Centur-Ion Legatia
Centur-Ion Legatia

Centur-Ion Legatia – #VASM-EN019

1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of “Centur-Ion Legatia” once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro “Centur-Ion” monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

Date Reviewed:  January 26th, 2024

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Centur-Ion Legatia is the only Synchro monster for the archetype so far, and ends the week’s look at Centur-Ion.

Level 12 with a whoppin 3500ATK, Legatia is a generic Level 12 that any deck can make if they wanted to. Battle protection for monsters at 2000ATK or less is great for Centur-Ion because they all have 2000ATK or less. While you are likely not keeping your Centur-Ion Main Deck monsters on the field for long, this is good protection.

A +2 when it is Special Summon, Legatia popping the highest ATK monster your opponent has while drawing a card is an effect any player can get behind. That +2 evens out the two monsters Centur-Ion will use to Synchro Summon Legatia. Primera and Emeth VI or Primera and Trudea as a Level 8, this is an easy Synchro Summon for the archetype to make during either players turn. You’ll need the Field Spell to Synchro Summon during your opponent’s turn, but dropping this at the start of their turn to stop a combo while putting a big body on the field and drawing a card makes their turn even tougher.

End Phase ability to set up a Special Summon of a Centur-Ion next turn replaces a Centur-Ion that you may have lost during the turn, or recycles a Centur-Ion that you used for a Synchro Summon during the turn. All Centur-Ion can Special Summon during either turn and if you have that Field Spell out you are geared up for a Synchro Summon. At the very worst you have a body on the field. Legatia being able to recycle any Centur-Ion to prepare for your opponents turn is just screaming abuse of Primera for searching and Synchro Summoning.

A boss monster it is, and splashable to an extent. Legatia is easy to summon in many decks, gives good battle protection to a wide range of available monsters, has an incredible effect off Special Summon (not just Synchro Summon), and can replenish your Centur-Ion in your Spell/Trap Zone, where they likely won’t stay for long. Good synergy with yesterday’s card to put back the Centur-Ion you destroyed with Magic Planter to draw two card.

Advanced- 4.5/5     Art- 4.5/5

Until Next Time,
KingofLullaby


Mighty Vee
Mighty
Vee

Ending the week is Centur-Ion Legatia in all of its glory, the de jure boss of the Centur-Ion archetype. A level 12 LIGHT Machine Synchro monster, Legatia will take any Tuner and any number of non-Tuners, so it’s easy to make in any Synchro deck that can make level 12 Synchros– in Centur-Ion proper, you can easily make it with Centur-Ion Primera and either Centur-Ion Emeth VI or Centur-Ion Trudea summoned from your backrow. Legatia packs an excellent attack stat of 3500, though its defense stat is lacking at only 2000. Fortunately, my Lightning Storm paranoia is less pronounced because Primera can protect Legatia if you so choose.

Legatia protects monsters with less than 2000 attack from being destroyed by battle. While I get that it’s supposed to keep Emeth VI and your low-level monsters alive as you swarm during your opponent’s turn, it doesn’t help too much, even if Legatia itself can get value from it when summoned off of Centur-Ion Phalanx. Legatia’s real value comes from its other effects, both of them hard once per turn; the first effect triggers if Legatia is Special Summoned, letting you draw 1 card then destroy the monster your opponent controls with the highest attack (with the obligatory choice if tied). Being able to immediately draw 1 lets it compete with Superheavy Samurai Brave Masurao for the best generic level 12 Synchro (excluding the obvious, which we’ll get to), and while the destruction is a bit restrictive, it’s still very strong, especially against decks that rely on their Normal Summon. Lastly, during the End Phase, you can place a non-Synchro Centur-Ion monster from your hand or Graveyard directly to your backrow as a Continuous Trap. Since Emeth VI can summon itself anyway, you’ll be picking Primera to provide protection and set up Stand Up Centur-Ion!’s trigger effect when you summon Emeth VI. Of course, this pure combo pales in comparison to the King Calamity combo, where you summon Crimson Dragon instead of a second Legatia during your opponent’s turn then go into Hot Red Dragon Archfiend King Calamity. Fortunately, Centur-Ion’s recent OCG support encourages pure play once again, as their new level 12 monster can search a Centur-Ion Trap for additional disruption while streamlining the Legatia combo. Overall, while demonstrably not as good as the King Calamity combo, you’ll still be running Legatia anyway as the Crimson Dragon target, if only because you’ll possibly be locked on turn 1 and the draw 1 is free!

+Easy to make and provides instant advantage
-Arguably best generic level 12 Synchro if you can only make 1
-Lacks protection without help
-Can’t disrupt by itself

Advanced: 4/5
Art: 4.5/5 If the Gainax references weren’t enough for you, how about a FRANXX?


Crunch$G Avatar
Crunch$G

The week ends off with what is now one of the two Level 12 Synchros for the Centur-Ion archetype: Centur-Ion Legatia.

Legatia is a Level 12 LIGHT Machine Synchro with 3500 ATK and 2000 DEF. ATK stat is great, LIGHT is good, and Machine has nice support. Materials are any Tuner and any non-Tuner(s), which gives us another generic Level 12 Synchro. Your monsters with 2000 or less ATK cannot be destroyed in battle, which there are effects to reduce this card’s ATK by 1500 in archetype, but its just solid protection on your smaller monsters. The remaining effects are each a hard once per turn, the first triggering upon Special Summon, letting you draw a card and then destroy the monster the opponent controls with the highest ATK (your choice in the case of a tie). The draw is nice, and the removal can be useful if you Synchro Summon this on the opponent’s turn. During the End Phase, you can also place a Centur-Ion monster from the graveyard into the Spell & Trap Zone as a Continuous Trap, helping you setup to trigger their effects on the next turn to continue making Level 12 Synchros. Legatia is a good boss for the Centur-Ion archetype and can even be ran outside the Deck if you need a generic Level 12 with a solid on summon effect. Play 2-3 in Centur-Ion, at least until we get the other Level 12 and then we go from there, and you can play 1 in any Deck that can generically summon this.

Advanced Rating: 4/5

Art: 4/5 Giant mecha rabbit.


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