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Pojo's Yu-Gi-Oh Card of the Day

Royal Surrender
Rare

You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effcet of the card and destroy it.

Type - Trap
Card Number - TLM-EN059

Card Ratings
Traditional: 1.46
Advanced: 1.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.28.05

 

Lord
Tranorix
Royal Surrender

Royal Surrender is an okay Trap Card, I suppose, though on second thought that isn’t true at all. In actuality, there are only two commonly played Traps (and ONE ubiquitously played Trap) that you’ll get a chance to use this against: Call of the Haunted and (sometimes) Royal Decree.

The effect is simple. It’s a Counter Trap that you negate Continuous Traps with. Why you’d use this instead of a simple Dust Tornado is beyond me, really, as chaining a Dust Tornado to a Continuous Trap will also stop it (not to mention DT can do a lot more than Royal Surrender).

There’s no deck in which this card does particularly well. It’s a bit better in Traditional Format thanks to Imperial Order, but even there, Dust Tornado is better.

Traditional – CCCC: 1.5/5
Traditional – Side Deck: 2/5
Advanced – CCWC: 1/5
Advanced – Side Deck: 1.5/5
OVERALL RATING: 1.5/5
 

ExMinion OfDarkness
Royal Surrender

Who else thought about French people when looking at the title of this card?

Basically, it's a negation to continuous traps. It's anti-Royal Decree (hence the card name), anti-Gravity Bind, and anti-Wall of Revealing Light (great against a Last Turn player who pays 7,000 to stop an attack and doesn't have a Solemn down). There are other uses for the card, but they're not coming to mind, and usually MST and Dust Tornadoes are better answers. Since you have to wait for a turn to use this as well, it really puts them in the same category.

1/5 because we have a card that's already seeing play that does stuff better.
 

Coin Flip
Royal Surrender is pure garbage. I'm not even going to go over it. There's a reason noone plays Tsutan Mask (even in Zombie decks) or Curse of Royal (EDIT: After seeing someone plays Curse of Royal, I am obliged to mention that I have met one person who plays Curse of Royal. And, had I not used Solemn, it would have hurt me.) and that's because they suck. This is a one-for-one that can easily be matched, in effect, by a simple Dust Tornado. Here, I will diagram this in Spanglish:

Tu opponent plays-o Call de los Haunted-o a su Jinzo por atacar para el game-o, y tu activate tu Dust Tornado por destruir el Call de los Haunted-o. Tu opponent cries mientras tu decir tu victoria en aleman. (I apologize to all Spanish-speakers.)

Dust Tornado is already making a comeback, though, so I won't review that.

Hell, 7 Tools is better than this. When was the last time you saw anyone playing 7 Tools? NEVER! Because people don't realize that 7 Tools is actually GOOD (nowhere near as good as Solemn Judgment, granted, but meh). This should have been a common. Most disappointing Normal Rare ever. That includes Fusionist. At least that's funny looking, and a level 3 Fusion Monster.

General:
Traditional: 1.2/5 (Adding on .1 for the two cards you will see it negate in the average deck)
Advanced: 1.1/5 (No IO? You're even less likely to use this. Wow.)

91 is the magic number of the day. Anyone wondering who Kirk is doesn't need to worry about it. I found out he enjoyed it when I mentioned his name from a review four months ago, so I thought this would be a good chance to make him mess his pants in excitement. Clear a line for the bathroom, folks.

Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk Kirk
 
Snapper Royal Surrender

Today’s card is Royal Collapse, one of the more useless cards in TLM.

RS can only be activated when the opponent activates a Continuous Trap Card,
at which point RS negates and destroys the Trap. Now there are two big
problems with RS, the first being the lack of good/popular Continuous Traps.
Thanks to my handy dandy card filter, I can tell you that the only widely
played Continuous Traps are Anti-Spell Fragrance, Call of the Haunted,
Gravity Bind, Imperial Order (in Traditional), Mirror Wall, Royal Decree,
Skill Drain, and Wall of Revealing Light. As you can see, there are nine
popular Traps of this genre. Of course other useful Continuous Traps, but
non-are widely played.

Problem the second: better/more versatile Trap negation. Jinzo, Royal
Decree, and Seven Tools of the Bandit all negate any Trap you can think of
(except Kozaky’s Self-Destruct Button; don’t think of that). Throw in the
fact that Continuous Traps can easily be countered with S/T destruction and
RS has too much opposition to count. These two factors lead to RS’s downfall
in the eyes of myself. If there were more useable Continuous Traps and there
was a decline in Trap negation competition, maybe RS could see some play.
But there aren’t, and there isn’t, and the end.

