Kashtira Birth
Kashtira Birth

Kashtira Birth – #DABL-EN060

You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz “Kashtira” monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a “Kashtira” monster: You can target 3 cards in your opponent’s GY; banish them, face-down. You can only use each effect of “Kashtira Birth” once per turn.

Date Reviewed:  January 31st, 2023

Rating: 3.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Kashtira Birth is necessary to get to your Xyz monsters quicker.

Searched by Unicorn, Birth is your Field Spell for Kashtira that allow you for tribute-free Normal Summons of your Level 7’s. I think about this card in something like Dragon Ruler back in the day, but they also like banishing…it would’ve been interesting if it would’ve seen play there. Moving on, Birth + Unicorn is an instant Rank 7 at its worst.

If you have a banished or in the graveyard Kashtira monster you get a cost-free Special Summon of that monster…so Field Spell Monster Reborn for Kashtira. This helps get back detached Xyz materials to make more Xyz Summons or keep big bodies on your field to force your opponent to play around the Kashtira Main Deck monster effects.

Kashtira Birth embraces the banish theme of the archetype and will banish three cards face-down if your opponent activates a Spell while you control a Kashtira. Opening turn if you are going first this won’t matter, but the longer the game plays out the more cards you should have to choose from to banish. This is just another way to banish and feed the effect of Friday’s CoTD.

Free Normal Summons of Level 7 monsters in addition to a Special Summon of any Kashtira non-Xyz in your grave each turn, and then banishing three of your opponent’s cards in the grave if they play a Spell (which they will), Kashtira Birth is a strong Field Spell even without some kind of protection or negation for the archetype.

Advanced-4/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

For a Spell Card for you to search off Unicorn right now, we got Kashtira Birth.

Birth is a Continuous Spell that lets you Normal Summon any Level 7 monster without tributes, which is good to get more Kashtira monsters on board after the initital monster is Special Summoned. It lets you Normal Summon any Level 7 for some reason if you want to play something wild like Mare Mare for Links or whatever. The second effect can trigger in your Main Phase and let you Special Summon a non-Xyz Kashtira monster that’s banished or in your graveyard, which is good to get more monsters on your board to make your key Rank 7 monsters. The final effect triggers when your opponent activates a Spell Card or effect while you already control a Kashtira monster, letting you target 3 cards in your opponent’s graveyard and banish them face-down. It’s great to take out key cards in the opponent’s graveyard and make it near impossible for them to get them back since they’re face-down and can’t be verified by other cards for specifics, but you do have to hit exactly 3 cards, so you can’t trigger this effect if the opponent doesn’t have enough cards in grave. It’s a solid Spell for Kashtira, and while it isn’t the best one, just for now it’s the only one and it’ll still be good when we get more support.

Advanced Rating: 3.5/5

Art: 4.5/5 Looks like a war zone.


Dark Paladin's Avatar
Alex
Searcy

From Monster to Magic, we come to the Continuous Magic Kashtira Birth.  Being able to Normal Summon Level 7 Monsters without Tributing.  Which is…something.  Given the ease in dropping to the Field in yesterday’s card alone, that seems a bit irrelevant, but it’s something you may be able to capitalize on occasionally.  Free Special Summon of a non-XYZ Theme Monster from your Grave OR Removed from Play is pretty solid.  More so the latter there, but it’s still a nice enough Effect here.  You can Target and remove 3 of your opponent’s cards from their Graveyard, face-down (still awesome to remove face-down, ALWAYS) when he/she activates a Magic card or Effect  Even if you get that Effect off just once, you’re still coming out positive on the advantage, as well as likely permanently depriving your opponent of those resources.  Each Effect here is Once per Turn.  Save the removal Effect at the end here, this seems to be a middling Magic card.  The Effects get better as they progress, but it certainly has uses.

Rating:  3.5/5

Art:  4/5  I think I’m thinking a bit too literally about how I want to see or envision ‘birth’ in this picture, but it’s still pretty.


Mighty Vee
Mighty
Vee

Contrary to its appearance it is not a Field Spell; Kashtira Birth is a Continuous Spell for the Kashtira archetype, with three hard once per turn effects. First, you can Normal Summon level 7 monsters without tributes, which is immensely helpful when most of your archetype can’t Special Summon itself without an empty field. It’ll also let you tech in generic level 7 monsters like Mist Valley Apex Avian or Fog King, but I don’t really recommend those in pure Kashtira decks. Birth’s second effect will let you Special Summon a non-Xyz Kashtira monster that’s banished or in the Graveyard. Combined with the first effect, this makes Birth great for extending and the grind game, since you’ll quickly overwhelm your opponent with Kashtira bodies. Finally, if your opponent activates a Spell card or effect while you control Birth and a Kashtira monster, you can banish three cards from their Graveyard face-down. This effect is mostly just a nice bonus to get more mileage off of Kashtira’s boss monster, so it’s not worth grabbing Birth for this card alone. Currently, Birth is Kashtira’s only Spell to search with Kashtria Unicorn, but once Photon Hypernova comes out, you will almost always search Kashtiratheosis instead. That said, there’s no harm in running at least one copy of Birth for the grind game, and it can function as an emergency extender if (when) your main combo gets interrupted. I wish it could summon from the hand as well so playing three didn’t feel so bricky.

Advanced: 3.5/5

Art: 3/5 Uhh, nice camp I guess?


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