Wrenn and Six
Wrenn and Six

Wrenn and Six – Double Masters

Date Reviewed:  August 10, 2022

Ratings:
Constructed: 4.38
Casual: 3.00
Limited: 4.00
Multiplayer: 3.00
Commander [EDH]: 3.25

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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Wrenn and Six gives an impression of being a planeswalker of “small” effects commensurate with the card’s low mana cost. In a sense, this is accurate, but the real strength of any planeswalker is that they offer repeated effects while only requiring you to actually cast one spell. And those abilities’ power scale surprisingly fast with what else is in the format. Modern and Legacy are powered by fetchlands and have a high presence of cards like Wasteland, either of which will get out of hand with their +1. And many of the “setup” creatures in those formats get taken out by exactly one damage, meaning that Wrenn and Six excel at pushing games longer – giving them more time to create incremental advantage.

(Note on Wrenn: we didn’t see her first five tree-mech-things, so if you just picked up the sets recently, you didn’t miss anything on that front!)

Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Commander [EDH]: 3/5


 James H. 

  

While the first attempt at a two-mana planeswalker was a massive meme, the second go went better. Much, much better. Wrenn and Six is certainly not flashy, but day-to-day, they’re a brutal symbiotic pairing, recycling fetchlands and pinging one-toughness creatures with a solid starting loyalty as a buffer. Even the ultimate is fairly incremental value, but never underestimate the value of turning an extra land into something far nastier in a long game. But turn over turn, most decks will get a lot out of one extra damage or one more land to their hand, and they’ve done a bang-up job of warping the Modern and Legacy landscapes since their release, far and away the strongest of the five direct-to-Modern planeswalkers in the two Modern Horizons sets so far and a contender for one of the strongest printed, ever. It’s not a slam-dunk candidate, but the incremental advantage is often what wins you the games in the long run, and Wrenn and Six offers it in abundance.

Constructed: 4.75
Casual: 3
Limited: 4 (not as great as other planeswalkers, but it has high loyalty, and it can win drawn-out games just fine)
Multiplayer: 3
Commander [EDH]: 3.5


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