Dark Spirit's Mastery
Dark Spirit’s Mastery

Dark Spirit’s Mastery
– #LED5-EN004

Discard 1 card; add 1 “Destiny Board” or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of “Destiny Board” and/or “Spirit Message” cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of “Dark Spirit’s Mastery” once per turn.


Date Reviewed: 
November 12, 2019

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Dark Spirit’s Mastery continues Bakura week on Pojo.com.

This is the kind of search card the archetype should’ve gotten from the very beginning. Normal Spell that searches Destiny Board or a Level 8 Fiend. Dark Necrofear, Curse Necrofear and Destiny Board this searches for the deck, also some other Fiend monsters like Grinder Golem and Grapha. A -1 in a deck that will have some dead cards here and there isn’t anything to worry about if it means getting to a critical piece of your strategy (like Destiny Board) first turn. The search ability is good enough to make this a necessity long overdue for the deck, but it’s that second effect that REALLY does it. The ability to cycle back dead cards for new ones is great in any deck, but in Destiny Board, where you are going to have dead cards, this gives the deck actual support to help with dead hands. Sure, can’t banish THIS copy of Dark Spirit’s Mastery, but you can a different copy from the turn before.

Amazing card for the archetype, and the stipulation to put the cards on the bottom of the deck to ensure you won’t redraw those cards you just cycled back is even better for a deck like this.


Art-5/5- Love this artwork. So foreboding and ominous.

Until Next Time

Crunch$G Avatar

Next up in the Occult cards is one that can be used in many different decks considering it’s a good searcher, Dark Spirit’s Mastery.

Mastery is a Normal Spell that upon activation discards a card for cost to search for a Level 8 Fiend or Destiny Board from the deck or graveyard. The Level 8 Fiend bit has some good uses in a few archetypes like Dark World, D/D, and Archfiends alongside the new Bakura cards while being able to search for Destiny Board helps make that strategy a million times better and much easier to pull off. Mastery can also be banished from the graveyard, except the turn it was sent there, to target any Destiny Board and/or Spirit Message cards in your hand or in the graveyard to return said cards to the bottom of the deck and draw an equal number of cards. Best way to get dead Spirit Messages and/or ones stuck in the graveyard back to the deck so Destiny Board can pull them from there while you’re drawing better stall cards like Mystic Mine or something. It’s helpful since you’re likely only playing one of each Spirit Message due to them being massive bricks. Mastery is a card that can be useful for a ton of Fiend strategies by getting Level 8 Fiends with great ease, though I’m sure we wish we could use this with Grinder Golem, and this also helps Destiny Board strategies by making them more consistent.

Advanced Rating: 4/5

Art: 5/5 Curse Necrofear looks completely terrifying.

Dark Paladin's Avatar

Destiny Board definitely needed some support, and we’ll look at a piece today, in Dark Spirit’s Mastery.  This is a Normal Magic card, and starts by letting you discard a card to fetch a Destiny Board or Level 8 Fiend Monster from your Deck or Graveyard back to your Hand.  That IS a -1, but as far as they go, it’s not that bad of 1.  You get to choose your Monster (although I’d like if it could fetch a Spirit Message piece as well).

The next effect to remove itself from play (save the turn it went to the Graveyard) to take any number of Destiny Board and/or Spirit Message cards from your Hand or Graveyard to the bottom of the Deck…that’s interesting.  It’s fun you get to Draw cards equal to what you lost.  You should be running multiples, but I see this as too random an effect to get you what you need or were missing.  

Maybe that can unclog your Hand if you’re holding multiples of certain pieces.  Again, each effect here is once per turn.  I like the first effect much better than the second.  The -1 (while as said, isn’t the worst of -1s) I still am not a fan of.  This can help you, but I don’t see it helping you enough on either end.  It just doesn’t quite do enough for me.  Not a bad card, just not quite good enough.

Rating:  3.5/5

Art:  5/5  Curse Necrofear just lurking hear amidst that darkness is rather spooky, isn’t it?

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