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Pojo's Yu-Gi-Oh Card of the Day

Number 96: Dark Mist
#ORCS-EN041 

3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK.

Card Ratings
Traditional: 1.50
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - April 12, 2012

Back to the main COTD Page

 

Dark

Paladin

Thursday
 
Number 96:  Dark Mist is certainly one of the more interesting XYZ Monsters out there.  This is a Rank 2, Fiend-type, Dark attribute XYZ Monster, who is XYZ Summoned with three Level 2 Monsters.  Dark Mist has 100 attack and 1000 defense, which seems absolutely detestable for a Monster you had to invest three others in.  Anyway, once a Battle, during either player's turn, you can detach and XYZ Material from Dark Mist, to halve the attack of the opponent's Monster, and Dark Mist in turn gains attack equal to that amount.  So that in theory at least makes it worthwhile that he holds three XYZ Material, but here's what I see as a problem.  What stops your opponent from sending three Monsters in to attack to force you to use your effect, OR an effect or whatever else to destroy the Monster out right?  That's a big investment just to be ripped like that.

Ratings:

Traditional:  1.5/5 
Advanced:   2.5/5 
Art:  4/5 


John Rocha

I am not a big fan of Xyz monsters that require a lot of resources to summon or take three monsters to summon. Number 96: Dark Mist can be used in decks that focus on special summoning level 2 monsters. Probably the best deck that I can think of to use Dark Mist in is a Fairy deck. It is real easy to summon The Agent of Creation – Venus, then use its effect to special summon 3 Mystic Shine Balls. I guess if your opponent has a big monster out then this would be the way to go, otherwise Gachi Gachi would be the best choice.

Outside of Fairy decks, you pretty much have to build your deck around a monster that can run over any of your opponent’s monsters but can be taken out easily by effects unless you attach Safe Zone to it. We have a number of level 2 monsters that special summon more level 2 monsters like Giant Germ and Nimble Momonga. Frog decks have Swap Frog and Ronintoadin to swarm the field with level 2 monsters. Another cool trick is to use Reinforce Truth to special summon Hero Kid then use Hero Kid’s effect to special summon two more Kids from the deck.

The nice thing about Number 96: Dark Mist is that it can attack with Gravity Bind, Messenger of Peace, and Level Limit B in play in most cases. The other nice thing about this card is that the change in attack points for both monsters do not change at the end of the turn, so Dark Mist will just keep getting stronger with each attack. Unfortunately, Effect Veiler and Skill Drain will put its attack back to 100 and card effects will just negate all of your hard work to bring it out.

Traditional: 1/5
Advanced: 2/5

Miguel

Number 96: Dark Mist is an interesting card. A Rank 2 fiend, needing 3 level 2 monsters, Dark Mist can get over any monster in the game by, when it battles, detaching 1 Xyz material whenever it's involved in battle, cutting in half the ATK of the monster it's battling and then it adds that same amount to own ATK. Overall, Dark Mist is like Wicked Avatar, but a bit easier to get out. Also, this is the highest number of the number cards, just a bit of a side note. Dark Mist is a good way to get rid of the biggest monsters, 3 level 2 monsters are easier to get than it sounds. 
 
Traditional: 2
Advanced: 3
Tomorrow: The return of X-Sabers?


Argouru

Thursday:

Number 96: Dark Mist
Rk 2/DARK/Fiend-XYZ/100A/1000D
"3 Level 2 monsters
Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK."

Back to the theme...

96 is an alright card, but having 3 Level 2 monsters in play requires serious effort on building the deck to make this guy playable. His stats are dismal, but the effect makes up for the mere 100 ATK. The fact that it's usable during the opponent's turn as well as your own makes it rather useful.

Traditional: 2.25
Advanced: 2.5


Philosophical
Psycho

You know, for the longest time, I ran Black Mist in my Final Countdown Extra Deck. I never did summon him; I only ran him on the off-chance I could Monster Reborn an opposing Level 2 monster to Overlay with my Shiba-Warrior Taro. That was before I realized Black Mist required three Overlay Units.
 
Like all Synchro or Xyz Monsters, Dark Mist will need to get subjugated to comparison to other Rank 2 monsters. Dark Mist is the only one that needs more than two Materials. Gachi Gachi, the only other Rank 2 monster in English, is, of course, the most popular one, being a sturdy wall and providing a 200 boost to all your monsters for every Xyz Material he still has on him. Otherwise, we have a 1500 ATK Daigusto that can allow any other Wind monster to attack twice or a rather underwhelming 1600 ATK Spellcaster that will drop the ATK of the opponent's summoned monster(s) by 500.
 
Ok, it's actually not impossible to get a triplet of Level 2 monsters out. The Agent of Creation - Venus can instantly provide Mystical Shine Balls to give you this Xyz Monster. Zombie has Pain Painter to create Level 2 monsters, so if you decide not to Synchro Summon one of the three Zombie Synchros, you can always go Dark Mist for brute force. The third most notable Deck I think that can go with this card is Ojama. Usually, Ojamas like to go with Gachi, as he gives a great ATK boost for them, but Ojamas can swarm easily to easily provide Material for Dark Mist. Also, the ATK boost Gachi gives for Ojamas may not be enough; Black Mist reaps huge benefits from Ojama Country (I mean, he probably won't absorb as much ATK from his effect, but he does have a higher DEF stat than ATK).
 
Dark Mist's effect practically makes him invulnerable to battle thrice (but just barely, so not that much LP damage to your opponent), and by the time he uses that effect three times, he'll probably be so powered up your opponent won't be able to trump it anyway (cards that focus on increasing their own ATK are greatly vulnerable to Book of Moon of course). The best part is that Dark Mist's effect is optional, meaning you only use it when you really need to. Decks that use an abundance of Level 2 monsters aren't common, but for those that do (Normalcy, Frogs), Dark Mist can be a great asset.
 

Niche Decks: Ojama, Agents, Zombies, Frogs, anything else off Dark Mist's article on yugioh.wikia that you think you can pull off decently

Traditional: 1/5
Advanced: 3.5/5
Aesthetics: 5/5 Ninety-six, in Japanese, is kyujuuroku (nine is ku and six is ro). If you have a basic understanding of common words used in Japanese action anime, kuro means black. A truly frightening monster, this Fiend deserves the title of Number 96. You can see the insignia, below his horns and above his flaming eyes and gaping jaw of evil energy. An inverse of the more blissful number 69 (which really ought to be Utopia's number). If you think it, both 69 and 96 remind me a lot of the yin-yang "black-white" circle, the way that it still sorta looks alike when upside-down.
 
Philosophy Corner: R.I.P. S.S. Titanic
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