Deep Sea Repetiteur – #HAC1-EN175
“Deep Sea Diva” + 1+ non-Tuner monsters – Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except “Deep Sea Repetiteur”; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of “Deep Sea Repetiteur” once per turn.
Date Reviewed: April 10th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
It was fitting this was revealed around the same time as Synchro Overtake, so here’s a Synchro that works with that card: Deep Sea Repetiteur.
Repetiteur is a Level 5 WATER Sea Serpent Synchro Tuner with 1800 ATK and 1500 DEF. Okayish stats for Level 5, WATER is a nice Attribute, Sea Serpent is one of the three nice Types for WATER monsters, and being a Synchro Tuner opens some plays. Requirements are Deep Sea Diva and any non-Tuner(s), so your Deep Sea Diva basically lets you summon this instantly and listing Deep Sea Diva as the Tuner does make Synchro Overtake an option to search Deep Sea Diva as I mentioned. First effect is a soft once per turn with a Quick Effect to discard a Level 4 or lower WATER monster to have this card gain 800 ATK until the end of the turn. The payoff isn’t great, but at the very least it triggers the effects of Atlantean monsters for removal, searching, or revival. If this was Synchro Summoned and is sent to the graveyard, which works for a Synchro Summon, you can target a Level 5 or higher WATER monster besides Deep Sea Repetiteur and Special Summon it in Defense Position, but you can only Special Summon WATER monsters for the rest of the turn. It’s a decent revival effect, hopefully opening up an Xyz play for a bigger Xyz monster like Mermail Abyssgaios. Will always take a free extender, and WATER isn’t the worst Attribute to be locked behind. That effect is a hard once per turn, but it’s fine. Repetiteur isn’t anything insanely broken, but it’s a nice card WATER Decks and the Tuner you have to use to summon this at least summons it on its own with her own effect, and this existing does make Deep Sea Diva more searchable.
Advanced Rating: 3/5
Art: 5/5 Probably the best part of the card, she looks great.
Try saying that three times fast– Deep Sea Repetiteur is a member of the often-forgotten Deep Sea archetype, centering around the classic synchro enabler, Deep Sea Diva. It’s a level 5 WATER sea serpent tuner synchro monster, which is appropriate for what the archetype does. Naturally, it requires a Deep Sea Diva as the tuner monster, but any other non-tuners can be used, so Deep Sea Diva alone should be able to summon it easily. 1800 attack and 1500 defense are low stats, but that’s to be expected for a monster intended to be a combo piece.
Repetiteur’s first effect is a soft once per turn and a quick effect, allowing you to discard a level 4 or lower WATER monster to increase its attack by 800 until the end of the turn. The attack boost does somewhat shore up its low attack, and you might catch an unwise opponent off guard, though the main purpose of this will be the discard, since WATER monsters in general love being discarded; Deep Sea monsters proper would love this, though Atlantean Dragoons and other Atlantean cards appreciate it as well. Repetiteur’s other effect is a hard once per turn, allowing you to special summon a level 5 or higher WATER monster in your graveyard in defense position when it’s sent to the graveyard after being synchro summoned, though you’ll be locked into special summoning WATER monsters for the rest of the turn. While I wish there was more synergy with the first effect, this effect is great for any WATER deck with high-level WATER monsters, including, but not limited to, Ursarctic, Mermail, or White Aura, with Superancient Deepsea King Coelacanth being a notable mention. Overall a good card for most WATER decks as long as you’re fine with shoving in a Deep Sea Diva engine.
Art: 4.25/5 Well, I guess you can finally tune a piano AND tuna fish! I’ll see myself out now.
Greetings folks. Today we’re looking at the teacher of the famous Deep Sea Diva. I’m glad they turned such an iconic Tuner monster into her own dedicated archetype.
Like many Water attributed archetypes of the modern era, there’s enough splashability with her effects (pun intended) to mix and match with each other. Reptiteur has 2 effects: One is to gain ATK by discarding a Level 4 or lower Water monster and the other is to replace herself with another Level 5 or higher Water monster whenever she’s sent to the Grave.
The first effect isn’t that great. Trading a resource for a measly 800 ATK just isn’t enough, in my opinion. Doing so puts her to 2600, which is hefty, but not nearly enough for it to matter. Not only that, but unlike other Battle-related hand traps of the past (like Kalut or Honest) there’s no surprise factor here. Your opponent knows that you’ll be able to pump the Repetiteur up at any time.
The only nice thing about this effect is that it can help you get certain cards into your GY like the recently released Icejades. Also, the Atlantean cards can help offset the cost of her effect.
Repetiteur’s better ability is her revival effect. Being a Level 5 Synchro/Tuner who can revive a monster whenever she’s sent to the Grave means that she’s clearly designed to help you Synchro climb into powerful Water monsters like Adamancipator Dragite and White Aura Bihamut without sacrificing board presence. Although the Water attribute still doesn’t have as much support as say Earth (or especially when compared to Light and Dark) there are still some great tools and cards to utilize. High leveled Water bosses that immediately come to mind are Moulinglacia and Superancient Deepsea King Coelacanth.
Advanced Rating – 4/5
Art – 5/5 (mermaid bias)
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