Dragunity Guisarme
Dragunity Guisarme

Dragunity Guisarme – #HAC1-EN172

When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use each effect of “Dragunity Guisarme” once per turn.

Date Reviewed:  April 9th, 2022

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G Avatar
Crunch$G

We got the remaining Hidden Arsenal promos this weekend starting with the card that actually relates to the lore: Dragunity Guisarme.

Guisarme is a Level 3 WIND Dragon Tuner with 600 ATK and 1600 DEF. Meh stats, great typing, bad Attribute, but being a Tuner is nice. Upon this card being Normal Summoned, you get to target and revive a Level 4 or lower WIND Dragon or Winged Beast in your graveyard and Special Summon it with its effects negated. It’s nice at least to revive a monster to enable a quick Synchro. It’s awkward though with most of the good Dragunity monsters being even Leveled, including the Synchros, so this having the odd Level of 3 makes for awkward Synchro lines if you use this. This also has a similar equip effect as Dragunity Phalanx where it Special Summons itself, which again opens the nice Synchro lines, but for the odd Leveled Synchros in Dragunity, which aren’t great, but you at least get access to Link Monsters like Romulus and Hieratic Seal of the Heavenly Spheres. Each effect is a hard once per turn, which is fine. It’s a fine extender option, the Level does hurt it a little. It’s fine at the very least and you can maybe try some plays with Dragunity Knight – Trident for Extra Deck removal, but you might be fine off without it.

Advanced Rating: 3.25/5

Art: 4/5 He’s a nice looking dragon at least.


Dark Paladin's Avatar
Alex
Searcy

Hmm…a Tuner that gives you a free Level 4, sans Effects?  Looks like we’re setting up an Equip and/or Extra Deck play here, no?  Dragunity Guisarme is a Level 3, Wind/Dragon (not our favorite attribute to see on our dragons) has 600 atk and 1600 def.  Nothing much there to write home about, but we covered the meat here at the start.  Dragunity cards love to attach to other cards (eventually going in to bigger and more powerful Fusions, occasionally Synchros and others) who still usually try to do that tactic, in one form or another.  This card can also Special Summon itself while it’s Equipped to a Monster.  For the unaware, the other key part in that strategy really relies on the ability to (quickly) cycle themselves from one Monster to the next, in an ability to reuse their Effects.  Here, the main part being the Special Summon of the Level 4 (or lower) Wind/Dragon Monster.  Each Effect is once per Turn, so your play is to be able to keep/protect it (or more) each Turn until you can un/re-Equip to continue doing so and extending your plays.  It’s a great starter, and while you may need the setup for the Special Summon, just do it yourself if necessary.  Not much not to like here.

Rating:  4/5

Art:  4.5/5  Fierceful looking thing, isn’t he?  Dark/Fiend might be more appropriate, no?


Mighty Vee
Mighty
Vee

Normally I take a break for weekend cards, but this time we’re “remembering the new guys” with some very late TCG cards introduced in Hidden Arsenal Chapter 1 we should’ve gotten ages ago. Dragunity Guisarme is a level 3 WIND dragon tuner monster that oddly wasn’t included with the other Dragunity support in Ghosts from the Past. Like most of the Dragunity archetype, it’s a WIND dragon which lends itself towards a lot of dragon and synchro decks. 600 attack and 1600 defense make sense for a level 3, though having less than 1500 defense would’ve been nice for Wynn the Wind Channeler.

Both of Guisarme’s effects are a hard once per turn. When you normal summon Guisarme, you can special summon any level 4 or lower WIND dragon or winged beast from your graveyard at the cost of negating its effects. Naturally, you’ll be able to revive the vast majority of the Dragunity archetype, but there’s also synergy with Harpie and Gusto decks as a niche tech. Unfortunately, being locked to the normal summon makes this effect synergize poorly with Guisarme’s other effect, and pretty much limits it to extending or follow-up instead of being integrated into proper combos. Guisarme’s other effect is common among Dragunity cards, allowing you to special summon it while it’s equipped to another monster. This’ll happen a lot in Dragunity, so it’s hard to complain. Guisarme does feel overbalanced, but at the very least it’s still a dragon tuner, so it’ll easily set up plays for Dragunity Knight Romulus, Hieratic Seal of the Heavenly Spheres, and Crystron Halqifibrax, so there are worse cards out there.

Advanced: 3/5

Art: 3.25/5 The colors are nice though I’ve never been a huge fan of the whole needle nose thing most Dragunity monsters have going on.


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