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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Mecha Phantom Beast Coltwing
- #JOTL-EN024 

When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

Card Ratings
Traditional: 2
Advanced: 2.67 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sept. 16, 2013

Back to the main COTD Page

 

Dark

Paladin

Monday

It's Mecha Phantom Beast week, as we continue to explore goodies (or not) of the new set. Mecha Phantom Beast Coltwing opens the week, and this card does a lot, and has various abilities. We have a Level 4, Wind attributed Machine, with 1600 attack and 1500 defense. Not great in either regard, but not the worst, either. Machine is a good thing, Wind is passable in this instance, but not useless. When Normal Summoned, you get to Special Summon two Tokens, which as you should know, the Tokens are the focal point of a Mecha Phantom Beast Deck. However, for a change of pace, you have to control another Mecha Phatom Beast to activate and resolve this effect. That could be a kick in the teeth. If you only have one other, suppose your opponent destroys it before the resolution...then you get nothing. This cards Level is increased by the total number of MPB Tokens you control. So if you were successful, and they are the only ones, you're all ready at Level 10. While you control a Token, this card cannot be destroyed by Battle or card effects. Standard and welcome protection right there. Also, you can tribute two Tokens you control to target a card your opponent controls and destroy it, and if successful, said card is removed from play. Not a bad effect, but giving up two Tokens, even as seemlessly easy as it seems to produce, just to destroy one card, could be costly.

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 5/5

Leo
Kearon

Mecha Phantom Beast Coltwing
WIND/Machine/Effect/Level4/1600/1500
When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

A short week this week only COTS from Monday to Wednesday and all the cards have two things in common. They all didn’t make the Judgement of the Light Top 10 and they are all Mecha Phantom Beasts. First off is Mecha Phantom Beast Coltwing a pretty standard Mecha Phantom Beast. Statwise there isn’t much to write home about, average stats for a level 4.

Effect which it has the standard Mecha Phantom Beast effects, an effect to summon tokens, a destruction protection effect and a level increase effect. Of course there is more to Mecha Phantom Beast Coltwing than just the standard. For one thing it will special summon 2 Mecha Phantom Beast Tokens, but only if it is special summoned and there is another Mecha Phantom Beast on the field. This is a mixed bag, on the one hand, two tokens is good, but getting said tokens is a bit too situational for my liking. Granted there are Mecha Phantom Beasts that can special summon but still.
The second effect is again a mixed bag, you tribute 2 tokens and you can target, destroy and banish 1 of your opponent’s cards. On the plus side destroy and banish in one effect and it can target any card, giving it some nice versatility. However giving up two tokens still seems like a bit much, especially since you are still only removing one card, it is almost like Two Pronged Attack but in Monster form and that was a bad card.

Overall, a so-so Mecha Phantom Beast, both unique effects are mixed bags to be honest and there are better Mecha Phantom Beasts out there.

Traditional: 2/5
Advanced: 2.5/5


The
Cali
Effect

YouTube Site

Hey guys today we're going to be doing Mecha Phantom Beast Coltwing and it has a interesting effect for Mecha Phantom Beasts. First when he's special summoned while you have another Mecha Phantom Beast you can special summon two tokens! Next you can tribute two tokens to target and destroy and banish one card your opponent controls! This card is very interesting seeing that you would need a card outside of this one to special summon it in order to gain it's effect. This is were the hard part comes in for other decks to be able to abuse this card. Overall keep this card in a Mecha Phantom Beast deck were it could thrive.

Trad: 2/5
Adv: 2.5/5


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