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Pojo's Yu-Gi-Oh Card of the Day

Thought Ruler Archfiend

TDGS-EN044
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it.

Card Ratings
Traditional: 1.80
Advanced: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 09.29.08

 

Dark Paladin
Monday

We open the week with another powerful Synchro monster, Thought Ruler Archfiend, who is a Dark attribute monster and Level 8, who is also a Psychic-type monster with 2700 attack and 2300 defense.

Thought Ruler Archfiend (TRA for short) is Synchro Summoned with one Tuner and one or more non-Tuner monsters (have we heard that before?) Here we have another monster that employs Lifepoint gain as a tactic.

When TRA destroys a monster by Battle and sends it to the Graveyard, you gain Lifepoints equal to the destroyed monsters original attack points. I talked briefly last week about how I actually like Lifepoint gain and consider it an underrated tactic.

I really like that effect, as we probably aren't talking about some trivial increase in your Lifepoints, as opposed to other cards that increase your Lifepoints by a trivial amount under whatever situation...(ie, cards in hand, cards on the field, etc...)

Furthermore, by Paying 1000 Lifepoints, you can negate the activation of a Magic or Trap card that targets a Psychic-type monster and destroy it. Even though it's only trageting Magic and Trap cards, it's still nice to have the protection.

Ratings:

Traditional: 2.75/5
Advanced: 3.75/5
Art: 4.5/5

Creator
OfThePoint
System
Monday:
Thought Ruler Archfiend

We have one more really good Synchro today.

Thought Ruler Archfiend is another powerhouse of a Lv. 8 Synchro -- and from the last Shonen Jump Championship, we all know how easily an Emergency Teleport'd Krebons and a Destiny Hero - Malicious can turn into a Lv. 8 Synchro. 2700 ATK is respectable; it's short of Red Dragon Archfiend, but above Stardust Dragon. It only makes sense that its effects would be slightly less useful than Stardust's, but moreso than Red Dragon's (with his big drawback effect.)

Thought Ruler offers life gain for running over a monster. In this format, where everyone is running triple Solemn Judgment, this is usually a huge boon late-game, giving you a chance to get back to the point where you can survive an attack or two where you couldn't before. It also has a self-protection effect for targeting effects; it won't stop Bottomless Trap Hole, but you can't Brain Control or Soul Exchange it away, making it a nice pick against a Monarch deck, if you run into someone still playing Cornarch or something.

He's a solid choice for a Synchro if you don't think you need Stardust's protection at that point and possibly want the life gain.

5/5
General Zorpa Thought Ruler Archfiend

Now here is a Synchro monster! We have 2700 ATK on a DARK Psyhic monster of the level 8 variety. But as I have said before, stats rarely make or break a monster, although the 2700 is useful for getting rid of Stardust Dragon and pretty much anybody smaller than him. Lifepoints are really an issue right now, with Solemn Judgment's new status as a staple card in any deck that can fit it, and Archfiend gives it to you.

Most of the anti-Synchro stuff right now comes in the form of traps. Dimensional Prison, Phoenix Wing Wond Blast and Compulsory Evacuation Device just tear up a deck designed to get these cards out. Thought Ruler simply negates targeting spells or traps from targeting Psychic monsters (namely itself) at the low cost of 1000 lp. Well, that is not such a low cost. 1000 lp can make or break a game. Luckily Thought Ruler comes with his own batteries so to speak.

Whenever he kills a monster in battle, you gain lifepoints equal to their ATK. This is especially great against Gladiators, as only Heraklinos has higher ATK and you can negate the plethora of Bottomless Trap Hole and Phoenix Wing Wind Blast that the deck can run. Basically, it helps to mitigate it's own effect while negating targeting effects of spell and traps all while Dominating the field.

As far as I can see, Thought Ruler is a better choice in most situations than Stardust Dragon.

Traditional-1/5
Advanced-4.5/5
Ben TDGS-EN044
Thought Ruler Archfiend
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and sends it to the Graveyard,
gain Life Points equal to that monster's original ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap Card that targets 1
Psychic-Type monster, and destroy it.
70780151
Ultra Rare/Ultimate Rare

Starting this week, we have Thought Ruler Archfiend.

This is the fourth level eight Synchro monster you should have at least one copy of in your Extra Deck. Being level eight it makes it easy to drop with Emergency Teleport and the like. The life gain effect and 2700ATK make it playable but the negation puts it beyond the "Should be there because it's a Synchro" threshold and into the "This will actually see semi-regular use" area. More likely than not, the only Psychic it'll be protecting is itself but that's no reason to discount it considering the 2700ATK body and life gain ability.

In short: If you own, play it

Traditional: 1/5
Advanced: 5/5
Mr. Random TDGS-EN044
Thought Ruler Archfiend
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and sends it to the Graveyard,
gain Life Points equal to that monster's original ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap Card that targets 1
Psychic-Type monster, and destroy it.
70780151
Ultra Rare/Ultimate Rare

Thought Ruler Archfiend is a level 8 synchro monster with an awesome effect. Summoning TRA isn't hard at all and plus he's Dark for all you Dark Armed players out there. Anytime he destroys a monster you get life points equal to the monster's original attack. If you can destroy a Stardust Dragon, then that is almost a third of your life points. If your opponent must defend with monsters, then their loss is your gain. He also has a built in protection effect, but the only things that he can negate right now mainly are Dimensional Prisons and Brain Controls. Depending on the situation he is great after using Solemn Judgments and when your opponent must defend with monsters.

Traditional: 3/5
Advanced: 3.5/5
Pwii Sorry for not writing, I kinda got lost on the road of life cuz I didn't stop and ask for directions.

Now correct me if I'm wrong, but there seems to be a shortage of level 4 tuner monsters. This means it would take about three monsters on average to get this out. It'd be fun, but I don't think it's effect is good enough for extremely competitiveness. Definitely fun in a phsycic deck though.

1/5 trad.

2/5 adv.
--pwii
 

Jeff Lang
TDGS-EN044
Thought Ruler Archfiend
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and sends it to the Graveyard,
gain Life Points equal to that monster's original ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap Card that targets 1
Psychic-Type monster, and destroy it.
70780151
Ultra Rare/Ultimate Rare


    Todayʼs card up for review is Thought Ruler Archfiend. I guess you could say synchros is a toolbox type of thing. Each one can help you out of tight spots. Thought Ruler has a gain life effect. Anything he kills, you gain that monsters attack. This part is quite nifty, especially after you have played a few Solemn Judgments.  He can also block any spell/traps that target your psychic type monsters on the field, another nifty trick. So if you can get like a card of protection for this, you should be able to win, unless you get otkʼed lol. This card is fairly easy to obtain, so no excuse not to have this in your extra deck.

Trad: 3/5
Adv: 4/5

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