Black Hole – Unfinity
Date Reviewed: November 9, 2022
Commander [EDH]: 3.13
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
If you’re doing any kind of space-themed game or expansion, you pretty much have to have a card named “Black Hole”. Well, except for the Star Wars collectible card game from the 90s; there don’t really seem to be any black holes in that universe (maybe in the novels, though I haven’t read them all). I’m guessing George Lucas just couldn’t think of a way to integrate them into his stories.
Depending on how lucky you got with visiting Attractions, Black Hole can be anything from a second copy of Eviscerate to a one-sided Wrath of God. Fortunately, Attractions are a major theme of Unfinity draft, and thus sooner or later you’ll get the latter (but also the former – be prepared). It’s also another card that plays well in decks that revolve around manipulating die rolls; while said manipulation is going to be the source of a lot of advantage in such decks, you’ll also need to deal with your opponent’s plans or clear the way for whatever your big finish is.
Commander [EDH]: 3
Four mana to kill a creature at sorcery speed isn’t great…but considering that attractions are a thing, Black Hole can potentially kill many more than that, and it being selective makes this a nice means to out against decks if you like attractions. You can always choose when to have everyone experience the intense gravitational pull of the Black Hole, and while it’s never going to be one’s first choices to kill, sometimes you might get a lot of mileage out of paying four mana to start the succ.
Commander [EDH]: 3.25
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