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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Cyber Repair Plant
- #
SDCR-EN019

If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine-Type monster from your Deck to your hand. ● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck.

Card Ratings
Traditional: 2.00
Advanced: 3.30 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed:
March 14, 2014

Back to the main COTD Page

 
Leo
Kearon

Cyber Repair Plant
Normal Spell
If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck.
 
Wrapping up this Cyber Week is Cyber Repair Plant a new Spell card for the Cyber Archetype. Cyber Repair Plant can only be activated if you have a Cyber Dragon in your Graveyard; of course given that a lot of the new Cyber monsters have the effect to be Cyber Dragon while in your Graveyard this means there should be no problem in activating this card.
 
Cyber Repair Plant has two effects; the first adds 1 LIGHT/Machine from your deck to your hand. Searchers are always good, and the searching conditions don’t matter since if you are playing a Cyber Dragon deck, all of your monsters are going to be LIGHT/Machines.
 
The second effect allows you to recycle a LIGHT/Machine from your Graveyard back into your deck. Personally I prefer if you could special summon the monster to get it into your hand so you could use it, but it still helps with deck size.
 
However this card as an additional activate condition, if you have 3 or more Cyber Dragons in your Graveyard, you can activate and resolve both effects in sequence. While getting both effects is great it is a shame they are in the wrong order, but then they don’t want you to be able to pick add monster from your Graveyard and basically add it to your hand, despite there are cards for other archetypes and types that can do this.
 
Overall, a good Cyber Dragon support card, but it could have been better and the activate in sequence clause does hurt it.
 
Traditional: 3/5
Advanced:  4/5

Cyberplum

Happy Friday everyone!  We conclude Cyber week with a review of the new quick-play magic card, Cyber Repair Plant.

This card has two effects, based on the number of Cyber Dragons in your graveyard.  Sort of, you choose the effect, but can use both if you have more than three in grave.  You can either add a light Machine monster to the hand from the deck, or return one from the grave to the deck.  Note that it does not specify that you add/return a Cyber Dragon; just a light machine monster.  So if you want to put back Cyber Valley, Reflect Bounder, or even something silly like Satellite Cannon, you are welcome to do so.

Now obviously both of these effects are situational.  You can get this card with Core, meaning you can form a loop with the two to keep a field presence constantly and load your graveyard with materials for later.  Or you can recycle your downed Cyber Dragons, letting you duplicate again, dump with the trap card, or do whatever else you please.  Adding to hand is always a good thing, so having that option available to you is a good thing.  You only need one Cyber Dragon in the grave to use this effect and a lot of monsters can fulfill that requirement, so that's really not an issue.

I think it's a great addition to the Cyber deck, and can really add some speed and versatility in addition to the new monsters.  Use it as you see fit.

Traditional: 1.5/5
Advanced: 3/5
Art: 3/5

Thanks for reading and have a great weekend!


Kingof
Lullaby

Hello Pojo Fans,
 
Concluding Cyber Dragon week on pojo.com, we're taking a look at Cyber Repair Plant. This is a card the deck will run two of at least. A Normal Spell Card, “If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.● Add 1 LIGHT Machine-Type monster from your Deck to your hand.● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck.”
 
In a Cyber Dragon deck you will likely have a great chance of having a “Cyber Dragon” in your Graveyard. There are three other monster that are considered “Cyber Dragon” while on the field or in the Graveyard. In a Cyber Dragon deck you will likely be running three of each, giving you twelve possible targets for “Cyber Dragon” cards. If you have 3 or more “Cyber Dragons” in the grave at activation, you can either add 1 Light Machine-Type monster from your Deck to your hand, or target 1 Light Machine-Type monster in your grave and shuffle it into your deck. This is a RoTA for Cyber Dragons, but can also be used to pull other Light Machine-Type monsters you may play in the deck (Blue Thunder T-45, Cyber Valley, Tuningware, etc.). If you choose the other effect of this card, you'll likely be cycling back a Fusion or Xyz that you will be making this turn.
 
Needing 3 or more “Cyber Dragons” in the Graveyard means you'll likely need to wait a few turns to activate this card. Drawing this early leaves you with a dead card for the time being. Only being able to play one per turn doesn't hurt you. It would be better if you only needed 1 “Cyber Dragon” in your Graveyard. The restriction of playing one “Cyber Repair Plant” per turn prevents most abuse this card could cause.
 
(Cyber Dragon Deck)
 
Traditional- 2/5
Advanced- 3/5
Art- 2/5
 
Until Next Time
KingofLullaby


Baneful

Cyber Repair Plant

Requiring that you have a Cyber Dragon in your graveyard prevents you from using this card opening move, unfortunately, but the good news is the fact that there are monsters out there that have the name Cyber Dragon while in the graveyard, so you can meet this card's requirements without your real Cyber Dragon's being destroyed first

The second effect of returning a card from your hand to your deck isn't very necessary at all, but if you do have 3+ Cyber Dragons (again, with substitutes out there, it's an easier requirement to meet), it might be worth your while. The real effect here is the searching ability which can help your consistency, but it never becomes more than a 1-for-1 and doesn't serve to help you when you need it the most (opening hand).

When all's said and done, it's worth using in a Cyber Dragon deck because it does have merits, but it never becomes more than a “try it and see what happens” card.

Traditional – 1.5 (Bad)
Advanced – 3.0 (Good)

Terrorking

I remember when I was a guppy and I asked where do Cyber Dragons come from, I was taught that "when a mommy Cyber Dragon loves a daddy Cyber Dragon very much..." And then they went ahead and made this card that totally destroys my view of the world.

....

My shattered perception of the world aside, this is a review of Cyber Repair Plant. Card is pretty simple in being a Reinforcement of the Army for your LIGHT Machines, but only if you have Cyber Dragon in your Graveyard. It's pretty simple to understand how adding cards from your deck to your hand is good, so I will explain to you how the second effect is. Remember how much I've talked about Machine Duplication this week? Well yes, it would be a bit sad if you had two Cyber Dragons in your Graveyard and Duplication and Core sitting in your hand. For situations like those, you can use the second effects to return your monsters to the deck to be special summoned later. Being a RotA is usually enough for a card to be good, but this card went the extra mile.

Advanced: 3.5/5
Traditional: 2/5


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