Advanced: 1/5. Duh.
Traditional: 1/5. Mega See Advanced.
Overall: 1/5.
Art: 2/5. It’s time I gave my input on this picturesque story (prepare for a
short novel). In the beginning, all was well. Then came the Imperial Order,
which gave the newly installed tyrannical king the ability to strike down
all hostile organizations at the cost of 700 Life Points during each of his
Standby Phases. Enjoying his “prosperity”, the king gave a Royal Decree
putting into effect new laws from the balcony of his prized castle.
Unbeknownst to the king was that something was about to happen, that had not
happened for an age; the Ents, er- people were going to war, er- rebel.

In the first half of MFC, the people began organizing a rebellion. However
the king began to suspect a plot to overthrow his rule during his past
Emperor’s Holiday, and stepped up punishment on all vigilantes.
Unfortunately for the townspeople, retribution against wrongdoers was vast,
for those who were caught were tortured at the hands of the all the king’s
horses and all the king’s men. But the people could be contained no longer;
it was time for the Nintendo Revolution (coming out Spring 2006 [I think]).

With the arrival of TLM, the uprising was starting. Soon the battle began,
and the king’s knights fought valiantly in their Impenetrable Formations.
But they were no match for the citizens of the land, whose hate was too
great. The people stormed the castle and seized the king whose
Spell-Stopping Statues were of no use. The king was overthrown, and his
beloved castle was destroyed in the people’s almighty Rock Bombardment. At
long last, after MANY booster packs, the Royals Surrendered, the land was
purged of all evil, and the people were free.
 
dawnyoshi Royal Surrender is just…bad. It’s a terrible card in constructed and should not see actual play, because there are SO many other cards out there that do this card’s job, and a lot more. Mystical Space Typhoon, Dust Tornado, Royal Decree, Call of the Haunted to resurrect Jinzo, and Solemn Judgment are a few examples of these cards. So what if Royal Surrender is a counter-trap. It’s still a terrible card.

In limited, if you’re playing sealed and pull one of these, it’s a worthwhile side deck option as it negates Long Wolf, which is the all-mighty broken combo of sealed play with The Lost Millennium. If you’re playing draft, then pass this card to someone else. It’s not worth it.

Traditional: 1/5
Advanced: 1/5
Limited: 2.5/5
 
Dark Paladin Royal Surrender
Counter Trap

You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card, and destroy it.

Now granted, Traps aren't run in great numbers, let alone Continuous ones, but this is a card higher players should seriously take a look at. This single card can shut some decks down in a hurry.

This card negates:

Light of Intervention
Royal Decree
Royal Command
Gravity Bind
Imperial Order (Traditional)

Just to name a few...however, as I said, this card run in 3's in oh say, just an offensive beatdown deck or something could be trouble. Against a Fire Princess or even in Agent deck, or a Stall deck, negating Gravity Bind is awesome. That could even mean trouble for an Exodia deck.

This is just one of those cards that's probably going to be horribly ignored, and while the card isn't bad, and the potential IS there, it won't be used by enough (if any) to make it good.

Ratings:

3.1/5 Traditional for being able to stop Imperial Order

2.9/5 Advanced for not having Imperial Order

Art: 2.5/5

You stay classy, Planet Earth :)
 
Otaku

Royal Surrender is a Counter-Trap card, meaning it is Spell Speed 3.  This is probably the cards strongest point: it can’t be countered except by other Spell Speed 3 cards.  I believe that would only be Solemn Judgment, Seven Tools of the Bandit, and Trap Jammer.  The thing is, when you see the effect, you wonder why?  You see, Royal Surrender can only be activated in response to the activation of a Continuous Trap, which it then negates and destroys.  The thing is, you could also activate a Dust Tornado in that situation (a Normal Trap) and just nuke the Continuous Trap that way.  Since said Continuous Trap’s effect won’t kick in until the chain resolves, and it is destroyed by then, it does nothing.  More over, all those other Counter-Traps that work on Royal Surrender also work against Dust Tornado, but Dust Tornado works against more things than Royal Surrender (namely destroying any Spells or Traps on your opponent’s side of the field).

 

So this card is only useful when you can activate it in chain to a Continuous Trap (Call of the Haunted and Royal Decree do see a lot of play).  Thing is, unless your opponent had a Spell Speed 2 option that would render Dust Tornado useless, Dust Tornado does it better.

 

Ratings

 

Traditional       : 1/5-This may be a tad low, as it does do something, but it’s so obscure it’d be such a small fraction, I might as well round down.

 

Advanced        : 1.25/5-We lose the joy of Harpie’s Feather Duster in this format, so it gets a tiny boost to a reasonable percentage.

 

Limited            : 1.05/5-It can negate Lone Wolf.

 

Summary

Apparently a card that is more important for telling a story than for playing the game, you’ll find it more valuable to look for shared characters in this art and that of other cards than you will for actual play.

 


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