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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Number 85: Crazy Box
- #NUMH-EN033 

2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field, until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.

Card Ratings
Traditional: 1.75
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 1, 2013

Back to the main COTD Page

 

Dark

Paladin

Friday

Number 85: Crazy Box is a pretty crazy card, pardon the pun, what with its arsenal of effects. But more on that in a minute. This is a Rank 4 XYZ Monster, and a Dark attributed Fiend, with a beastly 3000 attack and a despicable 300 defense. Right away you notice this card can't attack, so there's a 3000 attack wall, which means your opponent has to destroy this with an effect, or a Magic or Trap card. Or simply change it to defense position. Crazy Box is a die card, ie, a card reliant on a die outcome, and each result of the die yields a different effect. 1 and 6 are awful, resulting in halving your Lifepoints and destroying this card, respectively. So that's a 1/3 chance of something quite bad happening. 2, 3, and 5 aren't bad effects, as you Draw one card, your opponent discards a card, or you destroy a card on the Field. Those at least grant you advantage. 4 is an interesting one as it negates the effect of a face-up card on the Field. Immediately you think you could negate this cards effect, allowing it to attack. I think it's fun, but it's too unreliable.

Ratings:

Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5


John Rocha

We finish off the week with Number 85: Crazy Box, a Xyz monster with six different effects depending on your die roll, a whopping 3000 attack, and a restriction that it can not attack. Are the effects worth the die roll chance? Well let’s see. If we roll a 1 we have to half our life points. That is really bad. If we roll a 2 we get to draw a card. Drawing cards is really good. If we roll a 3 your opponent discards a card. That is really good too unless your opponent is playing Dark World. If we roll a 4 we get to negate 1 face-up card on the field. That is also good. If nothing else, we can negate Crazy Box and thus allow it to attack. If we roll a 5 we can destroy 1 card on the field. This too is a plus for us. Finally, if we roll a 6 we have to destroy this card. Very Bad! We therefore have 4 out of 6 chances to have a positive effect or a 66.66% chance. Those are really good odds unless you are unlucky with dice like I am.

The effects of Number 85: Crazy Box are not the only things that make this card good. Crazy Box combos well with cards like Skill Drain and Dice Re-Roll. Even though Dice Re-Roll is a combo card and I hate combo cards as they tend to be dead cards most of the time, we have another nasty card called Sixth Sense that we can use it with. Crazy Box is also a Fiend-type monster so using it in a Dark World/Skill Drain deck could give you a 3300 attack monster with the Gates of Dark World on the field. Crazy Box is also a Dark monster, so cards like Deck Devastation Virus and Eradicator Epidemic Virus combo well with it.

The effect that stops Number 85: Crazy Box from attacking can also be overcome with Forbidden Chalice, giving you a 3400 attack monster. Let’s face it, 3000 in attack is pretty good so why no take advantage of it. There is a card called “Corrupted Keys” that came out in the last set that can mass produce 3 more 3000 attack monsters that can attack your opponent’s monsters. That is what I call a quick advantage.

Number 85: Crazy Box is well worth the space in the Extra Deck of the right decks. Fiend and Dark World decks are the best fit with decks that can spam level 4 monsters to the field as the next best option.

Traditional: 2/5
Advanced: 3/5


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