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Pojo's Yu-Gi-Oh Card of the Day

Necro Gardna
#GLD2-EN027 

Remove from play this card in your Graveyard to negate 1 attack this turn from a monster your opponent controls.

Card Ratings
Traditional: 2.25
Advanced: 2.65 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 3, 2010

Back to the main COTD Page

 

Dark Paladin
Wednesday
 
Necro Gardna, also Restricted, is a rather unremarkable card, at least statistically speaking.  We have a Dark attributed, Level 3 monster, (which isn't bad) but who only has 600 attack and 1300 defense.  Even with the toolbox of Warrior Support that isn't going to win many contests.  Necro Gardna really only helps you in the Graveyard, as you must remove it from play to use its effect.  By removing it from play, you can negate the attack of one of your opponent's monsters.  Useful in a pinch to be sure, but is anybody playing this?  Is anybody even playing Warriors right now?  I think we're back to the category of "not bad, but the environment isn't friendly to me...)
 
Ratings:
 
Traditional:  1.5/5 
Advanced:     2.5/5 
Art:  4/5 

Mark
Howard
Necro Gardna went from crap to great to crap. He was used in Lightsworn builds that won. Free attack blocks and the ability to decide who gets to attack and who doesn't. Who lives and who dies. He was also used in Dark decks like DHZ that didn't win so much. Now you can only use 1 Necro Gardna and 1 Burial from the Different Dimension, so he's not nearly as good as he used to be.

The power of Necro Gardna came from being able to control your opponent. He's not effective when you can only use 1 Gardna and he isn't worth recycling.

2/5
Art: Somebody needs a haircut.
Fun Fact: There is nothing fun about Fun Size candy. If anything, King Size should be Fun Size. The king's had enough to eat.
Tomorrow: sexyface;

Pheano

Hey Pojo, Pheano here with another Card Of The Day For you.
 
Today we will be taking a look at another old school card that has been Limited, Necro Gardna. You can remove him from play in your Graveyard to negate an attack. So with him you gain the ability to negate any attack for free since removing him from your Graveyard won’t cost you any of your cards being that he is already in your Graveyard. The great thing about him is that he is one of the few ways to have a Battle Phase answer while under Cold Wave.
 
Necro Gardna isn’t used in too many decks due to the fact that he is a dead draw so he should be used in a deck that can put him straight into the Graveyard. The main deck that he sees play in would be Lightsworns due to their large amount of milling. Also when drawn in a Lightsworn deck he can easily be used to cover the cost of a card like Monster Reincarnation of Lumina, Lightsworn Summoner. Outside of Lightsworns he doesn’t see play in many other decks aside from Vayu Turbo perhaps but that’s about it since its hard to find a deck that has synergy with him like Lightsworns do.
 
Back when he was at three he enabled Lightsworns to have total control over the Battle Phase between him and Honest. This made other deck unable to destroy their monsters in battle to prevent them from milling more names. When Lightsworns became the top deck he was one of the first cards to go since it prevented all Battle Phase based deck from competing like Gladiator Beasts.
 
In the Traditional format he isn’t very useful since the format is more about the Main Phase than the Battle Phase given all of the OTK’s and FTK’s present. A redeeming quality about him is the fact that he can work with Crush Card Virus though but it doesn’t warrant playing him.
 
Bottom Line:
He’s really good but being limited means the decks that would run him aren’t able to use him consistently enough.
Advanced: 3/5
Traditional: 2/5


Assailant
The Legion

Hey Pojo, it's Assailant of Team Legion with your Card of the Day.
 
Necro Gardna has what would be at best crappy stats. It is a dark, 600/1300, 3 star. It is a warrior type which allows you to RoTA it, but this is a small consolation when compared with its stats. What made this card limited, though, is its somewhat more amazing effect. If it's in the grave you can remove it to negate 1 of your opponent’s attacks. If it's in the graveyard, no use to anybody anymore, you only get an advantage? Give me some more of this! Unfortunately you can't have anymore of it, since Konami has swiped that lollipop from the hand of the meta by limiting it.
 
Since I'm feeling in an allegorical mood today, I would best describe Necro Gardna as one of the standing stones of Yu-Gi-Oh's metaphorical Stonehenge. One of the building blocks of a long lost relic. It was useful in zombies, when getting darks in the grave was good for them. It was better in any kind of DAD deck, where the whole point was to put three darks into the grave, or it could be discarded for DAD's effect. Then both these decks were brutally lined up against the Konami wall of shame and shot multiple times with the devasting ban/limited hammer.

They were absolutely astonishing in Lightsworn, when it was the pinnacle of the meta, since Lightsworn automatically milled monsters into the grave and next turn you would conveniently have a Necro Garda sitting in the grave, ready to be used. Then this deck’s head was (possibly rightly) pitilessly chopped off by the Konami guillotine

Now, while still being useful in some dark decks, there are just  too many better cards to run. You could run Magic Cylinder, a card I'm hoping to see somehow make it big in the current meta. You could use Dimensional Prison. You could, if Mars was lined up with Jupiter, the moon was full, it was the summer solstice on a leap year, and you couldn't get ahold of a D. Prison, use Sakuretsu Armor.
 
While in the end you might be able to fit it somewhere in a dark deck, it's just not consistent or reliable enough at 1. And in any other kind of deck there are better cards to run.
 
Traditional: 2/5 (Could be useful in Chaos)
Advanced: 3/5
Art: Where does the guy with a long white mullet and spikes on his arms sleep? Anywhere he wants to.


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