Descendants’ Fury
Descendants’ Fury

Descendants’ Fury – Commander Masters

Date Reviewed:  August 16, 2023

Constructed: 2.38
Casual: 4.00
Limited: N/A
Multiplayer: 3.75
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


I’m old enough to sometimes forget that Polymorph is now a red ability, though I think that between the name and the effect, this card is actually a reference to Descendants’ Path from Avacyn Restored. It’s a rather aggressive version and does feel quite red; it’s also one of those cards that’s sometimes hard to rate for deckbuilding, because it comes in a preconstructed deck where it’s clearly intended to be used in random mode, yet a deck could be built around it that hits something huge every single time. It is going directly to Legacy, where four mana will probably be a little too much for it, and the type-matching requirement makes you put some effort into building with it – although it’s pretty cool to have a reason to dig out some obscure types of tokens. Note well: Eldrazi Scion tokens can deal damage . . .

Constructed: 2.5
Casual: 4
Limited: N/A
Multiplayer: 4 (in these kinds of formats, it’s just as much fun in random mode as combo mode)
Commander [EDH]: 4

 James H. 


Swapping one creature out for another can always be dangerous if you have a limited number of creatures overall or a limited number of creatures of that type, and Descendants’ Fury lets you take someone who successfully got through and swap them out for something more dangerous…if you get lucky. In some tribes, like in types where every creature can matter (like dragons), this can be backbreaking, but smaller tribes will only get incremental advantage. I can see some value in pairing this with undying and persist (or any of the other “incremental value through recursion” effects), but this feels like one that’s too fiddly to get the most out of. It’s definitely one that can shine in the hands of the smart and clever deckbuilder, but it’s too tricky to make work in most builds.

Constructed: 2.25 (four mana is a bit high for this, and while it can immediately pay off, red isn’t the strongest color for this effect)
Casual: 4
Limited: N/A (depends on the format, but probably a 2 or so)
Multiplayer: 3.5 (more chances to get through)
Commander [EDH]: 3.75

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