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Pojo's Yu-Gi-Oh Card of the Day

Kamui, Hope of Gusto
#HA06-EN044 

FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.

Card Ratings
Traditional: 1.10
Advanced: 2.30 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - July 24, 2012

Back to the main COTD Page

 

Dark

Paladin

Tuesday
 
On what research I've done, overall, I'm just not a fan of this Gusto Decktype.  I'm not saying it can't be effective, however, it's very easy to disrupt and destroy the strategy of a Deck like this.  So much of this relies on recycling and dumping Monsters and various cards into the Graveyard.  Removal, even just a single card or two, could be absolutely devastating to the Deck as a whole.  Not like Lightsworn or Dark World, for instance, where dumping is constant and easier.  Kamui, Hope of Gusto, is even simpler than yesterday's card.  
 
Wind (as I believe all of the Gusto are) Level 2, but a Psychic this time, with 200 attack and 1000 defense.  As opposed as a ridiculous couple of conditions to be sent to the Graveyard to gain an effect, here, it's merely a Flip effect.  Although we're kinda anti-Flip in this Format since we like to be aggressive and fast, that hardly means you can't pull off a Flip.  When Flipped, you gain the ability to Special Summon a Gusto Tuner from your Deck.  Then of course, unless you immediately get rid of this Monster, you're left with either no Monster (as your opponent destroyed it) or a 200 attack Monster, if you Flipped it.  Of course too beware of anything that'll destroy it without even Flipping it...
 
It IS better than yesterday, but only marginally so, despite it being "easier" to gain the Monster here.
 
Ratings:
 
2.35/5 
Art:  4/5 


John Rocha

Today’s Gusto card is Kamui, Hope of Gusto. This card is a little bit better than yesterday’s card in that you can actually get its effect off most of the time. You can also use yesterday’s card to special summon this card and still get Kamui’s effect as it will be set. Or you can use Kamui to get Gusto Falco and then Xyz summon Daigusto Phoenix or Synchro summon Daigusto Falcos.
 
Unfortunately for Kamui, Hope of Gusto is that it has to be set first to get its effect. That gives it a distinct disadvantage in speed and makes it week to a deck like Inzektors which will just destroy it. Kamui would probably be a good fit in a Psychic/Gusto variation. You might also want to run Junk Synchron with Kamui as you can make level 5 monsters with them.
 
Outside of a Psychic or pure Gusto deck, I do not see Kamui, Hop of Gusto being played. I also do not see this archetype being able to unseat the perennial powers to be.
 
Traditional: 1/5
Advanced: 2/5


Philosophical
Psycho

FLIP: Free Gusto Tuner. Simple enough?
 
Despite his happy-looking face, he is meant to perish in battle thanks to that meaty 1000 DEF (I guess the happiest people are those less likely to survive). Still, he will instantly replace himself with another Gusto monster after he is destroyed.
 
Also, being a Flip monster, he is an excellent target for Gusto Falco; conversely, his ability to summon a Level 2 Tuner means he can summon Falco himself in Attack Mode (although, as I referred to yesterday, Falco isn't exactly good itself). Using Kamui is also a good way to kickstart the cycle of Gustos Winda, Gulldo, and Egul, eventually ending in Caam or Thunbolt.

Here are the four possible targets for Kamui:
Falco (yesterday's card, not that great)
Squirro (tomorrow's card, not that great but arguably better than Falco)
Gulldo (one of the engines to start the line of defence)
Egul (same as above)
 
The Gusto playstyle is to start a circle of life by repeatedly summoning Gulldo, Egul, and Winda in order to build up your larger plays. Kamui helps kickstart this by bringing out Gulldo or Egul. Being a Flip Effect, Kamui is almost worthless if he is Special Summoned himself (except by Falco), but if for some reason Kamui survives for longer than one turn (perhaps the opponent was too scared of attacking into Gulldo or Egul, or, you know, attacked with Sangan), you can Flip Summon him; that way, you'll get to use his effect without resorting to send him to the Graveyard.

Trad: 1.2/5 (you'll lose the game before you ever get the effect off, but I dunno, maybe you can get off a combination with Tsukoyomi and eventually summon Dark Strike Fighter or Trishula)
Adv: 2.5/5 (Winda has the same effect, only she requires to be destroyed by battle, and usually her ability to activate her effect even when attacked faceup is more reliable than Kamui's Flip)
Aesthetics: 3.9/5 He is soooooooo cute! The way he courses through the trees and rides the winds 
He could even be Wynn's boyfriend. Actually, now that I think about it, he seems like an anime-version cross of Peter Pan and Justin Bieber, perhaps even Hope from Final Fantasy XIII, ironically enough. It's pretty appropriate how there seems to be a Gusto Falco in the corner there. Both Kamui and Falco are featured in the Synchro Monster Daigusto Falcos (which indeed can be Synchro'd using both Kamui and Falco). The Ritual Monster Elemental Doriado used to train six disciples in the art of Attribute Charming. They were as followed: Eria the Water Charmer, Wynn the Wind Charmer, Hilta the Fire Charmer, Aussa the Earth Charmer, Dharc the Dark Charmer, Lyna the Light Charmer. They all grew older and became advanced Spellcasters; Doriado turned into the Shadowpriestess of Ohm, learning the power of Cannon Soldier to harness a monster's energy into a reactive form of damage, although by doing so, she could no longer connect with the other Attributes. Eria walked alone and was adopted by the Gishki clan, rechristening herself to Ariel. Wynn found her place as a priestess in the tribe of the Gustos and was renamed Winda. We don't know what happened of Ariel, but Winda grew up to be Caam.

Philosophy Corner: I took Dueling Network's most recent admin exam. I got 65%...new personal low score.
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