libromancer, your opponent regains control during the End Phase). Assuming you do return a Ritual monster (which isn’t hard, given Doombroker will search it and provide bounce fodder), Displaced is one of the few permanent control takers in Yugioh, so that’s a plus. Even if you don’t use a Ritual monster, it’s still disruption by taking away a potential Tribute or Extra Deck material from your opponent. The effect isn’t bad, but considering you only have one solid Trap searcher in the archetype, I’d rather use my Doombroker search on Intervention, as an omni negate is much more versatile than a targeting monster steal. 

Advanced: 2.75/5

Art: 3.25/5 A-are they fighting Joker?

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