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Pojo's Yu-Gi-Oh Card of the Day
 

 

Harpie Lady 1


 

This card's name is treated as Harpie Lady. As long as this card remains on the field, increae the ATK of all wind monsters by 300 points.

Type - Winged Beast/Effect
Card Number
- RDS-EN017

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 01.04.04

Tranorix Harpie Lady 1

First and foremost, this card counts as Harpie Lady everywhere. This includes during deck building. That means you’re not allowed to have three Harpie Lady 1’s and three Harpie Lady 2’s; you can have a maximum of three of ALL of the Harpies combined, whichever combination you choose. That said, this is probably the best of the new Harpies. It starts of with 1600 ATK, boosted to 1800 if you have Hunting Ground on the field or 2100 if you have Rising Air Current.

She also boosts other WIND monsters, which not only includes the other Harpies but also old favorites like Spear Dragon and Slate Warrior. There’s no real reason not to include her in a Harpie Deck; she makes just about every monster in it stronger, and her mediocre boost of 300 combined with Hunting Ground’s mediocre boost of 200 makes for a rather nice boost of 500. Plus the S/T destruction. I’d run at least one, preferably two or three, if you intend to run a Harpie Deck.

Traditional – CCCC: 1.5/5
Traditional – Harpie Deck: 4.5/5
Advanced – CCWC: 1.5/5
Advanced – Harpie Deck: 5/5
OVERALL RATING: 3.1/5
 
Snapper Harpie Lady 1

As Harpie Week progresses, we begin reviews on the actual Harpie Monsters.
Today is the first Harpie Lady, Harpie Lady 1.

Just so you know: The name of Harpie Lady 1 is treated as Harpie Lady for all purposes, including Deck construction. So you can have 2 copies of Harpie Lady 1 in your Deck and 1 copy of Harpie Lady 2, but not 2 copies of each because you would have 4 cards in your Deck treated as Harpie Lady.
This restriction also applies to your Side Deck, so if you have 3 monsters treated as Harpie Lady in your Deck, you cannot have any in your Side Deck.

The stats of all Harpie Ladies are the same. They all have 1300 ATK, making all of them in need of some type of power boost. And luckily, Harpie Lady 1 gives one. While it’s on the field all WIND monsters get an extra 300 ATK points. This effect is a little less specific than yesterday’s card, giving it more monsters to benefit. Sure the opponent’s WIND monsters get the boost as well, but you won’t find an opponent that uses WIND monsters in bulk very often. But this brings up a problem that came up yesterday; there aren’t many good WIND monsters. Sure there are more WIND monsters than there are Winged Beasts, but if you want to use the effect is a fashion that will be helpful, use a lot of WIND monsters when using Harpie Lady 1.

Harpie Lady 1 fits in Harpie and WIND Decks. Aren’t you glad I pointed that out?

Harpie Lady 1 is indeed better than the original and should be top pick for one of the three Harpie Ladies that you’re allowed.

Advanced Format (Harpie Deck): 5/5. It’s like a 1600 ATK Harpie that really helps the rest of your Deck (assuming you’ve got lots of WIND monsters).
Traditional Format (Harpie Deck): 5/5. It’s like a 1600 ATK Harpie that really helps the rest of your Deck (assuming you’ve got lots of WIND monsters).
Overall: 5/5.
Art: 2/5. If you’re going to edit a card give it clothes, not purple skin.
 
ExMinion OfDarkness
Harpie Lady #1
 
My reviews on the 3 new Harpies will generally be short; I want to compare them to each other but without them all being comboed into one day, that becomes a problem.
 
Comparing becomes more important when you realize that each of these cards is treated as if it were named Harpie Lady, so you can only have up to 3 of these TOTAL in your deck -- not 3 #1, 3 #2, and 3 #3.
 
All 3 have the same attack and defense, so the effects are going to be the basis of their scores.
 
Harpie Lady #1's the attack-booster.  Obviously, it belongs in the more offensive Harpie deck (and with Harpie's Hunting Ground and the other cards used, what ISN'T offensive?)
 
 Between that and Hunting Ground, your Harpies are beatsticks (1300 + 300 for the boost ) 200 for Hunting Ground.)  Added that they're in searching range, the deck actually becomes viable.
 
