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Pojo's Yu-Gi-Oh Card of the Day

Yamato-no-Kami

TDGS-EN035
DARK
Level 6
ATK/2200 DEF/1200
[Warrior/Spirit]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.

Card Ratings
Traditional: 1.85
Advanced: 2.25 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 09.18.08

 

Dark Paladin

Thursday

 

Yamato-no-Kami is another Spirit monster, as if you hadn't guessed by the name, is a Dark monster who is a Warrior, and Level 6 with 2200 attack and 1200 defense, who is similar to, yet different from Monday's card. 

 

This card cannot be Normal Summoned or Set, and furthermore, cannot be Special Summoned except by removing from play one Spirit monster from your Graveyard.  If this card destroys an opponent's monster by Battle, you can destroy an opponent's Magic or Trap card. 

 

Again, we come down to a decent monster, for a neglected Decktype, with a semi nice destruction ability, who is plagued by simply being a Spirit.  If it could remain on the Field, with Monday's card...we might have something...wait...2200 attack...

 

Ratings:

 

Traditional:     1/5

Advanced:  1.25/5 

Art:  4/5

General Zorpa Yamato-no-Kami
 
This card is very similar to Izanagi, but not quite as good. He has the 2200 ATK and slightly higher DEF, and the Special Summon effect. However, all he does is destroy a spell or trap after he has killed a monster in battle. Seeing as how that card would just be activated due to Yamato's summon or attack, we don't have a winning card here.
 
You can make some clever plays with it to lure out Solemn Judgment, ad they would unlikely activate it on this guy, so you basically get a free destroyed spell or trap. He does allow you to do a Normal Summon, which is nice, but the fact that he returns to your hand is just not so good.
 
2200 ATK is also not enough to justify a deck, as most bug monsters will get around it quite easily, even without using there destruction effects.
 
Traditional-1/5
Advanced-2.5/5
Pwii

In case you didn't read yesterday's CotD, I'm yami pwii and I'm trying to defeat pwii by writing terrible reviews so I can take control of his body. Yamato probably means something in japanese, because I recoginize it from somewhere. Or not. This isn't that good for spirits as there are better options then this.

2/5 all.

--(yami)pwii

Jeff Lang
TDGS-EN035
Yamato-no-Kami
DARK
Level 6
ATK/2200 DEF/1200
[Warrior/Spirit]
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing from play 1 Spirit monster from your Graveyard.
This card returns to its owner's hand during the End Phase of the turn it is
Special Summoned. If this card destroys an opponent's monster by battle, you
can destroy 1 Spell or Trap Card your opponent controls.
82841979
Rare

    Todayʼs card up for review is Yamato-no-Kami. More Spirit support. I am first thinking that this will combo really nicely with Izanagi.  Keeping a big beater and a nice effect on the field is really good. Killing a monster shouldnʼt be too much of a problem with this, so afterwards you get to nuke a spell/trap on your opponents field. Quite a nice bonus eh? It is pretty hard to say where the deck type will go now. Possibly if more support comes out, I could say this deck has a shot at winning some games. As of now, the deck type would just be for casual play.

Trad: 2/5
Adv: 2/5
Brandon Yamato-no-kami
 
This card looks really awesome and woudlnt actually be too bad in a spirit dedicated deck because of its easy summoning condition. In a spirit deck, this card could easily come out in multiple copies due to the easy cost of removing a spirit monster in your graveyard to special summon it. Playing this card woudl be a strong way to start a turn because not only is it a huge beater, its level 6 which means that a spirit deck would be able to easily combine popular level 2 tuner monsters with it (like Krebons) to make any level eight synchro. In a competitive deck, I dont see alot of use with this card, but it is definitely a top pick for any spirit themed deck.
 
Traditional: 4/5
Advanced: 3/5 Dedicated spirit decks will definitely find use in this card.
Ben TDGS-EN035
Yamato-no-Kami
DARK
Level 6
ATK/2200 DEF/1200
[Warrior/Spirit]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
82841979
Rare

    Even more Spirit stuff. Awesome. This is the kind of Spirit support I like to see. Another card that Spirit decks need to play as many as possible. 2200ATK, essentially free Special Summon and potentially reusable S/T removal. The 2200ATK gives you the ability to run over monsters like Gladiator Beast Laquari, Special summon gives you the option of swarming and the S/T removal can either force an opponent to Solemn Judgment the summon or risk the Solemn Judgment being destroyed.. Like I said in the Izanagi review, it doesn't really make Spirits good but it definitely give them a much needed boost and is great for casual but not so great for strong competition.

Traditional: 1/5
Advanced: 3/5
Mr. Random

TDGS-EN035
Yamato-no-Kami
DARK
Level 6
ATK/2200 DEF/1200
[Warrior/Spirit]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
82841979
Rare

Yamato-no-Kami is one of the best cards for a spirit deck. If you can destroy a monster by battle, then you can destroy a Spell or Trap card your opponent has. This would work best with Cold Wave and Izanagi. Your opponent wouldn't be able to chain his or her cards and you would keep both of your 2200 attackers.

I can see two or three copies of this card in a spirit deck, but I can't see the deck no higher than a Hobby League tournament. It can be fun playing casual, but there are still no breakthrough cards to make the deck a regional top 8ing deck.

Traditional: 1.5/5

Advanced: 2.5/5


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