Tajuru Paragon
Tajuru Paragon

Tajuru Paragon
– Zendikar Rising

Date Reviewed:
November 4, 2020

Ratings:
Constructed: 3.13
Casual: 4.00
Limited: 3.88
Multiplayer: 3.00
Commander [EDH]: 3.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


David
Fanany
Player
since
1995

Tajuru Paragon is not quite a changeling, but it does a similar job of holding together decks based on certain creature types. With decent combat statistics and the ability to dig a relevant card out of your deck, it’s very tempting to include it in a wide range of decks. It’s also a curiosity, as Zendikar Rising‘s party mechanic is mostly outside green. The only wrinkle is that not all of its creature types are very common in green even outside of Zendikar Rising, meaning you might need to consider whether its impact is enough to add a color to your tribal deck.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Commander: 3/5

 James H. 

  

Tajuru Paragon is a nice sort of “helper” creature: with party as an important set mechanic, having a creature that can fill in the gaps of a party and also find daring adventurers (with the kicker cost paid) is a good bit of extra fuel onto the fire. A 3/2 for 2 mana is not as formidable as it once was, particularly with no combat abilities, but a flexible mana cost paired with the ability to fill in gaps in one’s merry band of adventurers can do wonders for making sure you’re always able to fight for your right to party.

Constructed: 3.25
Casual: 4
Limited: 3.75
Multiplayer: 3
Commander: 3.25 (note that Elf is one of Tajuru Paragon’s types, and Elf decks have always been a Thing)

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