Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Djinn Prognosticator of Rituals
#ABPF-EN038 

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.

Card Ratings
Traditional: 1.20
Advanced: 2.13

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - 03.30.10

Back to the main COTD Page

 

Dark Paladin
Tuesday
 
Djinn Prognosticator of Rituals is a fun little card.  You can remove him from your Graveyard for a Ritual Summon, which is unique in itself.
 Then, when your Ritual Monster summoned via this card inflicts Damage to your opponent, they have to select and discard one card.  I like it, and if you're playing Rituals, go for it.  It does help speed your Deck up a little.
 
Ratings:
 
Traditional:  1.5/5 
Advanced:   2.5/5
Art:  3/5 
General Zorpa

Djinn Prognosticator of Rituals
 
This is one of the newest of the Djinn monsters that are used to help out the Ritual deck. This little guy has 400 ATK and 300 DEF on a 3 star DARK Fiend. These stats are not nearly as impressive as those of the previous Djinns, and I have to say that they actually had stats to go along with their effects.
 
The effect is the standard Djinn effect, you can remove it from play for the Ritual Summon of a Ritual monster. It also gives a bonus effect to the monster that it ritual summons, giving it a Don Zaloog effect of discarding a card, but of your opponent's choice.
 
This card is easily the wrost of the Djinn monsters. The other 3 are far superior in terms of the effect they give as well as stats. If you REALLY want to run him go ahead, but it is just not worth it at all in my opinion.
 
Traditional-1/5
Advanced-1/5


Freeza

Djinn Prognosticator of Rituals …
 
Another of the Ritual Fiends … This one is very meh … used for a ritual summon (and, like the others – can be removed from the graveyard from play, to do so), if that ritual monster inflicts battle damage, your opponent discards a card. This is an OK effect … but not super great. For one thing – god forbid u are up against Dark World – u will be screwed to make use of this. Even if u are NOT facing Dark World, your opponent will just set their spells and traps, so they don’t wind up having to discard anything valuable. Assuming u ritual summoned a monster with high ATK points … inflicting direct damage is a great enough bonus as it is … but chances are, aside from the turn that u ritual summon the monster, your opponent will not allow this and just continue to set DEF position monsters to protect their lifepoints, until they can come up with a solution. This means that u are NOT inflicting battle damage and NOT getting the effect from Djinn. Now had his effect been – “… every time u destroy an opponent’s monster and sent to the graveyard, your opponent discards a card …” – that would have been better.
But … nope.
 
Outside of his effect, he’s virtually useless. Terrible attack and defense. And even as a level 3 monster to be used for Ritual summoning, he’s not very good. The Releaser is level 3, and she’s the best of the bunch. Stick with her.
 
Traditional: 1.5/5
Advanced: 2/5
 
- FREEZA


N o V a


Well, its fitting that today is a Djinn monster, with Garlandolf being Monday's review. Prognosticator is a decent monster out of the Djinn monsters but probably second to last when it comes to the order of which ones are good. Releaser of Rituals, then Cursenchanter take the first and second slots. Disserere is third, then Prognosticator and finally Presider. Prognosticator allows your ritual monster to basically have a Spirit Reaper ability causing the opponent to discard a card whenever the ritual monster inflicts damage. This isn't a bad effect however Releaser and Cursenchanter are the best Djinn monsters to use in your ritual decks, so if you are going to build a decent ritual deck, use Releaser and Cursenchanter.

Traditional: 1/5
Advanced: 1/5

Greg

Djinn Prognosticator of Rituals:

     Ok, I know I said I would give more Ritual support unfairly high scores, but not this guy.  This card just gets outdone by Djinn Releaser, the far superior level 3 Djinn card.  Releaser's effect and stats are infinitely better than Prognosticator's.  While adding a Don Zaloog type effect to a monster is nice, hand control just doesn't seem to matter as much as field control anymore.  This card is by no means unplayable, as most of the time you want to be dumping your Djinns to the graveyard anyway, and you can use multiple Djinns for the same Ritual monster to add multiple effects, provided its big enough.  But in a more competitive build, I don't think I could main deck this one.

Traditional:  1.5
Advanced:   2.0


Otaku

Djinn Prognosticator of Rituals is a Level 3 Dark Fiend.  He has an abysmal 400 ATK and 300 DEF: too small to be useful, but too large for a handful of combos.  Not a huge loss, though: while we’d enjoy this card if it were beatstick or wall like its siblings we’ve already reviewed, at least its size makes it easily searchable and besides, you really want this in your Graveyard.  Using Djinn as fodder for a Ritual is made easier by it having the common Djinn effect allowing you to remove it from your Graveyard to be used as fuel for a Ritual summon.  However it is used as fuel (from hand, field, or Graveyard via its own effect), it grants the Ritual monster summoned the ability to force the opponent to discard.  The only catch is that said Ritual monster has to inflict battle damage.

 

Being Level 3 can be a tad awkward since the non-Monster specific Ritual Spells (e.g. the ones that get played) require the total levels offered match the Ritual monster exactly.  If you go to the trouble of running a monster’s actual Ritual Spell, then you can be a little over so long as you couldn’t be exact.  That means you could remove this for the cost of Black Illusion Ritual and your Relinquished can suck up an opposing monster, swing for damage, and still get that nice discard-from-hand bonus effect.  Too bad that there is no truly specific Ritual Spell for Demise, King of Armageddon: he share’s one with Ruin, Queen of Oblivion and so it requires exactly 8 Levels worth of monsters be used for him.  Djinn Disserere of Rituals fortunately can re-even out your total levels while allowing for still a third Level 4 Djinn to be used for Demise, or you can just add any other odd-level 5 or less Monster: whatever works.

 

Djinn Prognosticator of Rituals may be puny but it has one of the best, if not the best granted effect of all the Djinn monsters.  If the scores seem odd, realize I am basically ranking how much it will help Ritual decks in the formats: in Traditional it won’t make a dent, but it’s a significant boost to Ritual decks in Traditional.  It just may not be enough to overcome the competition.

 

Ratings

 

Traditional: 1/5 

Advanced: 3/5

-SF-

Djinn Precognsnator of Rituals:

Not really that much to say about this guy. Level 3, so that hurts him compared to other djinns. His effect is meh. Basically the same as Airbellums. If you're running a ritual deck, you might want to run one of these guys, but not worth running any more than that.

Traditional: 1/5
Advanced: 1.5/5


Mark
Howard
Today's card is Djinn Prognosticator of Rituals, which I'll just call Progdor so I don't have to copypasta so much. As I mentioned yesterday, you use these cards to make efficient and unstoppable Ritual monsters. With this one, you get a Don Zaloog effect slapped onto whatever you use it to summon, which is really good. Although your opponent chooses what to discard and could sometimes get a boost from it, the main reason to use this card is to absorb an attack, but still be able to summon a Ritual with it.
 
At the very least, this is a nifty card to have, and when you get it going you can further decrease your opponent's options.
 
4/5
Art: Moobs/5
Fun Fact: Golden Sun rules.
Tomorrow: It was made into a card from the show because it won a contest.

Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.