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Pojo's Yu-Gi-Oh Card of the Day

Ultimate Offering - Trap Card

At the cost of 500 Life Points per monster, a player is allowed  an extra Normal Summon, Tribute Summon, or Set.

Card Number - SDY-050, SDK-050
Average Rating - 3.23 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - May 2, 2002

Rob B. Ultimate Offering

Rating:3.5

This is one of the better cards if you activate it on your turn and get rid of it on your turn also

First flip the card over, then play all the monster taking 500 hp each monster.

Then play remove trap and get it off the field before you opponent can use it. :)

This way you can get all the extra summons and your opponent never get a chance.  To make this combo a killer add change of heart/raigeki/dark hole any of those cards will help the combo. 

If you can't get rid of it on the same turn you activate it hope your opponent doesn't have a lot of monsters in his/her hand.

CCGChewie Ultimate Offering… What a silly trap card… Silly silly trap. It gives you an extra summon per turn for a measly 500 lp. The downside? So does your opponent… >_< Still, this card is great for speedy decks, who like to hit hard and fast. It allows you to play a Summoned Skull down onto an empty field, provided you have a lvl 4 in your hand. Very mean. However, if you are trying to make a comeback and you have near nothing lp, it doesn’t really help you that much. Oh and before I go, no Remove Trap won’t take out your own Offering. Only your opponent’s. >.>

Rating: 3.7/5 – Has potential, but I don’t like how my opponent can use ‘em too… >.>

NickWhiz1
Overall Score: 2.5
Casual Play: 2.0
Tournament Play: 3.0
 
Well, this card is, umm, different...
 
For a measy cost of 500 Life Points, you can have an extra summon, set, or Tribute Summon, and you can have as many extra per turn as you wish (at 500 LP each).  This can allow you to build up an army of monsters quickly.  The bad part is, your opponent can also take advantage of this.
 
Since it's a Permanent Trap card, it will remain in play until it is destroyed.  If you are looking a one-turn effect, you may be out of luck, unless...
 
Combos:
 
Ultimate Offering + Remove Trap = Activate your trap, summon your monsters, then use Remove Trap to destroy it.  Now your opponent can't take advantage!
 
Ultimate Offering + Mysterious Puppeteer = This is pretty self-explanatory.  Ultimate Offering's cost and Mysterious Puppeteer's effects cancel each other out, thus giving you free extra summons.  Nifty, eh?
 
Counters:
 
Raigeki/Dark Hole: All those Life Points and monsters, wasted in one fell swoop...
 
Remove Trap: Yes, this card can also be used against you.  Beware.
 
Trap Master/Reaper of the Cards: You can never be sure your opponent won't pull one of these on you.
 
Casual Play:
It's dangerous to attempt this in unrestricted play, as your opponent can have access to 3 Raigekis and 3 Dark Holes.  You'll cry when your army of monsters and 1000+ LP go down the drain.
 
Tournament Play:
This card now shows promise in tournaments, as Raigeki and Dark Hole are restricted to 1 per deck*.  Combo it with Remove Trap and Mysterious Puppeteer and your opponent won't know what hit them!  Be wary of Metal Raiders, however, as that brings the insanely broken Holy Barrier - Mirror Force card, which can also decimate your army.
 
Verdict:
When used in the correct situations, this card can win you the game.  If you are going to play this card, you should probably also run Remove Trap and Mysterious Puppeteer for the reasons mentioned above.  However, I strongly recommend against playing this card "just because you have it."  True, it can win you the game, but at the same time, it can also screw you over.
 
*And is it me, or is the American restriction list screwed up?  2 each of Exodia, Dark Hole, Raigeki, Change of Heart, and Monster Reborn?  3 Swords?  This had better not be the definite list.  If so, we may also see 2 Holy Barrier - Mirror Force per deck, which is going TOO far.

 

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