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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Hi-Speedroid Chanbara
- #HSRD-EN010

1 Tuner + 1 or more non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Card Ratings
Advanced: 2.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Oct. 12, 2015

Back to the main COTD Page

 

Dark

Paladin

Continuing with the booster we peered into last week, I picked some cards for this week.  Seemed appropriate to stay and start with a Synchro, so here it is, in Hi-Speedroid Chanbara.  It's only Lvel 5, and Wind is always a bit odd, but it is a Machine.  2000 attack (and the 1000 defense) are again, rather low.  But Machines are well supported, and it's an easy enough Synchro Summon with a Tuner and one or more non-Tuner Monsters.  

But it does some neat things.  It can make two attacks during the Battle Phase.  The coolest part about this effect is it doesn't say anything about them having to be consecutive attacks, or they can't be direct.  Simply, it can make two attacks.  Second, it gains 200 attack at the start of the Damage Step.  When it Battles, so attacking or attacked, which is good.  The increase is negligible, but at 2000 attack it all helps.  
 
The last effect I feel is the winner for the Deck though.  Once a turn you can add a removed from play Speedroid card back to your Hand.  That's a very quick, and very useful effect in the Archtype, and the fact this guy is so easy to bring out only adds to the ease of that effect.  
 
Rating:  3.5/5 
Art:  5/5


Baneful

Hi-Speedroid Chanbara
 
Kind of slow since all of its effect happen during and after the Battle Phase.  The fact that it can do 4000 damage directly (or can destroy 2 monsters) for a Level 5 Synchro makes it worthwhile for some decks.
 
2.5/5 

Warlockblitz

Welcome to another week of reviews. Hi-Speedroid Chanbara is a Level 5 Wind Machine-type Synchro monster with 2000 Atk and 1000 Def. I don't have a problem with the stats. The entire set is trying to bring Synchros to the forefront, and having a monster that can OTK is great. 
 
The first effect is easy. This is one of the biggest natural double attackers in the game. By that I mean, this card can attack twice for free with a nice 2000 Atk. With Limiter Removal, that could mean game over for the opponent. Going out of order, the final effect is that Hi-Speedroid Chanbara can only be Special Summoned once per turn. I find it interesting that the card text put an s in parenthesis. Is there a way to summon multiple H-Sroid Chanbaras? That answer is yes; with Soul Charge. However, you wouldn't be able to attack on that turn, but the next turn should mean you win. 
 
There are more effects to get to with H-Sroid Chanbara. The next 2 effects are a mix of offense and defense. This card gains 200 Atk when it does battle with anything, including direct. That boost is nice, but hardly worth bragging about. That it is there does help to put the hurt on the opponent because activating effects during the Damage Step is difficult to chain to. Lastly, if this card is sent to the Graveyard (from anywhere) you can get a banished Speedroid card to your hand. I'm sure there are some decent Speedroid Spell or Trap cards to consider. It can even target itself with this effect, though it would be sent back to the Extra Deck. 
 
This card does a lot. I'm tempted to give this a higher rating, but it really depends on the support that roids, speedroids, and now hi-speedroids have access to. It is absolutely necessary for roids. 
 
Score: 3.5/5
Art: 3/5 
 
-WarlockBlitz

Snodin

Hmmm. As much as I love the look of this card, I really can't say much more positivity about it. Sure, being able to attack twice in one turn is great, but at only 2200 ATK, that's not a great boost. Especially if you're going up against bigger monsters. Then there's its second effect, which could be more useful if you're running Hi-Speedroids that have a tendancy of being removed from play. But other than that, this is one Synchro you can skip.

Final Score: 2/5


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