Brotherhood of the Fire Fist - Peacock
Brotherhood of the Fire Fist – Peacock

Brotherhood of the Fire Fist – Peacock
– #FIGA-EN017

2 “Fire Fist” monsters
While this card points to a “Fire Fist” monster, your opponent’s monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent’s monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of “Brotherhood of the Fire Fist – Peacock” once per turn.


Date Reviewed: 
October 15, 2019

Rating: 4.08

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Brotherhood of the Fire Fist – Peacock is the first Fire Fist girl and another Link Monster for the archetype to use.

Archetype specific unless you are teching Fire Fist monsters. Arrows ensure you get an extra slot for an Extra Monster Zone, good for this deck to have that option as it can Special Summon a lot from the Extra Deck with the new support. Self-protection while pointing to a Fire Fist monster helps keep her safe from targeting effects. Fire Fists have protection, cost-free ability for their effects, and now a way to take the opponents monster(s) using Peacock and a Fire Formation spell/trap. It used to be the spell/traps of Fire Fist sat on the field after a one-time use, now they have actual support they can give to advancing your position on the field. You can only place the targeted monster into a zone this points to, which will prevent her from being protected from targeting effects, but stealing an opponents monster to make the way for a direct attack (potentially) and all-but certainly using the opponents monster for an Extra Deck summon before your End Phase is far more important. There’s nothing preventing you from setting things up where you’ll get that zone open before the End Phase and put a Fire Fist there to resume protection. Horse Prince is likely the only option to use your opponents monster for a Fire Fist monster, but you could always do some other moves to open up the slot for Peacock to gain protection once more. Oh, and Eagle makes Peacock able to steal an opponents monster for free…almost forgot that.

Fire Fists have gotten some really good monsters in their new support. Both Link monsters excel in their own ways in combination with the Fire Formation cards.

Advanced-4/5     Art-5/5

Until Next Time

Crunch$G Avatar

Since Konami felt like the Link Monster that Fire Fists got from the OCG’s Link Vrains Pack wasn’t enough, they were kind enough to give the archetype a second Link Monster in Brotherhood of the Fire Fist – Peacock (kinda interesting to have a female in the Brotherhood, but just roll with it).

Peacock is a Link-2 FIRE Beast-Warrior with 1000 ATK and arrows pointing Left and Down. Low ATK for a Link-2, but the arrows are a case of being good in either EMZ or MMZ (though you prefer MMZ and have Eagle in the EMZ). The summoning requirements are any 2 Fire Fist monsters, so harder to summon than Eagle in theory, but you’re likely only playing both in Fire Fists so the downside here that Eagle doesn’t have is that you can’t use another Beast-Warrior like Reborn Tengu or something if you were wanting to. While this card points to a Fire Fist monster, it cannot be targeted for an attack by the opponent. Ok, good protection to have for that low ATK and you’ll most likely have a pretty strong Fire Fist pointed to by this considering it’s most likely going to be an Extra Deck monster and all of them have more than 2000 ATK. If you don’t have a Fire Fist for this to point to, then don’t worry too much because when this card declares an attack, you can send a face-up Fire Formation Spell/Trap you control to the graveyard (obligatory free with Eagle comment) to target a monster your opponent controls and take control of it to a zone this card points to until the End Phase, but the monster you stole cannot attack. So it’s a miniature Borreload Dragon that’s easier to summon in Fire Fists, but a little worse off because I guess they don’t want the archetype having a Link-2 as good as the Link-4 Borreload Dragon. Still, it’s a monster you don’t have to worry about in that moment and you could use it as material before the End Phase so the opponent doesn’t get it back. Most likely for the Ritual Summon of Eland because most likely you aren’t stealing a Beast-Warrior or FIRE to use to Link, Fusion, or Xyz in the archetype, you likely aren’t playing Kirin, and there’s a chance it might not be Level 3 to use with Spirit to Synchro Summon your Horse Prince. Even if you don’t, you might kill the opponent anyways with your other monsters before they even get theirs back, even though said monster stolen cannot attack itself. The monster stealing effect off Peacock is a hard once per turn, but that only matters really with multiple copies since it’ll likely only be pointing to one monster zone. It’s another pretty solid Fire Fist Link, though not as good as Eagle is. I’d say a copy or two is warranted in Fire Fists, besides you’re likely going to be locked to Fire Fist monsters or something similar anyways.

Advanced Rating: 4.25/5

Art: 5/5 Very elegant monster, as I’d expect from the only female in the archetype.

Dark Paladin's Avatar

Brotherhood of the Fire Fist-Peacock, shifts us back to the Link side of things. This Fire, Beast-Warrior Monster is Link 2, and specifically requires two Fire Fist Monsters for a Link Summon.  Peacock has arrows pointing to the immediate left and directly below herself, and has 1000 attack.  So, first we see self protection.  If this card points to one of your Fire Fist Monsters, Peacock can’t be targeted for attacks.

Very nice, it makes that 1000 attack not be such an issue, and makes at the very least the left arrow all the more important.  Next we see a Snatch Steal effect of sorts.  where when Peacock declares an attack, you can take an opponent’s Monster (targeting effect) after sending a theme Magic/Trap to the Graveyard (that was face-up) and put said Monster in an open Zone this card points to.

Said Monster is returned to the opponent at the End Phase.  It can’t attack, but it still is one less thing for you to worry about.  Maybe it’s something you couldn’t destroy that turn, and at the very least, you can’t have it used against you that turn.  It’s a good effect, in a variety of ways.  The latter effect here is naturally, once per turn.  Solid card here with a couple of solid effects, no doubt.

Rating:  4/5

Art:  4.5/5  Okay, I love the Brotherhood includes a female, let’s start with that.  I don’t quite get a Peacock from that background animal art, but I love the blade here, and how it seems to extend from the animal.  She’s very pretty, as well.

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