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Pojo's Yu-Gi-Oh Card of the Day

Fairy King Albverdich
- #REDU-EN049 

2 Level 4 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.

Card Ratings
Traditional: 1.75
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 8, 2012

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
Hey, it's a superior and XYZ version of Fairy King Truesdale!  Fairy King Albverdich, is a Rank 4 XYZ Monster, of the Earth attribute, and a Plant Monster, who is XYZ Summoned with two Level 4 Earth Monsters.  Albverdich has 2300 attack and 1400 defense, which is merely all right...not weak per say, but not strong for a Rank 4.  Once a turn, by discarding an XYZ Material from this card, all non-Earth Monsters lose 500 attack and defense.  For starters, I think it's awesome that the effect lowers attack and defense, and I really like that the attack decrease is permanent, so it can be cumulative if you keep Albverdich on the Field and use the effect more than once.  (Obviously have two XYZ Material, that's 1000 point drop).  Use and enjoy, you could have a fun Earth Deck with a copy or two of this.
 
Ratings:

Traditional:  2.5/5
Advanced:  3.5/5
Art:  5/5 

John Rocha

We are going to stay with the Earth theme from yesterday and review Fairy King Albverdich from Return of the Duelist. Albverdich requires two level four Earth monsters and makes all of your opponent’s non-Earth monsters currently on the field loose 500 ATK and DEF. With 2300 attack, the Fairy King can out duel any non-Earth monster with less than 2700 attack.
 
Like yesterday’s card, there are tons of decks that you can use Fairy King Albverdich in. Here are fourteen of those decks: Amazoness, Psychic, Geargia, Gem-Knight, Gladiator, Gogogo, Gadget, Heroic Challenger, Karakuri, Koa’Ki Meiru, Madolche, Naturia, Scrap, and X-Saber.
 
If you are playing an Earth deck like the ones above, you may with to try the Fair King out. The problem that Fair king Albverdich has is that it is competing with some pretty good Rank 4 monsters, like Blade Armor Ninja (Warriors), Gear Gigant X (Machines), Gem-Knight Pear, Heroic Champion – Excalibur, Kachi Kochi Dragon, Maestroke the Symphony Djinn, Number 39: Utopia, Photon Papilloperative, Queen Dragun Djinn (Dragons), Steelswarm Roach, plus a bunch of 3x4 Xyz monsters.
 
Fairy King Albverdich may only find room in a few decks, but it can be useful in the right situations and gives you another option from your extra deck.
 
Traditional: 1/5
Advanced: 2/5

Miguel

I got no snappy opening, so i'll just cut to the chase for Fairy King Albverdich. A Rank 4 EARTH/Plant-Type Xyz monster, with 2300 ATK and 1400 DEF. Fairy King needs 2 level 4 EARTH monsters to Xyz summon.
 
Once per turn: You can detach 1 Xyz material from this card; all non EARTH monster currently on the field lose 500 ATK and DEF. 
 
Scrap, Gadgets, and all other types of EARTH decks can really use this card. Block Golem and Revival Golem work very well to get this card out. One thing I've always said, is that sometimes all you need is more muscle. Fairy King may not give muscle, but it can take it away big time. Even a 500 point drop in either ATK or DEF can be just enough to get over and win the duel. Fairy King's stats are almost enough to have him get over a lot of monsters before and after using his effect. Smart EARTH duelists will know how to use this card, and use it well. 
 
Traditional: 2
Advanced: 3.5
Tomorrow: Get out your library cards.


Angelic Nightmare

Hello everyone and welcome back to our CotD! Today we have the counterpart of the infamous, or at least infamous before it was errata’d, Fairy King Truesdale for those who remember it being released.

Fairy King Albverdich

Plant/ Earth/ Rank 4/2300 ATK/ 1400 DEF

2 Level 4 EARTH monsters

“Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.”

So today we have another generic XYZ monster that doesn’t really see too much play outside of earth decks, but it is understandable. This card can shine very brightly for the sole reason that it can basically run over any non-earth monster with 2700 ATK or less, but it could easily be taken down next turn, so there is the downside for that good effect. This card is very simple and very straight forward.

This card barely missed the mark for being a great card, and possibly a higher rarity. If it’s attack was 2500, or at the very least 2400 it would be seeing a lot more play outside of Gadget and Six Samurai decks. It would have been great for a monarch to at least ram into it instead of topple it over, but image how great it could have been if you were able to go into a head-on collision with BLS?!

Pros: Can take out stronger monsters, but not by much.

Cons: Effects your own monsters.

Advanced: 2/5
Traditional 1/5


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