Beetrooper Sting Lancer
Beetrooper Sting Lancer

Beetrooper Sting Lancer – #DAMA-EN087

During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent’s GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 “Beetrooper” Spell/Trap from your Deck to your hand. You can only use each effect of “Beetrooper Sting Lancer” once per turn.

Date Reviewed:  October 5th, 2021

Rating: 3.43

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Beetrooper Sting Lancer is the highest level and highest ATK of Beetrooper Main Deck monsters.

Sting Lancer can be summoned normally, but you don’t do that with a Level 7 with 2400ATK. Cycling back an Insect monster from your grave and one monster in your opponents to drop this monster is an okay trade. You don’t want to give your opponent back anything, but you can always give them back an Extra Deck monster if you don’t want them fishing for anything in their Main Deck. Once summoned it gets you a spell/trap search for the archetype, making Sting Lancer a +1 for you. With this ability, Lancer becomes a Terraforming for the deck to get to Beetrooper Formation if you haven’t gotten to it already. Once played, you get a Special Summon of an Insect from your grave and your Insects when destroyed will replace themselves with tokens. Both those effects are once per turn, but getting something off destruction and a Field Spell that is a Monster Reborn for the archetype each turn is great and makes it the #1 card you’ll search. Beetrooper Fly & Sting is your monster effect negater and can reset itself. With only two targets in the archetype so far, Sting Lancer will need more resources, but for now it has two good ones.

Alongside the Link Monster for the archetype, Sting Lancer can help push for big damage and is another easy Special Summon for the archetype.

Advanced-3/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

We move forward in the lineup of bugs with a much bigger bug: Beetrooper Sting Lancer.

Sting Lancer is a Level 7 WIND Insect with 2400 ATK and 1800 DEF. Same issue with Type and Attribute, but good stats to work with. Anyways, you get a Quick Effect in the Main Phase to Special Summon this card from the hand by returning an Insect in your graveyard and a monster in the opponent’s graveyard back to the bottom of the Deck. Free extender alongside graveyard disruption is pretty good and overall kind of unique. The Quick Effect part makes this especially nice. Upon Normal or Special Summon, you alos get to search for any Beetrooper Spell/Trap from the Deck, which we are limited to 2 options so far, but this should extend with the 2nd wave of support. Either option you got so far is nice, so isn’t like you’re stuck with cards you might only want to play cause you could search them. Sting Lancer is a pretty good monster to have in Beetroopers to try and summon as fast as possible. Its own effect already helps with that, but you got other swarming options to summon it as well, which helps with this card’s effects being a hard once per turn. Pretty good bug here.

Advanced Rating: 3.75/5

Art: 4/5 Poke! Poke!

Dark Paladin's Avatar

From a little bug to a big one, here’s Beetrooper Sting Lancer.  That seems a bit redundant, but I suppose they don’t HAVE to go hand in hand (all squares are rectangles but not all rectangles are squares).  Wind/Insect, Level 7 with less atk/def than Dark Magician doesn’t look good to start.  The Special Summon for this card is rather odd, fairly reminiscent of how Helpoemer worked (at least on the cartoon) or vaguely similar to Lava Golem.  Targeting an Insect in your Grave, and one Monster from your opponent’s takes care of that for you.  That seems overly complicated in words (it is) but it’s still quite easy to accomplish.  And it further benefits from being a Quick Effect (only usable during Main Phase).  Successfully Special Summoning from its Effect also places those Monsters back to the bottom of their respective Decks.  Without them being Shuffled, that could be fine, and it’s not so uncommon to do mutual returns like that in the game these days.  A Normal or Special Summon of this also nets you any Theme Magic/Trap from your Deck to your Hand.  Since I assume that means only ones that have Beetrooper in its name, sadly, that’s only two cards (Formation and Fly & Sting) but that likely will grow over time.  This card is an easy Special Summon with a decent attack, and it gives you a +1 also upon Normal or Special Summon.

Rating:  3.25/5

Art:  3.75/5  I like the art on the Monster better than yesterday, but the background just doesn’t do it for me, so a slightly lower score.  

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