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Pojo's Yu-Gi-Oh Card of the Day
 

Magic Drain

Card Number - PSV-071

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.15.02

NickWhiz1

Friday - Magic Drain
 
Boo Yonex, you didn't pick a fun card for Friday! >:
 
This is Magic Jammer's younger sibling.  The difference is here, your opponent must discard a Magic card to unnegate their original play, and they control their destiny.  If your opponent has no other Magic cards in their hand, you basically get a free negation (what the Japanese Imperial Order could do *won't start rant again*).  So, what kind of deck does this go well with, boys and girls?  That's right, hand destruction!  It's also much easier to get than the other two Magic negaters, as it's only a Rare.  If you can't get hold of Jammer or Order, this is the next best thing.
 
Score:
Another solid card, I'll give this a 3.4.  Enjoy.
 


TwInSeN21

Magic Drain
Counter Trap
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.

Note: The card means your opponent MAY discard a Magic card from his hand. He doesn't have to.

This card was a bit overhyped when it first came out. A lot of people compared it to Magic Jammer and claims that it's better than good ol' Jammer. Personally I prefer the realibility of Magic Jammer. Even if you are running Discards, in the early game, Jammer is still better. Late game when your opponent has no hand, then Magic Drain is definitely better. Some people think that running 1 Magic Jammer and 2 Magic Drains is the perfect combination. I prefer running 2 Magic Jammers and 1 Solemn Judgment myself. Again, it's up to you. If you find that Magic Drain works for you, then by all means use it.

Rating: 3.5/5
Yonex Magic Drain -- Friday

Introduction: Drain your magic, or cancel that magic!

Counter Trap
You can activate this card when your opponent activates a Magic Card. If
your opponent cannot immediately discard a Magic Card from his/her hand,
negate the activation of the Magic Card and destroy it.

Why should you use it?
*Counter's magic
*Get rids of more magic

Why shouldn't you use it?
*Not gurantee
*Pointless when losing

Reasons: My last card of the week. We look at Magic Drain. I picked this
card because i knew it was good. It has a little bit better stuff than Magic
Drain, because you still don't have to discard a card from your hand. This
is a nice counter for people who want to run counters, but doesn't like
using Magic Jammer. Best off, it's a Counter Trap, so it makes it a good
card. Also, if your opponent, decides to discard a Magic Card, you will be
"draining" their magic, leaving them with only monsters and traps. Hence the
name of the card, "Magic Drain." This card does have it's bad side effect.
It won't get you the gurantee counter like Magic Jammer, but it makes up for
it's draining magic effect. Also, like most counters, this card won't help
when your losing. However, it works best when it comes down to top decking
cards.

Rating: This card maybe be a nice replacement to Magic Jammer, but i doubt
it probably will. The best suggestion I would give is, try running 1 Magic
Jammer and 1 Magic Drain. This should be good and stable. This card gets a
3.6 in my book. Counters can't get you the win, it can only help.

Conclusion: Drain all those evil magic out there!

-YoNeX

IQ

Magic Drain

This is the cheap version of Magic Jamer, and what players will probably use until they can get Jamers. I personally don't like this card because the most it will ever do is make your opponent discard a Fissure or random Equip card. It could work in the late game but is not reliable in the early game which is why I don't like this card. I take Solemn Judgment over it just because it's consistent.

That's just me tho.

Rating 1.8

 

 

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