Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown

Beargram, Shelled Emperor of the Forest Crown – #PHHY-EN021

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon “Beargram, Shelled Emperor of the Forest Crown” once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.

Date Reviewed:  March 24th, 2023

Rating: 3.57

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Beargram, Shelled Emperor of the Forest Crown is a BIG boost to Insect and Plant decks and finishes up our week.

Not a Side Deck card for most decks, BSEotFC is meant to be played in only Insect or Plant decks. Banish three of either of those Types or a combo of the two for a Special Summon. Hand or grave but eliminating the field as a potential banish is something we’ve seen, and something that could be preferred, but anywhere would have been better. Beargram locking out monster effects from stopping your Spell/Trap cards is a pretty good form of protection. Most negation is done via monsters now and the few cards that counter effects are usually Counter Trap cards for summons.

The monster board-wipe for face-up everything non-Insect or Plant clears the way for your monsters, and balances out by stopping Beargram from attacking directly. With 3400ATK and easily summoned in those decks, not having this restriction could result in an easier OTK. The idea that Lonefire Blossom could get you to something on its own and then be the fodder in the grave for Beargram is amazing. Plants have always had some strong support and now this adds a bit of protection, strong ATK, and field-clearing to their arsenal. As for Insects, they haven’t had as much power as Plant-Type decks, but have had ways of reducing opponent resources and getting through mid-level attacks, Beargram adds much-needed power and the same potential control aspects it does with plants. Love this for both Types.

Advanced-4/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We’ve had some Plant support recently, and especially Insect support recently, so its bound for them to get generic cards, so the week ends off with a boss monster for Insects/Plants in Beargram, Shelled Emperor of the Forest Crown.

Beargram is a Level 9 EARTH Insect with 3400 ATK and 2800 DEF. Great stats overall, EARTH is a good Attribute, and Insect has alright support now. So it cannot be Normal Summoned or Set and must be Special Summoned from the hand or graveyard by banishing 3 Insect and/or Plant monsters from your hand and/or graveyard. So it has a home for any Insect/Plant strategy. The obvious choice is Traptrix since they got both, but Insects might benefit from this more from banishing stuff like Resonance Insect to get back with the big Level 9 Beetrooper boss. It seems better in Insects since they do have less than Plants do, and of course it is an Insect. You can only Special Summon this card once a turn, so no spamming 3400 beatsticks. Your opponent cannot use monster effects in response to your Spell/Trap Card or effect activations, pretty obviously supporting Traptrix even more. Finally, you get a soft once per turn to destroy all face-up monsters on the field that aren’t Insects or Plants, but this card cannot attack directly for the rest of the turn. It’s a fine board wipe considering you aren’t too likely to run into an Insect or Plant Deck, so giving up a direct attack is fine. Beargram is a fine card for Plants and especially Insects. I don’t know about actually using it in Traptrix since you aren’t loading with monsters in that Deck. Beetroopers might like this the most. I can see a card like this finding a place in other Decks in the future.

Advanced Rating: 3.25/5

Art: 4/5 That’s a very big bug.


Mighty Vee
Mighty
Vee

Wrapping up the week is probably one of the most odd cards to be released as of late, Beargram, Shelled Emperor of the Forest Crown. It’s a level 9 Earth Insect monster, which isn’t a particularly common combination, though it is searchable with Resonance Insect. Fitting for its level, Beargram boasts a meaty 3400 attack, letting it beat over many of the game’s bosses unboosted, and a decent 2800 defense if you ever need to summon it in defense position.

Beargram can’t be Normal Summoned or Set, instead Special Summoning itself from your hand or Graveyard by banishing three Insect and/or Plant monsters from your hand or Graveyard, and it can only be Special Summoned once per turn. Beetrooper immediately comes to mind thanks to its remarkable ability to recycle banished monsters with Heavy Beetrooper Mighty Neptune, though you’ll still almost always summon Beargram using the Graveyard, as banishing from your hand is a heavy hit to your resources despite the number of Insects with banishing effects. Beargram’s second effect is where things get pretty weird, preventing your opponent from activating monster effects in response to your Spell and Trap card activations. There’s not much application for Insect decks, as the premiere Insect Trap, Beetrooper Fly & Sting is a Counter Trap anyway. That said, it does have a niche application in Sunavalon decks to protect Sunavalon Bloom, but it’s still incredibly situational, plus most Plant decks don’t really have any business summoning Beargram in the first place. Beargram’s last effect is a soft once per turn, letting you destroy all face-up non-Insect and Plant monsters on the field, at the cost of preventing Beargram from attacking directly that turn. Considering that there are easier to summon monsters with stronger effects, this effect is pretty underwhelming, though it could save you in a pinch going second. Beargram isn’t necessarily a bad card, but its individual effects aren’t strong enough to give it enough impact in a duel. Still, it can be integrated into a lot of Beetrooper combo lines, especially since you can Special Summon it from the Graveyard, so if you have a combo in mind, running one should be fine.

Advanced: 3/5

Art: 3.25/5 He looks about as weird as his effects.


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