Amaze Attraction Horror House
Amaze Attraction Horror House

Amaze Attraction Horror House – #LIOV-EN075

Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
● Your opponent: Change the equipped monster to face-down Defense Position.
You can only use this effect of “Amaze Attraction Horror House” once per turn.

Date Reviewed:  June 30th, 2021

Rating: 4.08

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Amaze Attraction Horror House may be the best trap in the Attraction part of the Amazement archetype.

Two effects like all “Attraction” Trap Cards, but unlike yesterday, Horror House will stay on the field and can be reused over and over. While attached to an “Amazement” monster of yours you can target and negate an opponents monster. While attached to an opponents monster, you can flip it face-down. While both effects are great, and activating Horror House will summon Arlekino if you have one, the better effect is the negation, 9 times out of 10. Flipping a monster face-down will destroy Horror House, giving you only one use out of it presumably. This is good for drawing out a negation from a boss monster or for being able to push the effect through and deal with big monsters that have more sensible DEF. Negation though has been the name of the game for some time. Make as many negates as you can so you can make your opponents life miserable. A negation each turn while attached to your “Amazement” monster is something that you want turn one, especially if attached to your boss monster for the archetype: Arlekino. Had the effects been flipped this negation would be less the best choice because you’d have to depend on your opponent keeping that monster on the field, which is something you never want. The negation effect is a big reason why this card has hype to it along with Arlekino.

The negation wins out almost all the time. There will be times you want the 1-for-1 flip face-down, but that can be saved for a big monster your opponent just summoned or battle defense. Negation deals with problems and while it doesn’t destroy the monster, you can choose multiple monsters because Horror House doesn’t die when used for this effect.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

The second Amazement Trap we look at might be the better one in a more generic sense, but I like the benefit it has for using Amazement monsters instead, and that card is Amaze Attraction Horror House.

Horror House is a Normal Trap that works similar to yesterday’s card, equip to either your Amazement monster or an opponent’s monster and get the corresponding effect. Equipped to your monster lets you target an Effect Monster the opponent controls and negate its effects until the end of the turn. Nice little way to stop the opponent from making their plays, and you get to keep this card unlike yesterday where both effects made the card fall off. The effect where it equips to your opponent’s monster doesn’t make it fall off by immediately reading it, but knowing how the game works you know this goes to the grave because being equipped to the opponent’s monster lets you change the opponent’s monster to face-down Defense Position. Another way to stop the opponent from triggering an effect unless it was on summon, plus it puts a monster in Defense where it likely has a lower stat. Book of Moon that’s searchable and retrievable off Trap Trick is pretty solid. Again, hard once per turn in a sense you can’t try and use both effects by using 2 copies. I’m pretty sure that’s how it works. Either way, Horror House is a pretty good card for Amazements, but can have some generic use similar to some of the Paleozoic monsters can be instead of being ran in archetype. Of course you most likely have to use it in archetype for the first effect, which I prefer since you can keep using it, but I always appreciate cards being better for using it with the archetype, so that’s fine.

Advanced Rating: 4/5

Art: 4.5/5 So is this what the Ghostrick Mansion looks like on the inside. If it was ligher, it might look like Ghostrick Renovation, so maybe.

Dark Paladin's Avatar

As we near Independence Day, here’s something to possibly scare you up nicely for Halloween, the Normal Trap, Amaze Attraction Horror House.  Just like yesterday, this Trap differs Effect wise based on whether you choose to Equip to a Monster of yours or your opponent’s belonging.  This time, choosing you lets you choose an opponent’s Monster and negate its Effect(s) until the End of the Turn.  Effects are everything in this game, and even locking one Monster out for a Turn can be an absolute game changer.  That can be enough for you to make your push and turn the tide of a match.  Choosing your opponent is fun, too, as the Monster equipped is switched to face-down Defense position.  That may not initially seem like much BUT, with Monsters, especially bigger Monsters more commonly having lower defenses, it can make a big threat much easier to deal with.  I think this card has great use both offensively and defensively, and this thing could have use and potential well outside of this Theme too.

Rating:  4.25/5

Art:  4.5/5  Not quite what I’m looking for in the summer, but still really cool.  Genuinely freaky without being disturbing or too creepy.  

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