4/5 in a Harpie deck
 
Otaku

Stats                : Harpie Lady 1 is a Level 4 Wind/Winged-Beast.  Being a Level 4 Monster is fine: she can be dropped into play without any hassle.  Wind, although you might not know it, has some pretty solid Monsters: Slate Warrior, Luster Dragon #2 (he Level 4, 1900 ATK one), Spear Dragon, etc.  It’s just that, aside from the Harpies, the good Wind cards tend to lend themselves to a basic Beatdown deck, and that’s just not enough.  As for Winged-Beasts, there are cards that support them, but only one exclusively helps them: the pathetic Equip from LOB: Fallow Wind!  It “shares” with other types on support: usually Beasts and Beast-Warriors.  It makes it rather odd: you have support, but you don’t have support.

 

Moving onto the ATK and DEF, we see a somewhat puny 1300/1400.  It is too low to handle anything but spent Effect Monsters.  The only real bright side to the ATK/DEF is that you can legally search and Summon Harpie Lady 1 from your deck via Flying Kamakiri #1.  These are the same as the original Harpie Lady.  It wasn’t enough for her then.  Will the effect make it enough for this one now?

 

Effect(s)            : The first effect just says to treat this card as if it were named Harpie Lady.  Given that it’s worked in other games, why not just call the card that to being with?  Oh well.  This means you can only run a total of three of her, the next two CotDs, and the original Harpie Lady.  So you could have Harpie Lady 1/2/3 as an even spread, or two copies of Harpie Lady 1 and one copy of Harpie Lady 2, but you cannot have more than three of all of them together.

 

The second effect is the real effect: as long as she’s on the field, Harpies Lady 1 grants all Wind Monsters an extra 300 ATK.  This is a pretty solid effect: it means Harpie Lady 1 is effectively a 1600 ATK Level 4, which can handle a lot more Monsters.  The effect also stacks, so if you have two out, you have solid 1900 ATK beatsticks.  Just remember, it affects all Wind Monsters, yours and your opponents.  Other than perhaps Slate Warrior, that shouldn’t be too common a problem.

 

Uses and

Combinations  : Harpies excel at swarming.  This is due to the Spell Card, Elegant Egotist, and two Monsters: the aforementioned Flying Kamakiri #1 and Birdface (when it dies in battle, you can move a Harpie Lady from deck to hand).  Combining them, you should almost always have two Harpie Lady cards out at the same time.

 

If you don’t want to use them, you still might consider Harpie Lady 1 for Wind-themed decks; she isn’t quite as good Attribute-oriented booster as, say, Hoshinigen is for Light Monsters, but she is more sturdy on her own than it is.

 

Ratings

 

Traditional       : 3.5/5-That’s basically the rating for the deck, not just her: she is absolutely vital to Harpies decks.  I personally consider her to be the best of the three new Harpie Lady cards.  However, Harpies are meant to swarm and attack… and that’s not going to cut it here.

 

Advanced        : 4/5-Again, this is more the “deck rating” than here rating.  Again, she is the best of the three new Harpie Lady cards, and if you are running a Harpie deck, she’s the best choice to use.  Swarm and attack!

 

Limited                        : 4/5-Here she is actually being rated for herself!  You have what (thanks to her effect) is a solid attacker in this format… and there are seven other Wind Monsters in Rise of Destiny.  Other than Harpie Girl and Ultimate Insect LV3, they either have solid Stats and/or effects for limited.  What’s more, five of the useful ones are commons and one is basic Rare.

 

Summary

Harpie Lady 1 is the best Harpy Lady available in America.  She’s okay on her own, but when combined with all the support for Harpie Lady in particular and/or a few bits of general Wind or Winged-Beast support, she can be quite potent.
 

Coin Flip Harpy Lady 1 is a cool piece of work. The effects of the three Harpy Ladies are pretty lackluster, but this actually has some use. On top of being a 1600/1400 when it comes out, it's a Winged Beast, so it gets boosts from Harpies Hunting Ground and Enraged Battle Ox. The stats will turn your monsters into large, large beatsticks. A Harpies Brother can now beat a Berserk Gorilla. A Slate Warrior can now beat a Berserk Gorilla. Throw in HHG and you've got a situation where you get a +500 boost to HL, putting it at a very decent 1800, and then getting an MST out of the deal. I call that efficient.

The stats are terrible, but the effect gets you somewhere. That's about it.

It's bad outside of Harpy decks... Hell, all of the cards this week are bad outside of Harpy decks.

In a Harpy Deck:
3.8/5 Traditional
4/5 Advanced
 

 

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