Infernoble Knight Captain Roland
Infernoble Knight Captain Roland

Infernoble Knight Captain Roland
– #ROTD-EN041

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of “Infernoble Knight Captain Roland” once per turn.

Date Reviewed: 
November 4th, 2020

Rating: 3.88

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Infernoble Knight Captain Roland is one of the two Synchro Infernoble Knight monsters being reviewed and one of that benefited from yesterdays card.

Generic Level 5 Synchro monster, Captain Ronald gets an effect off being Synchro Summoned: a Foolish Burial and search. Get an Equip Spell into the grave and get a Warrior to the hand, a good deck thin option and not locked into Infernoble cards or FIRE monsters. Problem with that effect is that it is slow, happening in the End Phase. You don’t need to have Captain Ronald on the field to resolve the effect, which is the only benefit of having it happen in the End Phase. Not needing Captain Ronald on the field allows you use him or something else. As a Tuner, Ronald could be summoned and immediately used to go into a larger Synchro like Fridays choice. Captain Ronald can equip itself and add 500ATK to a Warrior if he is in the grave, mirroring the effect he had as a Main Deck monster. Compared to other Infernoble Knight monsters and even yesterdays Equip Spell, Captain Ronald doesn’t do much as an Equip Spell.

Easy to summon, a 2-card deck thin, doesn’t have to be on the field for the effect to happen in the End Phase, Ronald does a lot, but I think he could’ve been better.

Advanced-3.5/5      Art-4/5

Until Next Time

Crunch$G Avatar

Where Noble Knights focused more on Xyz, Infernobles focus more on Synchros and we got the Synchro Tuner of the archetype in Infernoble Knight Captain Roland.

Captain Roland is a Level 5 FIRE Warrior Synchro Tuner with 2000 ATK and 500 DEF. Okayish stats on Level 5, FIRE Warrior is great, and Level 5 is an interesting Level for a Tuner and works in this archetype well enough. It’s a generic Synchro that needs any Tuner and any non-Tuner(s) shockingly, so you can get creative in summoning this at least, even if you’re only using this with FIRE Warriors. If this card is Synchro Summoned, you can activate the effect where in the End Phase you can send an Equip Spell from Deck to grave and then add any Warrior from Deck to hand. The search is slow, but it does set up interesting combos with Friday’s card and Smoke Grenade of the Thief if you didn’t hard draw it, and it’s nice the Warrior searched doesn’t have to be FIRE at least. The second effect is a Main Phase Quick Effect while in the graveyard to equip itself from grave to any Warrior and boost said Warrior by 500 ATK. You don’t get protection like the other Infernoble Knights, but it’s a Quick Effect instead which sets up a disruption play on the opponent’s turn at the very least. Each effect is a hard once per turn, which is fine with not having too much consistency, but the Equip effect wasn’t that strong to limit it especially since the card it combos with using this effect is also a hard once per turn, but it’s fine. It’s a pretty good card to actually summon in Infernobles to climb into their bigger Synchro and it can setup later plays. Certainly a Synchro you don’t want to skip on.

Advanced Rating: 4/5

Art: 3.5/5 I don’t know, but this one just isn’t for me as much.

Dark Paladin's Avatar

And speaking of Roland, and not the one that worked for Kaiba Corp, here we have the Synchro Monster Infernoble Knight Captain Roland.  Fire/Warrior/Synchro and a Tuner, Level 5, 2000 attack and 500 defense.  The attack is ehh on a Level 5, and the defense is awful, but most of these Synchros don’t have great attack and/or defense.  Generic 1 Tuner and 1 non-Tuner required here for a Synchro Summon.  At the end of the turn this card is Synchro Summoned, you can dump an Equip Magic from your Deck to your Grave and add a Warrior Monster from your Deck to your Hand.  This is beautiful on both levels, with how easily the Equips combo and cycle in/from the Grave, as well as a free Monster.  Not locked into Fire or inside the Theme, any Warrior, makes that awesome too.  A Quick Effect, during the Main Phase, where if this card is in your Grave, Target a Warrior you control and Equip this to it for said Monster to gain 500 attack.  500 attack isn’t a LOT, but it can be with how weak some of these cards are.  And again, being a Tuner itself, makes it a setup combo card of its own, only adding to its usefulness.  

Rating:  4.25/5

Art:  4.5/5  Great wings, better Fire sword, better background, big fan of this.

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