Enchanted Evening
Enchanted Evening

Enchanted Evening – Shadowmoor

Date Reviewed:  September 28, 2023

Constructed: 2.25
Casual: 4.25
Limited: 2.25
Multiplayer: 3.63
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


I’m like the water when your ship rolled in that night:
Rough on the surface, but you cut through like a knife . . .

Enchanted Evening was very much out of place in Shadowmoor. The set had some good enchantments, but not much that encouraged you to have a lot of them, other than Greater Auramancy (which, of course, we also reviewed recently). Its neighboring sets weren’t much better in that regard, unless you count the onetime core set staple Verduran Enchantress; even that card is often considered an “introductory” or casual-only enchantress deck enabler, as it was too fragile the rogue eternal strategy often referred to as Parfait. But though it was overlooked in competitive settings, Enchanted Evening is the answer to a lot of questions in the shadows cast by mainline Magic’s spreading canopy. When you do need as many enchantments as you can get right away, it’s sometimes the most effective way to get them. It does in fact go well with Greater Auramancy, and it turns Tranquility into a hyper-efficient Obliterate. This card was out of place in Shadowmoor, like many faerie tale protagonists find themselves, and as we will all find ourselves at some point; that doesn’t mean it’s not needed, as faerie tale protagonists – and all of us – learn at some point.

Constructed: 2
Casual: 4
Limited: 2.5 
Multiplayer: 3.5
Commander [EDH]: 3.5

 James H. 


Besides the alluring art, Enchanted Evening is a very particular car whose goal is not immediately apparent; enchantments tend to have slightly less interaction than other permanent types. That said, what interaction they do have can sometimes be verging on degenerate, and a card like Serra’s Sanctum looks very nice with this out. The long and short of it is that Enchanted Evening is sort of the ultimate combo piece for a certain style of deck, and there are certainly ways to abuse things like Fracturing Gust to nuke everything, if you want. But this is a fiddly, intriguing card that has improved with the steady enchantment support of recent years, and while it’s too fiddly for Modern, you can have a lot of fun with it elsewhere.

Constructed: 2
Casual: 4.5
Limited: 2 (not going to get a ton done in Shadowmoor)
Multiplayer: 3.75
Commander [EDH]: 4 (unique in it function, at least)

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