Advanced Crystal Beast Amber Mammoth – #BLCR-EN014
If “Advanced Dark” is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your “Advanced Crystal Beast” card(s) or “Advanced Dark” (Quick Effect): You can negate the activation. Once per turn, when your “Advanced Crystal Beast” monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Date Reviewed: December 6th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Advanced Crystal Beast Amber Mammoth provides something Crystal Beasts never had: negation.
Same negatives all Advanced Crystal Beasts have. Same stats as its predecessor, but this version has negation. If you target an Advanced Crystal Beast or their Field Spell Advanced Dark this version of the Mammoth can negate for free once per turn…pretty good. If you are going to make a specific negation for the archetype cards, make it cost-free, especially since it doesn’t destroy. Destroying would have made it too powerful I guess, despite the narrow reach of the negation effect. Instead of switching an attack to itself it negates the attack entirely, a good upgrade that at least will force two attacks to finish an Advanced Crystal Beast, as well as gives this Mammoth some protection for itself alongside its targeting negation power. A pretty good 1700ATK beater if it weren’t for that Field Spell clause in its effect.
Advanced Crystal Beast Amber Mammoth does outpace the original despite being dependent on Advanced Dark. Target negation isn’t as good as broad negation, but negation is better than no negation. Preventing an attack is far superior to changing an attack target, so like yesterday’s choice, the Advanced Crystal Beast is better than the original…which is why they need the balance with the Advanced Dark Field Spell dependency.
Until Next Time
Going from an Advanced Crystal Beast version of one you wanted to play, we got one that wasn’t really that great in its original form, but gets a decent upgrade here: Advanced Crystal Beast Amber Mammoth.
Amber Mammoth is a Level 4 EARTH Beast with 1700 ATK and 1600 DEF. Overall good stats, Type, and Attribute. You got the same clause of it going to the backrow upon destruction and needing Advanced Dark to keep this as a monster. This time, however, we got 2 unique effects for Amber Mammoth. The first is a Quick Effect when the opponent activates a card or effect that targets your Advanced Crystal Beast(s) or Advanced Dark, letting you negate the activation, which is good to give protection to Advanced Dark so your entire board doesn’t go away once it’s removed. The second effect just negates an attack once per turn when an Advanced Crystal Beast is targeted for an attack, which is better than just redirecting the attack to Amber Mammoth like the original since the stats aren’t that great still to take care of massive monsters. It’s 100% an upgrade over the original, even if you’re adding a downside in return. It’s probably the best protection you’ll get on a Crystal Beast monster, so might as well take it.
Advanced Rating: 2.75/5
Art: 4/5 See, now this is evil.
All these Advanced Crystal Beasts have neat little niche abilities added to them, and Amber Mammoth is no exception. Level 4, Earth/Beast are fine paired, and 1700 atk is decent too. Standard destroyed if Advanced Dark isn’t on the Field clause here to start. Once a Turn negation via Quick Effect when your opponent Targets Advanced Dark Monster or Card(s) via any Effect is a good thing. As is the ability here to negate an attack towards one of your Beasts (again at Once per Turn). Finally, when destroyed face-up, you can move Mammoth to an open Magic/Trap slot. He’s an improvement over the original without question, but how much is debatable. The protection on both sides is fun, but it’s easy enough to play around. Probably more of an annoyance than anything, but everything being dependent on Targeting I don’t see as particularly helpful.
Art: 4/5 That’s one angry looking Mammoth
The original Amber Mammoth is quite the dud, so what surprises will today’s card have in store? Advanced Crystal Beast Amber Mammoth is statistically identical to the original, being a level 4 EARTH Beast monster. There’s not much to say other than being level 4 for Xyz plays with other level 4 Crystal Beasts. It also shares the original’s mediocre stat spread of 1700 attack and 1600 defense, which was probably decent for its time, but we are no longer in that time, are we?
Just like the other Advanced Crystal Beasts, if Advanced Dark isn’t on the field, Mammoth will send itself to the Graveyard, missing out on the effect to become a Continuous Spell in the process. Surprisingly, Mammoth’s two soft once per turn effects are quite the upgrade to the original. On a Quick effect, you can negate an effect that targets a Crystal Beast monster. I don’t know why they didn’t just make it blanket targeting protection considering the hoops you need to jump through to play Advanced Crystal Beasts, but it’s better than the original at least. I question why it can’t destroy either, especially when targeting negation won’t save you from non-targeting effects. The other effect allows you to negate an attack that targets a Crystal Beast, which is pretty much a strict upgrade to the original since a sane opponent won’t crash into Mammoth’s (still mediocre) 1700 attack. Other than that, we all know it’s just Xyz fodder or fodder for Rainbow Dark Dragon. Overall, I think Mammoth gets points for being in the “most improved” category, but I would expect so much better from the restrictions, a recurring theme among the Advanced Crystal Beasts.
Art: 3.75/5 It’s not much different, but it definitely has more of a modern polish to be expected of a modern Yugioh card.
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