Hojo the Vaylantz Warrior
Hojo the Vaylantz Warrior

Hojo the Vaylantz Warrior – #TAMA-EN004

Pendulum Effect – If “Vaylantz World – Shinra Bansho” is in a Field Zone or if you control a WATER “Vaylantz” monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of “Hojo the Vaylantz Warrior” once per turn.
Monster Effect – You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 “Vaylantz” Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of “Hojo the Vaylantz Warrior” once per turn.

Date Reviewed:  November 8th, 2022

Rating: 2.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G Avatar
Crunch$G

From a little monster to a big one, we look at Hojo the Vaylantz Warrior.

Hojo is a Level 8 Scale 1 WATER Spellcaster Pendulum with 1900 ATK and DEF. Stats are not good for a Level 8, but we at least keep the other nice qualities from yesterday.

The Pendulum Effect is similar to yesterday as well, only you need either Vaylantz World – Shinra Bansho on the field or a WATER Vaylantz monster is controlled by you, which neither are too hard to get access to and you get a bigger monster with this than yesterday. No summoning restriction on this compared to yesterday, but that’s likely due to the requirement to activate.

The first Monster Effect of this card lets you target a face-up card in either Spell & Trap Zone and return it to the hand, which is a fine effect considering this archetype can force the opponent’s monsters to the Spell & Trap Zone, but you rather probably target floodgates and keep those monsters clogging the opponent’s backrow. The effect that triggers when this card moves Monster Zones lets you Fusion Summon a Vaylantz Fusion from the Extra Deck by using materials from your hand, field, and/or Pendulum Zones. Considering this archetype is based around their Fusion Monsters, of course they get a way to Fusion Summon, but I wish we had a way that didn’t require us to move our monster. Hard once per turn on every effect of course. Hojo is still a fine monster, though it’s nothing extraordinary, but still worth playing.

Advanced Rating: 2.75/5

Art: 4.5/5 Love the fire in the artwork, really adds to the monster. Ironic since this is a WATER Attribute monster.


Dark Paladin's Avatar
Alex
Searcy

Hojo the Vayantz Warrior is next up for review.  Level 8, Water/Spellcaster, 1900 atk/def (ew) and again a 1 on the Pendulum Scale.  To start again on the Monster side, a Free Targeted bounce of any Magic/Trap is a good Effect to have.  The card has to be face-up, so that does add a bit of a limit to this, but it can be Monsters as well in those Zones, so that’s a beneficial plus.  Next, if this card moves Monster Zones (outside the Damage Step) you get to Fusion Summon a Theme Monster from your Extra Deck, and you get to use Material from your Hand, Field, and/or Pendulum Zones.  That’s pretty nifty.  Especially factoring in the and/or, and the Zones, given how big the Pendulum factor is for these guys.  Like yesterday, each of these are Once per Turn Effects.

The Pendulum side of this card lets you Special Summon itself from your Hand so long as you control a Water Monster or one of the Theme Field Magic.  (Cause they needed more than one…for some reason).  It does have to be in the same appropriate column, so save yourself the space, but it’s a nice and easy enough way to drop this to the Field.  This Effect is also Once per Turn.

I’m a little Torn.  It’s definitely not as good as yesterday, and 1900 (for both atk/def) aren’t winning you much on a Level 8, even with the Special Summon option.  The Level 8 can help I suppose with nice Extra Deck plays, but it should’ve had more atk and/or def and/or better Effect(s) to justify the Level, in my opinion.

Rating:  2.5/5

Art:  4.5/5  The fire here, as well as the sword, are the winners here, but the darks in the armor and cape contrast amazingly against the brighter colors of said fire and blade.  (Crunch made the water comment being ironic given the fire, so I’ll let that slide on my part =P)


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