Chimera the Flying Mythical Beast
Chimera the Flying Mythical Beast

Chimera the Flying Mythical Beast – #SBCB-EN062

“Gazelle the King of Mythical Beasts” + “Berfomet”
(This card is always treated as a “Phantom Beast” card.)
When this card is destroyed: You can target 1 “Berfomet” or 1 “Gazelle the King of Mythical Beasts” in your GY; Special Summon that target.

Date Reviewed:  September 28th, 2023

Rating: 1.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Chimera the Flying Mythical Beast is our original Battle City monster and our Throwback Thursday choice this week. The original of yesterday’s CoTD, Chimera or CtFMB is a pretty generic Level 6 Fusion Monster. Needing Gazelle and Berfomet, both the originals, you get yourself a 2100ATK Fusion that gets you a Special Summon of one of the Fusion Materials it used when destroyed. I missed this on Tuesday and then chose to put it here rather than go back and add it twice into Tuesday’s CoTD, but it would’ve been REALLY nice if the new Gazelle and Berfomet would retain those names alongside their new effects so they could be used for this Fusion Summon. Thankfully, the new form of this, as well as tomorrow’s CoTD retain this card’s name. There isn’t much use for this monster anymore because of its retrain honestly. The Special Summon is restrictive, its ATK is low even for a Level 6, and the requirements for its Fusion Summon are restrictive as most Fusion Summons used to be.

It is an extra “Chimera the Flying Mythical Beast” for you to have in your arsenal for other effects to kick off because it is on the field or in the grave, but it is too restrictive. Blame the retrains for not carrying their predecessor’s names, blame the original creation of this card for not being flexible, whatever you do, file this under another card whose successor is better and good for them for being that way.

Advanced-2/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

Throwback Thursday this week is one of Yugi’s many classic monsters that we saw got some new support this week: Chimera the Flying Mythical Beast.

Chimera the Flying Mythical Beast has the same stats as yesterday, so you can refer to that to establish how good/bad that is. The Fusion Materials specifically are Gazelle the King of Mythical Beasts and Berfomet, which the only potential good card is Gazelle for being an Unexpected Dai target. It’s always treated as a Phantom Beast card, so thank Konami TCG for that translation mishap, even though this card released in 2010 for us. The only effect triggers upon destruction, only letting you revive a Gazelle the King of Mythical Beasts or Berfomet. A pretty underwheming effect, would of been nice to revive both monsters at least. Neither monsters are still good, assuming you’re even playing those. The best purpose this has now is a target for Fusion Armament since it is a Fusion Material for the new boss monster, making your Illusion effects in the graveyard live before making your plays. If you opt to run the aforementioned Fusion Armament, run a copy of this, but otherwise you’re passing on this.

Advanced Rating: 1.25/5

Art: 3/5 Fine, but a little bland.

Mighty Vee

Throwback Thursday brings us, of course, the original Chimera the Flying Mythical Beast in all of its Duel Monster glory. A level 6 WIND Beast Fusion monster, Chimera was commonly used by Yugi during the Battle City arc as a quick beater. Though it’s one of the dreaded Fusion monsters with specific materials (the original Gazelle the King of Mythical Beasts and Berfomet), summoning it now is easier than ever between the smorgasbord of Polymerization searchers, Fusion Deployment, and Unexpected Dai, as well as various Fusion substitutes like King of the Swamp. As mentioned, it packs 2100 attack and 1800 defense like its retrain, which are mediocre by modern standards (and frankly mediocre by standards back then as well).

Since TCG missed the memo, Chimera has a name clause making it a Phantom Beast monster, though it usually won’t come up very often. Chimera’s sole non-once per turn effect triggers when (yuck!) it’s destroyed, letting you revive Berfomet or the original Gazelle from your Graveyard. That’s the originals, mind you, not Big-Winged or Claws. That’s it! Back then, it’s pretty clear the obvious intent of the effect was to refund you half of the Fusion materials when Chimera inevitably bit the dust, considering its relatively low stats and lack of protection. You might think you could weave Chimera into some Yang Zing or Dinosaur combos, but missing timing is the nasty dealbreaker on what would already be an awkward engine. Even worse yet for Chimera, since Chimera the King of Phantom Beasts takes its name, there’s almost no reason to play it. You could use the upcoming Fusion Reinforcement to summon the deck’s boss more easily, but the combos are already efficient enough that you don’t need to summon this Chimera at all. Basically, only play this for nostalgia’s sake.

Advanced: 1.5/5

Art: 3/5 Nostalgic, but sometimes Takahashi art leaves a bit to be desired.

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